From 5c6612979068a80ede70d7a7cc836b641194ce2c Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Fri, 24 Aug 2007 11:10:41 +0000 Subject: [PATCH] * (bug 3054) sv_killserver not being set with TA UI --- code/ui/ui_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/ui/ui_main.c b/code/ui/ui_main.c index e10e6038..ea849fc1 100644 --- a/code/ui/ui_main.c +++ b/code/ui/ui_main.c @@ -5248,7 +5248,7 @@ void _UI_SetActiveMenu( uiMenuCommand_t menu ) { return; case UIMENU_MAIN: - //trap_Cvar_Set( "sv_killserver", "1" ); + trap_Cvar_Set( "sv_killserver", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); //trap_S_StartLocalSound( trap_S_RegisterSound("sound/misc/menu_background.wav", qfalse) , CHAN_LOCAL_SOUND ); //trap_S_StartBackgroundTrack("sound/misc/menu_background.wav", NULL); @@ -5283,7 +5283,7 @@ void _UI_SetActiveMenu( uiMenuCommand_t menu ) { //UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction ); return; case UIMENU_POSTGAME: - //trap_Cvar_Set( "sv_killserver", "1" ); + trap_Cvar_Set( "sv_killserver", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); if (uiInfo.inGameLoad) { UI_LoadNonIngame();