Correct TeamCount return type and team argument type

This commit is contained in:
Zack Middleton 2013-04-26 15:46:12 -05:00
parent 1b2a6abed9
commit b6d64b7dc4
2 changed files with 2 additions and 2 deletions

View file

@ -540,7 +540,7 @@ TeamCount
Returns number of players on a team Returns number of players on a team
================ ================
*/ */
team_t TeamCount( int ignoreClientNum, int team ) { int TeamCount( int ignoreClientNum, team_t team ) {
int i; int i;
int count = 0; int count = 0;

View file

@ -560,7 +560,7 @@ void Weapon_HookThink (gentity_t *ent);
// //
// g_client.c // g_client.c
// //
team_t TeamCount( int ignoreClientNum, int team ); int TeamCount( int ignoreClientNum, team_t team );
int TeamLeader( int team ); int TeamLeader( int team );
team_t PickTeam( int ignoreClientNum ); team_t PickTeam( int ignoreClientNum );
void SetClientViewAngle( gentity_t *ent, vec3_t angle ); void SetClientViewAngle( gentity_t *ent, vec3_t angle );