never set groundEntityNum to -1, use ENTITYNUM_NONE instead

From /dev/humancontroller.
This commit is contained in:
Zack Middleton 2012-06-18 16:28:39 +00:00
parent 7f9a04fd80
commit 4bd24d3182
3 changed files with 5 additions and 5 deletions

View file

@ -953,8 +953,8 @@ void G_RunItem( gentity_t *ent ) {
int contents; int contents;
int mask; int mask;
// if groundentity has been set to -1, it may have been pushed off an edge // if its groundentity has been set to none, it may have been pushed off an edge
if ( ent->s.groundEntityNum == -1 ) { if ( ent->s.groundEntityNum == ENTITYNUM_NONE ) {
if ( ent->s.pos.trType != TR_GRAVITY ) { if ( ent->s.pos.trType != TR_GRAVITY ) {
ent->s.pos.trType = TR_GRAVITY; ent->s.pos.trType = TR_GRAVITY;
ent->s.pos.trTime = level.time; ent->s.pos.trTime = level.time;

View file

@ -164,7 +164,7 @@ qboolean G_TryPushingEntity( gentity_t *check, gentity_t *pusher, vec3_t move, v
// may have pushed them off an edge // may have pushed them off an edge
if ( check->s.groundEntityNum != pusher->s.number ) { if ( check->s.groundEntityNum != pusher->s.number ) {
check->s.groundEntityNum = -1; check->s.groundEntityNum = ENTITYNUM_NONE;
} }
block = G_TestEntityPosition( check ); block = G_TestEntityPosition( check );
@ -189,7 +189,7 @@ qboolean G_TryPushingEntity( gentity_t *check, gentity_t *pusher, vec3_t move, v
VectorCopy( (pushed_p-1)->angles, check->s.apos.trBase ); VectorCopy( (pushed_p-1)->angles, check->s.apos.trBase );
block = G_TestEntityPosition (check); block = G_TestEntityPosition (check);
if ( !block ) { if ( !block ) {
check->s.groundEntityNum = -1; check->s.groundEntityNum = ENTITYNUM_NONE;
pushed_p--; pushed_p--;
return qtrue; return qtrue;
} }

View file

@ -1277,7 +1277,7 @@ typedef struct entityState_s {
int otherEntityNum; // shotgun sources, etc int otherEntityNum; // shotgun sources, etc
int otherEntityNum2; int otherEntityNum2;
int groundEntityNum; // -1 = in air int groundEntityNum; // ENTITYNUM_NONE = in air
int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24) int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24)
int loopSound; // constantly loop this sound int loopSound; // constantly loop this sound