Show true framerate with stereo separation enabled

This commit is contained in:
Thilo Schulz 2008-05-03 12:58:14 +00:00
parent fa0ff6aaac
commit 3f56dffaa7

View file

@ -976,7 +976,8 @@ CG_DrawUpperRight
===================== =====================
*/ */
static void CG_DrawUpperRight( void ) { static void CG_DrawUpperRight(stereoFrame_t stereoFrame)
{
float y; float y;
y = 0; y = 0;
@ -987,7 +988,7 @@ static void CG_DrawUpperRight( void ) {
if ( cg_drawSnapshot.integer ) { if ( cg_drawSnapshot.integer ) {
y = CG_DrawSnapshot( y ); y = CG_DrawSnapshot( y );
} }
if ( cg_drawFPS.integer ) { if (cg_drawFPS.integer && (stereoFrame == STEREO_CENTER || stereoFrame == STEREO_RIGHT)) {
y = CG_DrawFPS( y ); y = CG_DrawFPS( y );
} }
if ( cg_drawTimer.integer ) { if ( cg_drawTimer.integer ) {
@ -2594,10 +2595,10 @@ static void CG_Draw2D(stereoFrame_t stereoFrame)
#ifdef MISSIONPACK #ifdef MISSIONPACK
if (!cg_paused.integer) { if (!cg_paused.integer) {
CG_DrawUpperRight(); CG_DrawUpperRight(stereoFrame);
} }
#else #else
CG_DrawUpperRight(); CG_DrawUpperRight(stereoFrame);
#endif #endif
#ifndef MISSIONPACK #ifndef MISSIONPACK