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Don't award assist bonuses to flag capturing player, https://bugzilla.icculus.org/show_bug.cgi?id=3260
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@ -770,7 +770,9 @@ int Team_TouchOurFlag( gentity_t *ent, gentity_t *other, int team ) {
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// Ok, let's do the player loop, hand out the bonuses
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// Ok, let's do the player loop, hand out the bonuses
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for (i = 0; i < g_maxclients.integer; i++) {
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for (i = 0; i < g_maxclients.integer; i++) {
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player = &g_entities[i];
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player = &g_entities[i];
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if (!player->inuse)
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// also make sure we don't award assist bonuses to the flag carrier himself.
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if (!player->inuse || player == other)
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continue;
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continue;
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if (player->client->sess.sessionTeam !=
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if (player->client->sess.sessionTeam !=
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