Move noise function declations to tr_common.h

tr_noise.c is in renderercommon directory, so declare them in header there too.
This commit is contained in:
Zack Middleton 2013-02-27 15:35:02 -06:00
parent eb7e554c46
commit c7059fbf28
3 changed files with 2 additions and 6 deletions

View file

@ -72,6 +72,8 @@ extern cvar_t *r_stereoEnabled;
qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode ); qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode );
float R_NoiseGet4f( float x, float y, float z, float t );
void R_NoiseInit( void );
/* /*
==================================================================== ====================================================================

View file

@ -1103,9 +1103,6 @@ extern cvar_t *r_marksOnTriangleMeshes;
//==================================================================== //====================================================================
float R_NoiseGet4f( float x, float y, float z, float t );
void R_NoiseInit( void );
void R_SwapBuffers( int ); void R_SwapBuffers( int );
void R_RenderView( viewParms_t *parms ); void R_RenderView( viewParms_t *parms );

View file

@ -2105,9 +2105,6 @@ extern cvar_t *r_marksOnTriangleMeshes;
//==================================================================== //====================================================================
float R_NoiseGet4f( float x, float y, float z, float t );
void R_NoiseInit( void );
void R_SwapBuffers( int ); void R_SwapBuffers( int );
void R_RenderView( viewParms_t *parms ); void R_RenderView( viewParms_t *parms );