* Deleted the .lnt and .bat files in the code dir

This commit is contained in:
Tim Angus 2006-01-15 21:55:43 +00:00
parent 7b845a1741
commit ede5c811c2
10 changed files with 0 additions and 203 deletions

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@ -1,25 +0,0 @@
opts.lnt
game\bg_misc.c
game\bg_pmove.c
game\q_math.c
game\q_shared.c
cgame\cg_consolecmds.c
cgame\cg_draw.c
cgame\cg_drawtools.c
cgame\cg_effects.c
cgame\cg_ents.c
cgame\cg_event.c
cgame\cg_info.c
cgame\cg_localents.c
cgame\cg_main.c
cgame\cg_marks.c
cgame\cg_players.c
cgame\cg_playerstate.c
cgame\cg_predict.c
cgame\cg_scoreboard.c
cgame\cg_servercmds.c
cgame\cg_snapshot.c
cgame\cg_syscalls.c
cgame\cg_view.c
cgame\cg_weapons.c

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@ -1,61 +0,0 @@
rmdir debug /s /q
rmdir release /s /q
del quake3.ncb
del quake3.opt
del quake3.plg
del quake3.stt
rmdir cgame\debug /s /q
rmdir cgame\release /s /q
del cgame\cgame.ncb
del cgame\cgame.opt
del cgame\cgame.plg
del cgame\cgame.stt
rmdir game\debug /s /q
rmdir game\release /s /q
del game\game.ncb
del game\game.opt
del game\game.plg
del game\game.stt
rmdir ui\debug /s /q
rmdir ui\release /s /q
del ui\ui.ncb
del ui\ui.opt
del ui\ui.plg
del ui\ui.stt
rmdir renderer\debug /s /q
rmdir renderer\release /s /q
del renderer\renderer.ncb
del renderer\renderer.opt
del renderer\renderer.plg
del renderer\renderer.stt
rmdir botlib\debug /s /q
rmdir botlib\release /s /q
del botlib\botlib.ncb
del botlib\botlib.opt
del botlib\botlib.plg
del botlib\botlib.stt
rmdir botlai\debug /s /q
rmdir botlai\release /s /q
del botai\botai.dsp
del botai\botai.plg
rmdir bspc\debug /s /q
rmdir bspc\release /s /q
del bspc\bspc.exe
del bspc\bspc.log
del bspc\bspc.ncb
del bspc\bspc.opt
del bspc\bspc.pdb
del bspc\bspc.plg
rmdir unix\debugi386-glibc /s /q
rmdir unix\releasei386-glibc /s /q
rmdir "mac\MacQuake3 Data" /s /q
rmdir macosx\Client\Q3Test.app /s /q
rmdir macosx\Client\Q3Test.build /s /q
del *.o /s
del *.obj /s
del *.lib /s
del *.dll /s
del *.ncb /s
del *.plg /s
del *.map /s
del *.opt /s

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@ -1,35 +0,0 @@
opts.lnt
game\bg_misc.c
game\bg_pmove.c
game\bg_slidemove.c
game\q_math.c
game\q_shared.c
botai\ai_chat.c
botai\ai_cmd.c
botai\ai_dmnet.c
botai\ai_dmq3.c
botai\ai_main.c
botai\ai_team.c
game\g_active.c
game\g_arenas.c
game\g_bot.c
game\g_client.c
game\g_cmds.c
game\g_combat.c
game\g_items.c
game\g_main.c
game\g_mem.c
game\g_misc.c
game\g_missile.c
game\g_mover.c
game\g_session.c
game\g_spawn.c
game\g_svcmds.c
game\g_target.c
game\g_team.c
game\g_trigger.c
game\g_utils.c
game\g_weapon.c

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@ -1,6 +0,0 @@
call closefiles
copy debug\quake3.exe g:\quake3
copy debug\qagamex86.dll g:\quake3
copy debug\cgamex86.dll g:\quake3
copy debug\uix86.dll g:\quake3

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@ -1,14 +0,0 @@
cd game
call game_ta
call game
cd ..\cgame
call cgame_ta
call cgame
cd ..\ui
call ui
cd ..\q3_ui
call q3_ui
cd ..
call closefiles
copy release_ta\quake3.exe g:\quake3\quake3.exe
call installvms

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@ -1,7 +0,0 @@
copy \quake3\missionpack\vm\cgame.* g:\quake3\missionpack\vm
copy \quake3\missionpack\vm\qagame.* g:\quake3\missionpack\vm
copy \quake3\missionpack\vm\ui.* g:\quake3\missionpack\vm
copy \quake3\baseq3\vm\cgame.* g:\quake3\baseq3\vm
copy \quake3\baseq3\vm\qagame.* g:\quake3\baseq3\vm
copy \quake3\baseq3\vm\q3_ui.qvm g:\quake3\baseq3\vm\ui.qvm

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-e64 // type mismatch (enum to int)
-e641 // converting enum to int
-e734 // loss of precision
-e736 // loss of precision
-e747 // float to double prototype coersion
-e534 // ignoring return value
-e524 // loss of precision (float to int)
-e732 // loss of sign (float to unsigned char)
-e702 // shift right of signed quantity
-e737 // loss of sign bit (int to unsigned int)
-e713 // loss of precision (unsigned int to int)
-e701 // shift left of signed quantity
-e765 // external could be made static
-d__LINT__
-ig:\quake3\bin_nt\supplement\ansi
-ig:\quake3\bin_nt\supplement
-igame
-ibotai
-icgame
-igame
-iserver
-iclient
-iqcommon
-irenderer

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opts.lnt
renderer\tr_bsp.c
renderer\tr_calc.c
renderer\tr_calc_c.c
renderer\tr_curve.c
renderer\tr_draw.c
renderer\tr_image.c
renderer\tr_init.c
renderer\tr_light.c
renderer\tr_main.c
renderer\tr_mesh.c
renderer\tr_misc.c
renderer\tr_model.c
renderer\tr_noise.c
renderer\tr_shade.c
renderer\tr_shader.c
renderer\tr_sky.c
renderer\tr_stripify.c
renderer\tr_subdivide.c
renderer\tr_surf.c
renderer\tr_world.c
game\q_math.c
game\q_shared.c
null\null_glimp.c

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debug\quake3 +set fs_basepath \quake3 +set fs_cdpath g:\quake3 + %1 %2 %3 %4 %5 %6 %7 %8 %9

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release\quake3 +set fs_basepath \quake3 +set fs_cdpath g:\quake3 + %1 %2 %3 %4 %5 %6 %7 %8 %9