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Remove vertexLightmap from textureBundle_t, it's never qtrue
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parent
6bd52de44e
commit
ae0e09aba9
4 changed files with 4 additions and 16 deletions
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@ -262,7 +262,6 @@ typedef struct {
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int videoMapHandle;
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qboolean isLightmap;
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qboolean vertexLightmap;
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qboolean isVideoMap;
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} textureBundle_t;
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@ -1145,11 +1145,6 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
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//
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// set state
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//
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if ( pStage->bundle[0].vertexLightmap && ( (r_vertexLight->integer && !r_uiFullScreen->integer) || glConfig.hardwareType == GLHW_PERMEDIA2 ) && r_lightmap->integer )
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{
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GL_Bind( tr.whiteImage );
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}
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else
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R_BindAnimatedImage( &pStage->bundle[0] );
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GL_State( pStage->stateBits );
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@ -1160,7 +1155,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
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R_DrawElements( input->numIndexes, input->indexes );
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}
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// allow skipping out to show just lightmaps during development
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if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap || pStage->bundle[0].vertexLightmap ) )
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if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap ) )
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{
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break;
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}
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@ -350,7 +350,6 @@ typedef struct {
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int videoMapHandle;
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qboolean isLightmap;
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qboolean vertexLightmap;
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qboolean isVideoMap;
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} textureBundle_t;
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@ -1325,11 +1325,6 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
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//
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// set state
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//
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if ( pStage->bundle[0].vertexLightmap && ( (r_vertexLight->integer && !r_uiFullScreen->integer) || glConfig.hardwareType == GLHW_PERMEDIA2 ) && r_lightmap->integer )
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{
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GL_BindToTMU( tr.whiteImage, 0 );
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}
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else
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R_BindAnimatedImageToTMU( &pStage->bundle[0], 0 );
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GLSL_SetUniformInt(sp, UNIFORM_TEXTURE1ENV, 0);
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@ -1354,7 +1349,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
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}
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// allow skipping out to show just lightmaps during development
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if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap || pStage->bundle[0].vertexLightmap ) )
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if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap ) )
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{
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break;
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}
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