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Fix this bug in a better way.
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1 changed files with 9 additions and 8 deletions
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@ -2327,14 +2327,15 @@ static char *FindShaderInShaderText( const char *shadername ) {
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hash = generateHashValue(shadername, MAX_SHADERTEXT_HASH);
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hash = generateHashValue(shadername, MAX_SHADERTEXT_HASH);
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if(!shaderTextHashTable[hash])
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if(shaderTextHashTable[hash])
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return NULL;
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{
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for (i = 0; shaderTextHashTable[hash][i]; i++)
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for (i = 0; shaderTextHashTable[hash][i]; i++) {
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{
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p = shaderTextHashTable[hash][i];
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p = shaderTextHashTable[hash][i];
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token = COM_ParseExt(&p, qtrue);
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token = COM_ParseExt(&p, qtrue);
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if ( !Q_stricmp( token, shadername ) ) {
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return p;
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if(!Q_stricmp(token, shadername))
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return p;
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}
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}
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}
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}
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