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OpenGL2: Improve cubemap outside error.
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1 changed files with 7 additions and 3 deletions
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@ -2931,12 +2931,16 @@ void R_RenderCubemapSide( int cubemapIndex, int cubemapSide, qboolean subscene )
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{
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vec3_t ambient, directed, lightDir;
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float scale;
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R_LightForPoint(tr.refdef.vieworg, ambient, directed, lightDir);
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tr.refdef.colorScale = 1.0f; //766.0f / (directed[0] + directed[1] + directed[2] + 1.0f);
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scale = directed[0] + directed[1] + directed[2] + ambient[0] + ambient[1] + ambient[2] + 1.0f;
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tr.refdef.colorScale = 1.0f; //766.0f / scale;
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// only print message for first side
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if (directed[0] + directed[1] + directed[2] == 0 && cubemapSide == 0)
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if (scale < 1.0001f && cubemapSide == 0)
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{
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ri.Printf(PRINT_ALL, "cubemap %d %s (%f, %f, %f) is outside the lightgrid!\n", cubemapIndex, tr.cubemaps[cubemapIndex].name, tr.refdef.vieworg[0], tr.refdef.vieworg[1], tr.refdef.vieworg[2]);
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ri.Printf(PRINT_ALL, "cubemap %d %s (%f, %f, %f) is outside the lightgrid or inside a wall!\n", cubemapIndex, tr.cubemaps[cubemapIndex].name, tr.refdef.vieworg[0], tr.refdef.vieworg[1], tr.refdef.vieworg[2]);
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}
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}
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