From ca9eebb125458b65a0cc705bfd9d26ac683c3bab Mon Sep 17 00:00:00 2001 From: SmileTheory Date: Sat, 2 Aug 2014 00:02:46 -0700 Subject: [PATCH] OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0. --- code/renderergl2/glsl/shadowmask_fp.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/renderergl2/glsl/shadowmask_fp.glsl b/code/renderergl2/glsl/shadowmask_fp.glsl index 8a5597a9..053907cf 100644 --- a/code/renderergl2/glsl/shadowmask_fp.glsl +++ b/code/renderergl2/glsl/shadowmask_fp.glsl @@ -82,7 +82,7 @@ float PCF(const sampler2DShadow shadowmap, const vec2 st, const float dist) mult *= 0.33333; #endif #else - mult = shadow2D(shadowmap, vec3(st, dist)); + mult = shadow2D(shadowmap, vec3(st, dist)).r; #endif return mult;