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Don't byteswap when resampling audio...we byteswapped it previously in the
codecs.
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1 changed files with 1 additions and 1 deletions
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@ -130,7 +130,7 @@ static void ResampleSfx( sfx_t *sfx, int inrate, int inwidth, byte *data, qboole
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srcsample = samplefrac >> 8;
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srcsample = samplefrac >> 8;
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samplefrac += fracstep;
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samplefrac += fracstep;
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if( inwidth == 2 ) {
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if( inwidth == 2 ) {
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sample = LittleShort ( ((short *)data)[srcsample] );
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sample = ( ((short *)data)[srcsample] );
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} else {
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} else {
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sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8;
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sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8;
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}
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}
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