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Fix targetNum check in cgame's tcmd
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1 changed files with 1 additions and 1 deletions
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@ -36,7 +36,7 @@ void CG_TargetCommand_f( void ) {
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char test[4];
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char test[4];
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targetNum = CG_CrosshairPlayer();
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targetNum = CG_CrosshairPlayer();
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if (!targetNum ) {
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if ( targetNum == -1 ) {
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return;
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return;
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}
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}
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