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Fix always switching back to mgun in Q3 controls menu
Caused by 120e296a74
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parent
5c4e429471
commit
daa570c193
1 changed files with 2 additions and 2 deletions
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@ -216,7 +216,7 @@ typedef struct
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vec3_t playerMoveangles;
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vec3_t playerMoveangles;
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int playerLegs;
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int playerLegs;
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int playerTorso;
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int playerTorso;
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int playerWeapon;
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weapon_t playerWeapon;
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qboolean playerChat;
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qboolean playerChat;
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menubitmap_s back;
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menubitmap_s back;
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@ -434,7 +434,7 @@ static void Controls_UpdateModel( int anim ) {
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s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW];
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s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW];
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s_controls.playerLegs = LEGS_IDLE;
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s_controls.playerLegs = LEGS_IDLE;
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s_controls.playerTorso = TORSO_STAND;
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s_controls.playerTorso = TORSO_STAND;
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s_controls.playerWeapon = -1;
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s_controls.playerWeapon = WP_NUM_WEAPONS;
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s_controls.playerChat = qfalse;
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s_controls.playerChat = qfalse;
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switch( anim ) {
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switch( anim ) {
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