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By ZTurtleMan: Cleanup; only load harvester data in harvester gametype, removed unused var, and ifdef a missionpack only var.
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2b52867b74
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dd30b09526
2 changed files with 5 additions and 8 deletions
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@ -550,8 +550,10 @@ typedef struct {
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int spectatorOffset; // current offset from start
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int spectatorPaintLen; // current offset from start
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#ifdef MISSIONPACK
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// skull trails
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skulltrail_t skulltrails[MAX_CLIENTS];
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#endif
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// centerprinting
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int centerPrintTime;
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@ -563,9 +565,6 @@ typedef struct {
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// low ammo warning state
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int lowAmmoWarning; // 1 = low, 2 = empty
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// kill timers for carnage reward
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int lastKillTime;
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// crosshair client ID
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int crosshairClientNum;
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int crosshairClientTime;
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@ -656,10 +655,12 @@ typedef struct {
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qhandle_t charsetPropB;
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qhandle_t whiteShader;
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#ifdef MISSIONPACK
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qhandle_t redCubeModel;
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qhandle_t blueCubeModel;
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qhandle_t redCubeIcon;
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qhandle_t blueCubeIcon;
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#endif
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qhandle_t redFlagModel;
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qhandle_t blueFlagModel;
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qhandle_t neutralFlagModel;
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@ -878,17 +878,13 @@ static void CG_RegisterGraphics( void ) {
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cgs.media.hastePuffShader = trap_R_RegisterShader("hasteSmokePuff" );
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#ifdef MISSIONPACK
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if ( cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF || cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) {
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#else
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if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) {
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#endif
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if ( cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) {
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cgs.media.redCubeModel = trap_R_RegisterModel( "models/powerups/orb/r_orb.md3" );
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cgs.media.blueCubeModel = trap_R_RegisterModel( "models/powerups/orb/b_orb.md3" );
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cgs.media.redCubeIcon = trap_R_RegisterShader( "icons/skull_red" );
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cgs.media.blueCubeIcon = trap_R_RegisterShader( "icons/skull_blue" );
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}
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#ifdef MISSIONPACK
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if ( cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF || cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) {
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#else
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if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) {
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