make some functions static (#4014)

This commit is contained in:
Ludwig Nussel 2009-05-02 18:01:02 +00:00
parent 84fbc2252f
commit ad06af3d8f

View file

@ -189,7 +189,7 @@ static void RB_SurfaceSprite( void ) {
RB_SurfacePolychain
=============
*/
void RB_SurfacePolychain( srfPoly_t *p ) {
static void RB_SurfacePolychain( srfPoly_t *p ) {
int i;
int numv;
@ -223,7 +223,7 @@ void RB_SurfacePolychain( srfPoly_t *p ) {
RB_SurfaceTriangles
=============
*/
void RB_SurfaceTriangles( srfTriangles_t *srf ) {
static void RB_SurfaceTriangles( srfTriangles_t *srf ) {
int i;
drawVert_t *dv;
float *xyz, *normal, *texCoords;
@ -284,7 +284,7 @@ void RB_SurfaceTriangles( srfTriangles_t *srf ) {
RB_SurfaceBeam
==============
*/
void RB_SurfaceBeam( void )
static void RB_SurfaceBeam( void )
{
#define NUM_BEAM_SEGS 6
refEntity_t *e;
@ -454,7 +454,7 @@ static void DoRailDiscs( int numSegs, const vec3_t start, const vec3_t dir, cons
/*
** RB_SurfaceRailRinges
*/
void RB_SurfaceRailRings( void ) {
static void RB_SurfaceRailRings( void ) {
refEntity_t *e;
int numSegs;
int len;
@ -484,7 +484,7 @@ void RB_SurfaceRailRings( void ) {
/*
** RB_SurfaceRailCore
*/
void RB_SurfaceRailCore( void ) {
static void RB_SurfaceRailCore( void ) {
refEntity_t *e;
int len;
vec3_t right;
@ -514,7 +514,7 @@ void RB_SurfaceRailCore( void ) {
/*
** RB_SurfaceLightningBolt
*/
void RB_SurfaceLightningBolt( void ) {
static void RB_SurfaceLightningBolt( void ) {
refEntity_t *e;
int len;
vec3_t right;
@ -856,7 +856,7 @@ static void LerpMeshVertexes(md3Surface_t *surf, float backlerp)
RB_SurfaceMesh
=============
*/
void RB_SurfaceMesh(md3Surface_t *surface) {
static void RB_SurfaceMesh(md3Surface_t *surface) {
int j;
float backlerp;
int *triangles;
@ -903,7 +903,7 @@ void RB_SurfaceMesh(md3Surface_t *surface) {
RB_SurfaceFace
==============
*/
void RB_SurfaceFace( srfSurfaceFace_t *surf ) {
static void RB_SurfaceFace( srfSurfaceFace_t *surf ) {
int i;
unsigned *indices, *tessIndexes;
float *v;
@ -993,7 +993,7 @@ RB_SurfaceGrid
Just copy the grid of points and triangulate
=============
*/
void RB_SurfaceGrid( srfGridMesh_t *cv ) {
static void RB_SurfaceGrid( srfGridMesh_t *cv ) {
int i, j;
float *xyz;
float *texCoords;
@ -1160,7 +1160,7 @@ RB_SurfaceAxis
Draws x/y/z lines from the origin for orientation debugging
===================
*/
void RB_SurfaceAxis( void ) {
static void RB_SurfaceAxis( void ) {
GL_Bind( tr.whiteImage );
qglLineWidth( 3 );
qglBegin( GL_LINES );
@ -1186,7 +1186,7 @@ RB_SurfaceEntity
Entities that have a single procedurally generated surface
====================
*/
void RB_SurfaceEntity( surfaceType_t *surfType ) {
static void RB_SurfaceEntity( surfaceType_t *surfType ) {
switch( backEnd.currentEntity->e.reType ) {
case RT_SPRITE:
RB_SurfaceSprite();
@ -1210,23 +1210,23 @@ void RB_SurfaceEntity( surfaceType_t *surfType ) {
return;
}
void RB_SurfaceBad( surfaceType_t *surfType ) {
static void RB_SurfaceBad( surfaceType_t *surfType ) {
ri.Printf( PRINT_ALL, "Bad surface tesselated.\n" );
}
void RB_SurfaceFlare(srfFlare_t *surf)
static void RB_SurfaceFlare(srfFlare_t *surf)
{
if (r_flares->integer)
RB_AddFlare(surf, tess.fogNum, surf->origin, surf->color, surf->normal);
}
void RB_SurfaceDisplayList( srfDisplayList_t *surf ) {
static void RB_SurfaceDisplayList( srfDisplayList_t *surf ) {
// all apropriate state must be set in RB_BeginSurface
// this isn't implemented yet...
qglCallList( surf->listNum );
}
void RB_SurfaceSkip( void *surf ) {
static void RB_SurfaceSkip( void *surf ) {
}