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Fix fake checksum handling if client is unpure, make sure client does not remain unpure after FS_Restart. Thanks to /dev/humancontroller for reporting. http://bugzilla.icculus.org/show_bug.cgi?id=3605, thanks
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1 changed files with 4 additions and 1 deletions
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@ -1186,7 +1186,9 @@ int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueF
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&& Q_stricmp( filename + l - 5, ".game" ) // menu files
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&& Q_stricmp( filename + l - strlen(demoExt), demoExt ) // menu files
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&& Q_stricmp( filename + l - 4, ".dat" ) ) { // for journal files
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fs_fakeChkSum = random();
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if(!(fs_fakeChkSum = random()))
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fs_fakeChkSum = 0xdeadbeef;
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}
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Q_strncpyz( fsh[*file].name, filename, sizeof( fsh[*file].name ) );
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@ -3346,6 +3348,7 @@ void FS_Restart( int checksumFeed ) {
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// set the checksum feed
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fs_checksumFeed = checksumFeed;
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fs_fakeChkSum = 0;
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// clear pak references
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FS_ClearPakReferences(0);
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