* Fix to bug #2599 (fullscreen cinematics)

This commit is contained in:
Tim Angus 2006-02-21 21:29:26 +00:00
parent fe210b1f6b
commit 659ded3a41

View file

@ -440,7 +440,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
// wide aspect ratio screens need to have the sides cleared // wide aspect ratio screens need to have the sides cleared
// unless they are displaying game renderings // unless they are displaying game renderings
if ( cls.state != CA_ACTIVE ) { if ( cls.state != CA_ACTIVE && cls.state != CA_CINEMATIC ) {
if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) { if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) {
re.SetColor( g_color_table[0] ); re.SetColor( g_color_table[0] );
re.DrawStretchPic( 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, 0, 0, 0, cls.whiteShader ); re.DrawStretchPic( 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, 0, 0, 0, cls.whiteShader );