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REFACTOR
From /dev/humancontroller.
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parent
997615168a
commit
7f9a04fd80
6 changed files with 5 additions and 6 deletions
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@ -1066,13 +1066,13 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
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if (cg.snap->ps.powerups[PW_BLUEFLAG] || cg.snap->ps.powerups[PW_NEUTRALFLAG]) {
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if (cg.snap->ps.powerups[PW_BLUEFLAG] || cg.snap->ps.powerups[PW_NEUTRALFLAG]) {
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}
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}
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else {
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else {
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if (cgs.clientinfo[cg.clientNum].team == TEAM_BLUE) {
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if (cgs.clientinfo[cg.clientNum].team == TEAM_BLUE) {
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#ifdef MISSIONPACK
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#ifdef MISSIONPACK
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if (cgs.gametype == GT_1FCTF)
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if (cgs.gametype == GT_1FCTF)
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CG_AddBufferedSound( cgs.media.yourTeamTookTheFlagSound );
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CG_AddBufferedSound( cgs.media.yourTeamTookTheFlagSound );
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else
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else
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#endif
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#endif
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CG_AddBufferedSound( cgs.media.enemyTookYourFlagSound );
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CG_AddBufferedSound( cgs.media.enemyTookYourFlagSound );
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}
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}
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else if (cgs.clientinfo[cg.clientNum].team == TEAM_RED) {
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else if (cgs.clientinfo[cg.clientNum].team == TEAM_RED) {
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#ifdef MISSIONPACK
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#ifdef MISSIONPACK
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@ -2301,7 +2301,6 @@ int BotWantsToRetreat(bot_state_t *bs) {
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#endif
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#endif
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//
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//
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if (bs->enemy >= 0) {
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if (bs->enemy >= 0) {
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//if the enemy is carrying a flag
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BotEntityInfo(bs->enemy, &entinfo);
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BotEntityInfo(bs->enemy, &entinfo);
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// if the enemy is carrying a flag
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// if the enemy is carrying a flag
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if (EntityCarriesFlag(&entinfo)) return qfalse;
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if (EntityCarriesFlag(&entinfo)) return qfalse;
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@ -485,7 +485,7 @@ char *G_AddSpawnVarToken( const char *string ) {
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l = strlen( string );
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l = strlen( string );
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if ( level.numSpawnVarChars + l + 1 > MAX_SPAWN_VARS_CHARS ) {
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if ( level.numSpawnVarChars + l + 1 > MAX_SPAWN_VARS_CHARS ) {
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G_Error( "G_AddSpawnVarToken: MAX_SPAWN_VARS" );
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G_Error( "G_AddSpawnVarToken: MAX_SPAWN_VARS_CHARS" );
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}
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}
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dest = level.spawnVarChars + level.numSpawnVarChars;
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dest = level.spawnVarChars + level.numSpawnVarChars;
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@ -48,6 +48,7 @@ void trap_Printf( const char *fmt ) {
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void trap_Error(const char *fmt)
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void trap_Error(const char *fmt)
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{
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{
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syscall(G_ERROR, fmt);
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syscall(G_ERROR, fmt);
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// shut up GCC warning about returning functions, because we know better
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exit(1);
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exit(1);
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}
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}
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@ -227,7 +228,6 @@ int trap_RealTime( qtime_t *qtime ) {
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void trap_SnapVector( float *v ) {
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void trap_SnapVector( float *v ) {
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syscall( G_SNAPVECTOR, v );
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syscall( G_SNAPVECTOR, v );
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return;
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}
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}
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// BotLib traps start here
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// BotLib traps start here
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@ -5108,7 +5108,6 @@ void _UI_Init( qboolean inGameLoad ) {
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uiInfo.uiDC.drawSides = &_UI_DrawSides;
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uiInfo.uiDC.drawSides = &_UI_DrawSides;
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uiInfo.uiDC.drawTopBottom = &_UI_DrawTopBottom;
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uiInfo.uiDC.drawTopBottom = &_UI_DrawTopBottom;
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uiInfo.uiDC.clearScene = &trap_R_ClearScene;
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uiInfo.uiDC.clearScene = &trap_R_ClearScene;
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uiInfo.uiDC.drawSides = &_UI_DrawSides;
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uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene;
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uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene;
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uiInfo.uiDC.renderScene = &trap_R_RenderScene;
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uiInfo.uiDC.renderScene = &trap_R_RenderScene;
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uiInfo.uiDC.registerFont = &trap_R_RegisterFont;
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uiInfo.uiDC.registerFont = &trap_R_RegisterFont;
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@ -47,6 +47,7 @@ void trap_Print( const char *string ) {
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void trap_Error(const char *string)
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void trap_Error(const char *string)
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{
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{
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syscall(UI_ERROR, string);
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syscall(UI_ERROR, string);
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// shut up GCC warning about returning functions, because we know better
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exit(1);
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exit(1);
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}
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}
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