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- Add device enumeration support on windows and make "Generic Software" new default device as that one seems to work more reliably on many platforms.
- Add shfolder.lib library to dependencies in MSVC project files - update documentation for OpenAL changes.
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parent
4450057eb7
commit
87a3858f9a
5 changed files with 94 additions and 7 deletions
2
README
2
README
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@ -118,6 +118,8 @@ New cvars
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s_alMaxSpeakerDistance - ET_SPEAKERS beyond this distance are
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culled
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s_alDriver - which OpenAL library to use
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s_alDevice - which OpenAL device to use
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s_alAvailableDevices - list of available OpenAL devices
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s_sdlBits - SDL bit resolution
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s_sdlSpeed - SDL sample rate
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@ -38,6 +38,10 @@ cvar_t *s_alDopplerSpeed;
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cvar_t *s_alMinDistance;
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cvar_t *s_alRolloff;
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cvar_t *s_alDriver;
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#ifdef _WIN32
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cvar_t *s_alDevice;
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cvar_t *s_alAvailableDevices;
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#endif
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cvar_t *s_alMaxSpeakerDistance;
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/*
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@ -1525,6 +1529,7 @@ static ALCcontext *alContext;
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#ifdef _WIN32
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#define ALDRIVER_DEFAULT "OpenAL32.dll"
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#define ALDEVICE_DEFAULT "Generic Software"
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#elif defined(MACOS_X)
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#define ALDRIVER_DEFAULT "/System/Library/Frameworks/OpenAL.framework/OpenAL"
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#else
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@ -1672,6 +1677,10 @@ void S_AL_SoundInfo( void )
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Com_Printf( " Vendor: %s\n", qalGetString( AL_VENDOR ) );
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Com_Printf( " Version: %s\n", qalGetString( AL_VERSION ) );
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Com_Printf( " Renderer: %s\n", qalGetString( AL_RENDERER ) );
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#ifdef _WIN32
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if(qalcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT"))
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Com_Printf( " Device: %s\n", qalcGetString(alDevice, ALC_DEVICE_SPECIFIER) );
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#endif
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Com_Printf( " Extensions: %s\n", qalGetString( AL_EXTENSIONS ) );
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}
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@ -1713,6 +1722,11 @@ S_AL_Init
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qboolean S_AL_Init( soundInterface_t *si )
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{
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#if USE_OPENAL
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#ifdef _WIN32
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qboolean enumsupport, founddev = qfalse;
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#endif
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if( !si ) {
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return qfalse;
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}
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@ -1736,8 +1750,64 @@ qboolean S_AL_Init( soundInterface_t *si )
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return qfalse;
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}
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#ifdef _WIN32
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// Device enumeration support on windows.
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if((enumsupport = qalcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT")))
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{
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char *devicelist, devicenames[8192] = "";
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char *defaultdevice;
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int curlen;
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qboolean hasbegun = qfalse;
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// get all available devices + the default device name.
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devicelist = qalcGetString(NULL, ALC_DEVICE_SPECIFIER);
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defaultdevice = qalcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
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// check whether the default device is generic hardware. If it is, change to
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// Generic Software as that one works more reliably with various sound systems.
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// If it's not, use OpenAL's default selection as we don't want to ignore
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// native hardware acceleration.
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if(!strcmp(defaultdevice, "Generic Hardware"))
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s_alDevice = Cvar_Get("s_alDevice", ALDEVICE_DEFAULT, CVAR_ARCHIVE | CVAR_LATCH);
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else
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s_alDevice = Cvar_Get("s_alDevice", defaultdevice, CVAR_ARCHIVE | CVAR_LATCH);
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// dump a list of available devices to a cvar for the user to see.
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while((curlen = strlen(devicelist)))
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{
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if(hasbegun)
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Q_strcat(devicenames, sizeof(devicenames), ", ");
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Q_strcat(devicenames, sizeof(devicenames), devicelist);
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hasbegun = qtrue;
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// check whether the device we want to load is available at all.
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if(!strcmp(s_alDevice->string, devicelist))
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founddev = qtrue;
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s_alDevice->string;
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devicelist += curlen + 1;
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}
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s_alAvailableDevices = Cvar_Get("s_alAvailableDevices", devicenames, CVAR_ROM | CVAR_NORESTART);
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if(!founddev)
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{
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Cvar_ForceReset("s_alDevice");
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founddev = 1;
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}
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}
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if(founddev)
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alDevice = qalcOpenDevice(s_alDevice->string);
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else
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alDevice = qalcOpenDevice(NULL);
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#else // _WIN32
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// Open default device
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alDevice = qalcOpenDevice( NULL );
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#endif
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if( !alDevice )
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{
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QAL_Shutdown( );
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@ -1745,6 +1815,11 @@ qboolean S_AL_Init( soundInterface_t *si )
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return qfalse;
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}
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#ifdef _WIN32
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if(enumsupport)
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Cvar_Set("s_alDevice", qalcGetString(alDevice, ALC_DEVICE_SPECIFIER));
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#endif
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// Create OpenAL context
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alContext = qalcCreateContext( alDevice, NULL );
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if( !alContext )
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@ -451,6 +451,15 @@ void Cvar_Reset( const char *var_name ) {
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Cvar_Set2( var_name, NULL, qfalse );
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}
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/*
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============
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Cvar_ForceReset
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============
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*/
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void Cvar_ForceReset(const char *var_name)
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{
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Cvar_Set2(var_name, NULL, qtrue);
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}
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/*
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============
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@ -487,6 +487,7 @@ void Cvar_CommandCompletion( void(*callback)(const char *s) );
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// callback with each valid string
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void Cvar_Reset( const char *var_name );
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void Cvar_ForceReset(const char *var_name);
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void Cvar_SetCheatState( void );
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// reset all testing vars to a safe value
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@ -37,7 +37,7 @@
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="winmm.lib wsock32.lib openal32.lib"
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AdditionalDependencies="winmm.lib wsock32.lib openal32.lib shfolder.lib"
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OutputFile="$(OutDir)\ioquake3.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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@ -105,7 +105,7 @@
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="winmm.lib wsock32.lib openal32.lib"
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AdditionalDependencies="winmm.lib wsock32.lib openal32.lib shfolder.lib"
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OutputFile="$(OutDir)\ioquake3.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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@ -176,7 +176,7 @@
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="winmm.lib wsock32.lib"
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AdditionalDependencies="winmm.lib wsock32.lib openal32.lib shfolder.lib"
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OutputFile="$(OutDir)\ioquake3.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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@ -243,7 +243,7 @@
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="winmm.lib wsock32.lib openal32.lib"
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AdditionalDependencies="winmm.lib wsock32.lib openal32.lib shfolder.lib"
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OutputFile="$(OutDir)\ioquake3.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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@ -310,7 +310,7 @@
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="winmm.lib wsock32.lib"
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AdditionalDependencies="winmm.lib wsock32.lib openal32.lib shfolder.lib"
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OutputFile="$(OutDir)\ioquake3.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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@ -380,7 +380,7 @@
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="winmm.lib wsock32.lib"
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AdditionalDependencies="winmm.lib wsock32.lib openal32.lib shfolder.lib"
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OutputFile="$(OutDir)\ioquake3.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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@ -447,7 +447,7 @@
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="winmm.lib wsock32.lib openal32.lib"
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AdditionalDependencies="winmm.lib wsock32.lib openal32.lib shfolder.lib"
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OutputFile="$(OutDir)\ioquake3.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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