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- also check for point release pak files
- make missing pak0 non fatal if fs_game != baseq3. This way total conversions like westernq3 work without Q3 data.
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1 changed files with 61 additions and 15 deletions
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@ -196,12 +196,20 @@ or configs will never get loaded from disk!
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*/
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#define DEMOGAME "demota"
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// every time a new demo pk3 file is built, this checksum must be updated.
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// the easiest way to get it is to just run the game and see what it spits out
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#define DEMO_PAK0_CHECKSUM 2985612116u
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#define PAK0_CHECKSUM 1566731103u
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static const unsigned pak_checksums[] = {
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1566731103u,
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298122907u,
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412165236u,
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2991495316u,
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1197932710u,
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4087071573u,
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3709064859u,
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908855077u,
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977125798u
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};
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// if this is defined, the executable positively won't work with any paks other
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// than the demo pak, even if productid is present. This is only used for our
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@ -2893,14 +2901,18 @@ Q3 media pak0.pk3, you'll want to remove this function
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static void FS_CheckPak0( void )
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{
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searchpath_t *path;
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qboolean foundPak0 = qfalse;
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qboolean founddemo = qfalse;
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unsigned foundPak = 0;
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for( path = fs_searchpaths; path; path = path->next ) {
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if( path->pack &&
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!Q_stricmpn( path->pack->pakBasename, "pak0", MAX_OSPATH ) &&
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(!Q_stricmpn( path->pack->pakGamename, BASEGAME, MAX_OSPATH ) ||
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!Q_stricmpn( path->pack->pakGamename, "demoq3", MAX_OSPATH ))) {
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foundPak0 = qtrue;
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const char* pakBasename = path->pack->pakBasename;
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if(!path->pack)
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continue;
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if(!Q_stricmpn( path->pack->pakGamename, "demoq3", MAX_OSPATH )
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&& !Q_stricmpn( pakBasename, "pak0", MAX_OSPATH )) {
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founddemo = qtrue;
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if( path->pack->checksum == DEMO_PAK0_CHECKSUM ) {
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Com_Printf( "\n\n"
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@ -2909,7 +2921,13 @@ static void FS_CheckPak0( void )
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"from the demo. This may work fine, but it is not\n"
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"guaranteed or supported.\n"
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"**************************************************\n\n\n" );
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} else if( path->pack->checksum != PAK0_CHECKSUM ) {
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}
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} else if(!Q_stricmpn( path->pack->pakGamename, BASEGAME, MAX_OSPATH )
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&& strlen(pakBasename) == 4 && !Q_stricmpn( pakBasename, "pak", 3 )
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&& pakBasename[3] >= '0' && pakBasename[3] <= '8') {
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if( path->pack->checksum != pak_checksums[pakBasename[3]-'0'] ) {
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if(pakBasename[0] == '0') {
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Com_Printf("\n\n"
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"**************************************************\n"
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"WARNING: pak0.pk3 is present but its checksum (%u)\n"
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@ -2917,14 +2935,42 @@ static void FS_CheckPak0( void )
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"legitimate Q3 CDROM.\n"
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"**************************************************\n\n\n",
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path->pack->checksum );
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}
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} else {
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Com_Printf("\n\n"
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"**************************************************\n"
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"WARNING: pak%d.pk3 is present but its checksum (%u)\n"
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"is not correct. Please re-install the point release\n"
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"**************************************************\n\n\n",
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pakBasename[3]-'0', path->pack->checksum );
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}
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}
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if( !foundPak0 ) {
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Com_Error( ERR_FATAL, "Couldn't find pak0.pk3. Check that your Q3\n"
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"executable is in the correct place and that every file\n"
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"in the %s directory is present and readable.", BASEGAME);
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foundPak |= 1<<(pakBasename[3]-'0');
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}
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}
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if( !founddemo && foundPak != 0x1ff ) {
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if((foundPak&1) != 1 ) {
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Com_Printf("\n\n"
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"pak0.pk3 is missing. Please copy it\n"
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"from your legitimate Q3 CDROM.\n");
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}
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if((foundPak&0x1fe) != 0x1fe ) {
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Com_Printf("\n\n"
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"Point Release files are missing. Please\n"
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"re-install the 1.32 point release.\n");
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}
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Com_Printf("\n\n"
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"Also check that your Q3 executable is in\n"
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"the correct place and that every file\n"
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"in the %s directory is present and readable.\n", BASEGAME);
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if(!fs_gamedirvar->string[0]
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|| !Q_stricmp( fs_gamedirvar->string, BASEGAME )
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|| !Q_stricmp( fs_gamedirvar->string, "missionpack" ))
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Com_Error(ERR_FATAL, "\n*** you need to install Quake III Arena in order to play ***");
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}
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}
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