mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-27 14:32:55 +00:00
(#4922) Use screenYScale, not screenXScale, for scaling Y, by Zack Middleton
This commit is contained in:
parent
b764150a97
commit
75cd136c44
1 changed files with 3 additions and 3 deletions
|
@ -604,7 +604,7 @@ static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color )
|
|||
trap_R_SetColor( color );
|
||||
|
||||
ax = x * cgs.screenXScale + cgs.screenXBias;
|
||||
ay = y * cgs.screenXScale;
|
||||
ay = y * cgs.screenYScale;
|
||||
|
||||
s = str;
|
||||
while ( *s )
|
||||
|
@ -620,7 +620,7 @@ static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color )
|
|||
fwidth = (float)propMapB[ch][2] / 256.0f;
|
||||
fheight = (float)PROPB_HEIGHT / 256.0f;
|
||||
aw = (float)propMapB[ch][2] * cgs.screenXScale;
|
||||
ah = (float)PROPB_HEIGHT * cgs.screenXScale;
|
||||
ah = (float)PROPB_HEIGHT * cgs.screenYScale;
|
||||
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, cgs.media.charsetPropB );
|
||||
ax += (aw + (float)PROPB_GAP_WIDTH * cgs.screenXScale);
|
||||
}
|
||||
|
@ -728,7 +728,7 @@ static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t co
|
|||
fwidth = (float)propMap[ch][2] / 256.0f;
|
||||
fheight = (float)PROP_HEIGHT / 256.0f;
|
||||
aw = (float)propMap[ch][2] * cgs.screenXScale * sizeScale;
|
||||
ah = (float)PROP_HEIGHT * cgs.screenXScale * sizeScale;
|
||||
ah = (float)PROP_HEIGHT * cgs.screenYScale * sizeScale;
|
||||
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset );
|
||||
} else {
|
||||
aw = 0;
|
||||
|
|
Loading…
Reference in a new issue