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* Yet another tweak to the long server uptime bug fix
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@ -818,7 +818,7 @@ void SV_Frame( int msec ) {
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return;
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return;
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}
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}
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if( sv.restartTime && svs.time >= sv.restartTime ) {
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if( sv.restartTime && sv.time >= sv.restartTime ) {
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sv.restartTime = 0;
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sv.restartTime = 0;
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Cbuf_AddText( "map_restart 0\n" );
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Cbuf_AddText( "map_restart 0\n" );
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return;
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return;
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