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apply altivec fixes from Emanuel Steen (#2383)
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4 changed files with 18 additions and 6 deletions
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@ -22,6 +22,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// snd_mix.c -- portable code to mix sounds for snd_dma.c
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// snd_mix.c -- portable code to mix sounds for snd_dma.c
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#include "snd_local.h"
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#include "snd_local.h"
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#if idppc_altivec
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#include <altivec.h>
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#endif
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static portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
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static portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
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static int snd_vol;
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static int snd_vol;
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@ -301,9 +304,9 @@ static void S_PaintChannelFrom16( channel_t *ch, const sfx_t *sc, int count, int
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vector signed int merge0, merge1;
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vector signed int merge0, merge1;
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vector signed int d0, d1, d2, d3;
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vector signed int d0, d1, d2, d3;
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vector unsigned char samplePermute0 =
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vector unsigned char samplePermute0 =
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(vector unsigned char)(0, 1, 4, 5, 0, 1, 4, 5, 2, 3, 6, 7, 2, 3, 6, 7);
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(vector unsigned char){0, 1, 4, 5, 0, 1, 4, 5, 2, 3, 6, 7, 2, 3, 6, 7};
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vector unsigned char samplePermute1 =
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vector unsigned char samplePermute1 =
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(vector unsigned char)(8, 9, 12, 13, 8, 9, 12, 13, 10, 11, 14, 15, 10, 11, 14, 15);
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(vector unsigned char){8, 9, 12, 13, 8, 9, 12, 13, 10, 11, 14, 15, 10, 11, 14, 15};
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vector unsigned char loadPermute0, loadPermute1;
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vector unsigned char loadPermute0, loadPermute1;
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// Rather than permute the vectors after we load them to do the sample
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// Rather than permute the vectors after we load them to do the sample
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@ -22,6 +22,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// tr_shade.c
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// tr_shade.c
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#include "tr_local.h"
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#include "tr_local.h"
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#if idppc_altivec
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#include <altivec.h>
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#endif
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/*
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/*
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@ -409,10 +412,10 @@ static void ProjectDlightTexture( void ) {
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vector short colorShort;
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vector short colorShort;
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vector signed int colorInt;
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vector signed int colorInt;
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vector unsigned char floatColorVecPerm, modulatePerm, colorChar;
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vector unsigned char floatColorVecPerm, modulatePerm, colorChar;
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vector unsigned char vSel = (vector unsigned char)(0x00, 0x00, 0x00, 0xff,
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vector unsigned char vSel = (vector unsigned char){0x00, 0x00, 0x00, 0xff,
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0x00, 0x00, 0x00, 0xff,
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0x00, 0x00, 0x00, 0xff,
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0x00, 0x00, 0x00, 0xff,
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0x00, 0x00, 0x00, 0xff,
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0x00, 0x00, 0x00, 0xff);
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0x00, 0x00, 0x00, 0xff};
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#else
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#else
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vec3_t origin;
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vec3_t origin;
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#endif
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#endif
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@ -22,6 +22,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// tr_shade_calc.c
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// tr_shade_calc.c
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#include "tr_local.h"
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#include "tr_local.h"
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#if idppc_altivec
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#include <altivec.h>
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#endif
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#define WAVEVALUE( table, base, amplitude, phase, freq ) ((base) + table[ myftol( ( ( (phase) + tess.shaderTime * (freq) ) * FUNCTABLE_SIZE ) ) & FUNCTABLE_MASK ] * (amplitude))
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#define WAVEVALUE( table, base, amplitude, phase, freq ) ((base) + table[ myftol( ( ( (phase) + tess.shaderTime * (freq) ) * FUNCTABLE_SIZE ) ) & FUNCTABLE_MASK ] * (amplitude))
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@ -1106,10 +1109,10 @@ void RB_CalcDiffuseColor( unsigned char *colors )
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vec3_t directedLight;
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vec3_t directedLight;
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int numVertexes;
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int numVertexes;
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#if idppc_altivec
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#if idppc_altivec
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vector unsigned char vSel = (vector unsigned char)(0x00, 0x00, 0x00, 0xff,
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vector unsigned char vSel = (vector unsigned char){0x00, 0x00, 0x00, 0xff,
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0x00, 0x00, 0x00, 0xff,
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0x00, 0x00, 0x00, 0xff,
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0x00, 0x00, 0x00, 0xff,
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0x00, 0x00, 0x00, 0xff,
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0x00, 0x00, 0x00, 0xff);
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0x00, 0x00, 0x00, 0xff};
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vector float ambientLightVec;
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vector float ambientLightVec;
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vector float directedLightVec;
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vector float directedLightVec;
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vector float lightDirVec;
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vector float lightDirVec;
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@ -21,6 +21,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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*/
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// tr_surf.c
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// tr_surf.c
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#include "tr_local.h"
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#include "tr_local.h"
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#if idppc_altivec
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#include <altivec.h>
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#endif
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/*
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/*
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