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https://github.com/UberGames/ioef.git
synced 2024-11-27 22:42:09 +00:00
* Deleted the .lnt and .bat files in the code dir
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parent
7b845a1741
commit
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10 changed files with 0 additions and 203 deletions
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@ -1,25 +0,0 @@
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opts.lnt
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game\bg_misc.c
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game\bg_pmove.c
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game\q_math.c
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game\q_shared.c
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cgame\cg_consolecmds.c
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cgame\cg_draw.c
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cgame\cg_drawtools.c
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cgame\cg_effects.c
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cgame\cg_ents.c
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cgame\cg_event.c
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cgame\cg_info.c
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cgame\cg_localents.c
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cgame\cg_main.c
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cgame\cg_marks.c
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cgame\cg_players.c
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cgame\cg_playerstate.c
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cgame\cg_predict.c
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cgame\cg_scoreboard.c
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cgame\cg_servercmds.c
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cgame\cg_snapshot.c
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cgame\cg_syscalls.c
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cgame\cg_view.c
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cgame\cg_weapons.c
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@ -1,61 +0,0 @@
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rmdir debug /s /q
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rmdir release /s /q
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del quake3.ncb
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del quake3.opt
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del quake3.plg
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del quake3.stt
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rmdir cgame\debug /s /q
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rmdir cgame\release /s /q
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del cgame\cgame.ncb
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del cgame\cgame.opt
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del cgame\cgame.plg
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del cgame\cgame.stt
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rmdir game\debug /s /q
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rmdir game\release /s /q
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del game\game.ncb
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del game\game.opt
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del game\game.plg
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del game\game.stt
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rmdir ui\debug /s /q
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rmdir ui\release /s /q
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del ui\ui.ncb
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del ui\ui.opt
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del ui\ui.plg
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del ui\ui.stt
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rmdir renderer\debug /s /q
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rmdir renderer\release /s /q
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del renderer\renderer.ncb
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del renderer\renderer.opt
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del renderer\renderer.plg
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del renderer\renderer.stt
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rmdir botlib\debug /s /q
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rmdir botlib\release /s /q
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del botlib\botlib.ncb
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del botlib\botlib.opt
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del botlib\botlib.plg
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del botlib\botlib.stt
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rmdir botlai\debug /s /q
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rmdir botlai\release /s /q
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del botai\botai.dsp
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del botai\botai.plg
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rmdir bspc\debug /s /q
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rmdir bspc\release /s /q
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del bspc\bspc.exe
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del bspc\bspc.log
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del bspc\bspc.ncb
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del bspc\bspc.opt
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del bspc\bspc.pdb
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del bspc\bspc.plg
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rmdir unix\debugi386-glibc /s /q
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rmdir unix\releasei386-glibc /s /q
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rmdir "mac\MacQuake3 Data" /s /q
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rmdir macosx\Client\Q3Test.app /s /q
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rmdir macosx\Client\Q3Test.build /s /q
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del *.o /s
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del *.obj /s
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del *.lib /s
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del *.dll /s
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del *.ncb /s
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del *.plg /s
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del *.map /s
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del *.opt /s
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@ -1,35 +0,0 @@
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opts.lnt
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game\bg_misc.c
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game\bg_pmove.c
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game\bg_slidemove.c
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game\q_math.c
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game\q_shared.c
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botai\ai_chat.c
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botai\ai_cmd.c
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botai\ai_dmnet.c
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botai\ai_dmq3.c
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botai\ai_main.c
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botai\ai_team.c
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game\g_active.c
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game\g_arenas.c
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game\g_bot.c
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game\g_client.c
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game\g_cmds.c
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game\g_combat.c
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game\g_items.c
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game\g_main.c
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game\g_mem.c
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game\g_misc.c
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game\g_missile.c
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game\g_mover.c
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game\g_session.c
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game\g_spawn.c
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game\g_svcmds.c
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game\g_target.c
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game\g_team.c
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game\g_trigger.c
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game\g_utils.c
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game\g_weapon.c
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@ -1,6 +0,0 @@
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call closefiles
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copy debug\quake3.exe g:\quake3
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copy debug\qagamex86.dll g:\quake3
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copy debug\cgamex86.dll g:\quake3
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copy debug\uix86.dll g:\quake3
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@ -1,14 +0,0 @@
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cd game
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call game_ta
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call game
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cd ..\cgame
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call cgame_ta
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call cgame
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cd ..\ui
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call ui
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cd ..\q3_ui
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call q3_ui
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cd ..
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call closefiles
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copy release_ta\quake3.exe g:\quake3\quake3.exe
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call installvms
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@ -1,7 +0,0 @@
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copy \quake3\missionpack\vm\cgame.* g:\quake3\missionpack\vm
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copy \quake3\missionpack\vm\qagame.* g:\quake3\missionpack\vm
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copy \quake3\missionpack\vm\ui.* g:\quake3\missionpack\vm
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copy \quake3\baseq3\vm\cgame.* g:\quake3\baseq3\vm
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copy \quake3\baseq3\vm\qagame.* g:\quake3\baseq3\vm
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copy \quake3\baseq3\vm\q3_ui.qvm g:\quake3\baseq3\vm\ui.qvm
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@ -1,26 +0,0 @@
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-e64 // type mismatch (enum to int)
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-e641 // converting enum to int
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-e734 // loss of precision
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-e736 // loss of precision
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-e747 // float to double prototype coersion
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-e534 // ignoring return value
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-e524 // loss of precision (float to int)
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-e732 // loss of sign (float to unsigned char)
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-e702 // shift right of signed quantity
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-e737 // loss of sign bit (int to unsigned int)
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-e713 // loss of precision (unsigned int to int)
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-e701 // shift left of signed quantity
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-e765 // external could be made static
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-d__LINT__
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-ig:\quake3\bin_nt\supplement\ansi
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-ig:\quake3\bin_nt\supplement
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-igame
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-ibotai
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-icgame
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-igame
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-iserver
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-iclient
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-iqcommon
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-irenderer
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opts.lnt
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renderer\tr_bsp.c
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renderer\tr_calc.c
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renderer\tr_calc_c.c
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renderer\tr_curve.c
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renderer\tr_draw.c
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renderer\tr_image.c
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renderer\tr_init.c
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renderer\tr_light.c
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renderer\tr_main.c
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renderer\tr_mesh.c
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renderer\tr_misc.c
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renderer\tr_model.c
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renderer\tr_noise.c
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renderer\tr_shade.c
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renderer\tr_shader.c
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renderer\tr_sky.c
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renderer\tr_stripify.c
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renderer\tr_subdivide.c
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renderer\tr_surf.c
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renderer\tr_world.c
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game\q_math.c
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game\q_shared.c
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null\null_glimp.c
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debug\quake3 +set fs_basepath \quake3 +set fs_cdpath g:\quake3 + %1 %2 %3 %4 %5 %6 %7 %8 %9
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release\quake3 +set fs_basepath \quake3 +set fs_cdpath g:\quake3 + %1 %2 %3 %4 %5 %6 %7 %8 %9
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