diff --git a/code/client/snd_openal.c b/code/client/snd_openal.c index f13b4542..783aee81 100644 --- a/code/client/snd_openal.c +++ b/code/client/snd_openal.c @@ -110,8 +110,10 @@ static void S_AL_ClearError( qboolean quiet ) if( quiet ) return; if(error != AL_NO_ERROR) + { Com_Printf(S_COLOR_YELLOW "WARNING: unhandled AL error: %s\n", S_AL_ErrorMsg(error)); + } } @@ -515,6 +517,7 @@ typedef struct src_s #endif static src_t srcList[MAX_SRC]; static int srcCount = 0; +static int srcActiveCnt = 0; static qboolean alSourcesInitialised = qfalse; static vec3_t lastListenerOrigin = { 0.0f, 0.0f, 0.0f }; @@ -637,6 +640,7 @@ qboolean S_AL_SrcInit( void ) // Clear the sources data structure memset(srcList, 0, sizeof(srcList)); srcCount = 0; + srcActiveCnt = 0; // Cap s_alSources to MAX_SRC limit = s_alSources->integer; @@ -670,6 +674,7 @@ static void S_AL_SrcShutdown( void ) { int i; + src_t *curSource; if(!alSourcesInitialised) return; @@ -677,9 +682,14 @@ void S_AL_SrcShutdown( void ) // Destroy all the sources for(i = 0; i < srcCount; i++) { - if(srcList[i].isLocked) + curSource = &srcList[i]; + + if(curSource->isLocked) Com_DPrintf( S_COLOR_YELLOW "WARNING: Source %d is locked\n", i); + if(curSource->entity > 0) + entityList[curSource->entity].srcAllocated = qfalse; + qalSourceStop(srcList[i].alSource); qalDeleteSources(1, &srcList[i].alSource); } @@ -712,7 +722,6 @@ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t prio curSource->priority = priority; curSource->entity = entity; curSource->channel = channel; - curSource->isActive = qtrue; curSource->isPlaying = qfalse; curSource->isLocked = qfalse; curSource->isLooping = qfalse; @@ -749,6 +758,36 @@ Remove given source as loop master if it is the master and hand off master statu ================= */ +static void S_AL_SaveLoopPos(src_t *dest, ALuint alSource) +{ + int error; + + S_AL_ClearError(qfalse); + + qalGetSourcef(alSource, AL_SEC_OFFSET, &dest->lastTimePos); + if((error = qalGetError()) != AL_NO_ERROR) + { + // Old OpenAL implementations don't support AL_SEC_OFFSET + + if(error != AL_INVALID_ENUM) + { + Com_Printf(S_COLOR_YELLOW "WARNING: Could not get time offset for alSource %d: %s\n", + alSource, S_AL_ErrorMsg(error)); + } + + dest->lastTimePos = -1; + } + else + dest->lastSampleTime = Sys_Milliseconds(); +} + +/* +================= +S_AL_NewLoopMaster +Remove given source as loop master if it is the master and hand off master status to another source in this case. +================= +*/ + static void S_AL_NewLoopMaster(src_t *rmSource, qboolean iskilled) { int index; @@ -764,7 +803,16 @@ static void S_AL_NewLoopMaster(src_t *rmSource, qboolean iskilled) if(curSfx->loopCnt) { - if(rmSource == &srcList[curSfx->masterLoopSrc]) + if(rmSource->priority == SRCPRI_ENTITY) + { + if(!iskilled && rmSource->isPlaying) + { + // only sync ambient loops... + // It makes more sense to have sounds for weapons/projectiles unsynced + S_AL_SaveLoopPos(rmSource, rmSource->alSource); + } + } + else if(rmSource == &srcList[curSfx->masterLoopSrc]) { int firstInactive = -1; @@ -778,7 +826,7 @@ static void S_AL_NewLoopMaster(src_t *rmSource, qboolean iskilled) curSource = &srcList[index]; if(curSource->sfx == rmSource->sfx && curSource != rmSource && - curSource->isActive && curSource->isLooping) + curSource->isActive && curSource->isLooping && curSource->priority == SRCPRI_AMBIENT) { if(curSource->isPlaying) { @@ -794,15 +842,22 @@ static void S_AL_NewLoopMaster(src_t *rmSource, qboolean iskilled) if(!curSfx->loopActiveCnt) { if(firstInactive < 0) - curSource = rmSource; + { + if(iskilled) + { + curSfx->masterLoopSrc = -1; + return; + } + else + curSource = rmSource; + } else curSource = &srcList[firstInactive]; if(rmSource->isPlaying) { // this was the last not stopped source, save last sample position + time - qalGetSourcef(rmSource->alSource, AL_SEC_OFFSET, &curSource->lastTimePos); - curSource->lastSampleTime = Sys_Milliseconds(); + S_AL_SaveLoopPos(curSource, rmSource->alSource); } else { @@ -865,7 +920,11 @@ static void S_AL_SrcKill(srcHandle_t src) curSource->priority = 0; curSource->entity = -1; curSource->channel = -1; - curSource->isActive = qfalse; + if(curSource->isActive) + { + curSource->isActive = qfalse; + srcActiveCnt--; + } curSource->isLocked = qfalse; curSource->isTracking = qfalse; curSource->local = qfalse; @@ -884,6 +943,7 @@ srcHandle_t S_AL_SrcAlloc( alSrcPriority_t priority, int entnum, int channel ) int weakest = -1; int weakest_time = Sys_Milliseconds(); int weakest_pri = 999; + float weakest_gain = 1000.0; qboolean weakest_isplaying = qtrue; int weakest_numloops = 0; src_t *curSource; @@ -906,11 +966,15 @@ srcHandle_t S_AL_SrcAlloc( alSrcPriority_t priority, int entnum, int channel ) if(curSource->isPlaying) { if(weakest_isplaying && curSource->priority < priority && - (curSource->priority < weakest_pri || curSource->lastUsedTime < weakest_time)) + (curSource->priority < weakest_pri || + (!curSource->isLooping && (curSource->scaleGain < weakest_gain || curSource->lastUsedTime < weakest_time)))) { - // If it's older or has lower priority, flag it as weak + // If it has lower priority, is fainter or older, flag it as weak + // the last two values are only compared if it's not a looping sound, because we want to prevent two + // loops (loops are added EVERY frame) fighting for a slot weakest_pri = curSource->priority; weakest_time = curSource->lastUsedTime; + weakest_gain = curSource->scaleGain; weakest = i; } } @@ -918,7 +982,8 @@ srcHandle_t S_AL_SrcAlloc( alSrcPriority_t priority, int entnum, int channel ) { weakest_isplaying = qfalse; - if(knownSfx[curSource->sfx].loopCnt > weakest_numloops || + if(weakest < 0 || + knownSfx[curSource->sfx].loopCnt > weakest_numloops || curSource->priority < weakest_pri || curSource->lastUsedTime < weakest_time) { @@ -928,7 +993,6 @@ srcHandle_t S_AL_SrcAlloc( alSrcPriority_t priority, int entnum, int channel ) weakest_time = curSource->lastUsedTime; weakest_numloops = knownSfx[curSource->sfx].loopCnt; weakest = i; - weakest_isplaying = qfalse; } } @@ -945,22 +1009,17 @@ srcHandle_t S_AL_SrcAlloc( alSrcPriority_t priority, int entnum, int channel ) #endif } - // Do we have an empty one? - if(empty != -1) + if(empty == -1) + empty = weakest; + + if(empty >= 0) { - S_AL_SrcKill( empty ); - return empty; + S_AL_SrcKill(empty); + srcList[empty].isActive = qtrue; + srcActiveCnt++; } - // No. How about an overridable one? - if(weakest != -1) - { - S_AL_SrcKill(weakest); - return weakest; - } - - // Nothing. Return failure (cries...) - return -1; + return empty; } /* @@ -1040,7 +1099,7 @@ Necessary for i.g. Western Quake3 mod which is buggy. static qboolean S_AL_CheckInput(int entityNum, sfxHandle_t sfx) { if (entityNum < 0 || entityNum > MAX_GENTITIES) - Com_Error(ERR_DROP, "S_StartSound: bad entitynum %i", entityNum); + Com_Error(ERR_DROP, "ERROR: S_AL_CheckInput: bad entitynum %i", entityNum); if (sfx < 0 || sfx >= numSfx) { @@ -1087,49 +1146,61 @@ S_AL_StartSound Play a one-shot sound effect ================= */ -static -void S_AL_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx ) +static void S_AL_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx ) { vec3_t sorigin; srcHandle_t src; + src_t *curSource; - if(S_AL_CheckInput(origin ? 0 : entnum, sfx)) + if(origin) + { + if(S_AL_CheckInput(0, sfx)) + return; + + VectorCopy(origin, sorigin); + } + else + { + if(S_AL_CheckInput(entnum, sfx)) + return; + + if(S_AL_HearingThroughEntity(entnum)) + { + S_AL_StartLocalSound(sfx, entchannel); + return; + } + + VectorCopy(entityList[entnum].origin, sorigin); + } + + S_AL_SanitiseVector(sorigin); + + if((srcActiveCnt > 5 * srcCount / 3) && + (DistanceSquared(sorigin, lastListenerOrigin) >= + (s_alMaxDistance->value + s_alGraceDistance->value) * (s_alMaxDistance->value + s_alGraceDistance->value))) + { + // We're getting tight on sources and source is not within hearing distance so don't add it return; + } // Try to grab a source src = S_AL_SrcAlloc(SRCPRI_ONESHOT, entnum, entchannel); if(src == -1) return; - // Set up the effect - if( origin == NULL ) - { - if( S_AL_HearingThroughEntity( entnum ) ) - { - // Where the entity is the local player, play a local sound - S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qtrue ); - VectorClear( sorigin ); - } - else - { - S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse ); - VectorCopy( entityList[ entnum ].origin, sorigin ); - } - srcList[ src ].isTracking = qtrue; - } - else - { - S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse ); - VectorCopy( origin, sorigin ); - } + S_AL_SrcSetup(src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse); + + curSource = &srcList[src]; - S_AL_SanitiseVector( sorigin ); - qalSourcefv( srcList[ src ].alSource, AL_POSITION, sorigin ); - S_AL_ScaleGain(&srcList[src], sorigin); + if(!origin) + curSource->isTracking = qtrue; + + qalSourcefv(curSource->alSource, AL_POSITION, sorigin ); + S_AL_ScaleGain(curSource, sorigin); // Start it playing - srcList[src].isPlaying = qtrue; - qalSourcePlay(srcList[src].alSource); + curSource->isPlaying = qtrue; + qalSourcePlay(curSource->alSource); } /* @@ -1176,10 +1247,18 @@ static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx, return; } + curSource = &srcList[src]; + sent->startLoopingSound = qtrue; + + curSource->lastTimePos = -1.0; + curSource->lastSampleTime = Sys_Milliseconds(); } else + { src = sent->srcIndex; + curSource = &srcList[src]; + } sent->srcAllocated = qtrue; sent->srcIndex = src; @@ -1190,15 +1269,12 @@ static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx, // If this is not set then the looping sound is stopped. sent->loopAddedThisFrame = qtrue; - curSource = &srcList[src]; - // UGH // These lines should be called via S_AL_SrcSetup, but we // can't call that yet as it buffers sfxes that may change // with subsequent calls to S_AL_SrcLoop curSource->entity = entityNum; curSource->isLooping = qtrue; - curSource->isActive = qtrue; if( S_AL_HearingThroughEntity( entityNum ) ) { @@ -1280,8 +1356,8 @@ void S_AL_SrcUpdate( void ) int i; int entityNum; ALint state; - src_t *curSource; - + src_t *curSource; + for(i = 0; i < srcCount; i++) { entityNum = srcList[i].entity; @@ -1346,48 +1422,68 @@ void S_AL_SrcUpdate( void ) curSource->isPlaying = qfalse; } else if(!curSfx->loopActiveCnt && curSfx->masterLoopSrc < 0) - { - // There are no loops yet, make this one master - curSource->lastTimePos = 0; - curSource->lastSampleTime = Sys_Milliseconds(); - curSfx->masterLoopSrc = i; - } continue; } if(!curSource->isPlaying) { - // If there are other looping sources with the same sound, - // make sure the sound of these sources are in sync. - - if(curSfx->loopActiveCnt) + if(curSource->priority == SRCPRI_AMBIENT) { - int offset; + // If there are other ambient looping sources with the same sound, + // make sure the sound of these sources are in sync. + + if(curSfx->loopActiveCnt) + { + int offset, error; - // we already have a master loop playing, get buffer position. - qalGetSourcei(srcList[curSfx->masterLoopSrc].alSource, AL_SAMPLE_OFFSET, &offset); - qalSourcei(curSource->alSource, AL_SAMPLE_OFFSET, offset); + // we already have a master loop playing, get buffer position. + S_AL_ClearError(qfalse); + qalGetSourcei(srcList[curSfx->masterLoopSrc].alSource, AL_SAMPLE_OFFSET, &offset); + if((error = qalGetError()) != AL_NO_ERROR) + { + if(error != AL_INVALID_ENUM) + { + Com_Printf(S_COLOR_YELLOW "WARNING: Cannot get sample offset from source %d: " + "%s\n", i, S_AL_ErrorMsg(error)); + } + } + else + qalSourcei(curSource->alSource, AL_SAMPLE_OFFSET, offset); + } + else if(curSfx->loopCnt && curSfx->masterLoopSrc >= 0) + { + float secofs; + + src_t *master = &srcList[curSfx->masterLoopSrc]; + // This loop sound used to be played, but all sources are stopped. Use last sample position/time + // to calculate offset so the player thinks the sources continued playing while they were inaudible. + + if(master->lastTimePos >= 0) + { + secofs = master->lastTimePos + (Sys_Milliseconds() - master->lastSampleTime) / 1000.0f; + secofs = fmodf(secofs, (float) curSfx->info.samples / curSfx->info.rate); + + qalSourcef(curSource->alSource, AL_SEC_OFFSET, secofs); + } + + // I be the master now + curSfx->masterLoopSrc = i; + } + else + curSfx->masterLoopSrc = i; } - else if(curSfx->loopCnt && curSfx->masterLoopSrc >= 0) + else if(curSource->lastTimePos >= 0) { float secofs; - src_t *master = &srcList[curSfx->masterLoopSrc]; - // This loop sound used to be played, but all sources are stopped. Use last sample position/time - // to calculate offset so the player thinks the sources continued playing while they were inaudible. + // For unsynced loops (SRCPRI_ENTITY) just carry on playing as if the sound was never stopped - secofs = master->lastTimePos + (Sys_Milliseconds() - master->lastSampleTime) / 1000.0f; + secofs = curSource->lastTimePos + (Sys_Milliseconds() - curSource->lastSampleTime) / 1000.0f; secofs = fmodf(secofs, (float) curSfx->info.samples / curSfx->info.rate); - qalSourcef(curSource->alSource, AL_SEC_OFFSET, secofs); - - // I be the master now - curSfx->masterLoopSrc = i; } - else - curSfx->masterLoopSrc = i; curSfx->loopActiveCnt++;