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Show true framerate with stereo separation enabled
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parent
fa0ff6aaac
commit
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1 changed files with 5 additions and 4 deletions
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@ -976,7 +976,8 @@ CG_DrawUpperRight
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=====================
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=====================
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*/
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*/
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static void CG_DrawUpperRight( void ) {
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static void CG_DrawUpperRight(stereoFrame_t stereoFrame)
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{
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float y;
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float y;
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y = 0;
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y = 0;
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@ -987,7 +988,7 @@ static void CG_DrawUpperRight( void ) {
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if ( cg_drawSnapshot.integer ) {
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if ( cg_drawSnapshot.integer ) {
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y = CG_DrawSnapshot( y );
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y = CG_DrawSnapshot( y );
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}
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}
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if ( cg_drawFPS.integer ) {
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if (cg_drawFPS.integer && (stereoFrame == STEREO_CENTER || stereoFrame == STEREO_RIGHT)) {
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y = CG_DrawFPS( y );
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y = CG_DrawFPS( y );
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}
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}
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if ( cg_drawTimer.integer ) {
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if ( cg_drawTimer.integer ) {
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@ -2594,10 +2595,10 @@ static void CG_Draw2D(stereoFrame_t stereoFrame)
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#ifdef MISSIONPACK
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#ifdef MISSIONPACK
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if (!cg_paused.integer) {
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if (!cg_paused.integer) {
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CG_DrawUpperRight();
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CG_DrawUpperRight(stereoFrame);
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}
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}
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#else
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#else
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CG_DrawUpperRight();
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CG_DrawUpperRight(stereoFrame);
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#endif
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#endif
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#ifndef MISSIONPACK
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#ifndef MISSIONPACK
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