Still not compiling when STANDALONE is set

This commit is contained in:
Thilo Schulz 2011-02-08 20:24:41 +00:00
parent 7efcc91265
commit ba19fe1152

View file

@ -915,11 +915,15 @@ void SV_WriteDownloadToClient( client_t *cl , msg_t *msg )
} }
else if (idPack) { else if (idPack) {
Com_Printf("clientDownload: %d : \"%s\" cannot download id pk3 files\n", (int) (cl - svs.clients), cl->downloadName); Com_Printf("clientDownload: %d : \"%s\" cannot download id pk3 files\n", (int) (cl - svs.clients), cl->downloadName);
if (missionPack) { #ifndef STANDALONE
if(missionPack)
{
Com_sprintf(errorMessage, sizeof(errorMessage), "Cannot autodownload Team Arena file \"%s\"\n" Com_sprintf(errorMessage, sizeof(errorMessage), "Cannot autodownload Team Arena file \"%s\"\n"
"The Team Arena mission pack can be found in your local game store.", cl->downloadName); "The Team Arena mission pack can be found in your local game store.", cl->downloadName);
} }
else { else
#endif
{
Com_sprintf(errorMessage, sizeof(errorMessage), "Cannot autodownload id pk3 file \"%s\"", cl->downloadName); Com_sprintf(errorMessage, sizeof(errorMessage), "Cannot autodownload id pk3 file \"%s\"", cl->downloadName);
} }
} }