mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-28 06:52:35 +00:00
* Remove all the crappy old bat/sh QVM building scripts
This commit is contained in:
parent
f0215128af
commit
3f3c827bcd
21 changed files with 0 additions and 1008 deletions
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@ -1,63 +0,0 @@
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rem make sure we have a safe environement
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set LIBRARY=
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set INCLUDE=
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mkdir vm
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cd vm
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set cc=lcc -DQ3_VM -DCGAME -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
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%cc% ../../game/bg_misc.c
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@if errorlevel 1 goto quit
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%cc% ../../game/bg_pmove.c
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@if errorlevel 1 goto quit
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%cc% ../../game/bg_slidemove.c
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@if errorlevel 1 goto quit
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%cc% ../../game/bg_lib.c
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@if errorlevel 1 goto quit
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%cc% ../../game/q_math.c
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@if errorlevel 1 goto quit
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%cc% ../../game/q_shared.c
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@if errorlevel 1 goto quit
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%cc% ../cg_consolecmds.c
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@if errorlevel 1 goto quit
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%cc% ../cg_draw.c
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@if errorlevel 1 goto quit
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%cc% ../cg_drawtools.c
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@if errorlevel 1 goto quit
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%cc% ../cg_effects.c
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@if errorlevel 1 goto quit
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%cc% ../cg_ents.c
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@if errorlevel 1 goto quit
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%cc% ../cg_event.c
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@if errorlevel 1 goto quit
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%cc% ../cg_info.c
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@if errorlevel 1 goto quit
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%cc% ../cg_localents.c
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@if errorlevel 1 goto quit
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%cc% ../cg_main.c
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@if errorlevel 1 goto quit
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%cc% ../cg_marks.c
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@if errorlevel 1 goto quit
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%cc% ../cg_players.c
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@if errorlevel 1 goto quit
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%cc% ../cg_playerstate.c
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@if errorlevel 1 goto quit
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%cc% ../cg_predict.c
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@if errorlevel 1 goto quit
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%cc% ../cg_scoreboard.c
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@if errorlevel 1 goto quit
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%cc% ../cg_servercmds.c
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@if errorlevel 1 goto quit
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%cc% ../cg_snapshot.c
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@if errorlevel 1 goto quit
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%cc% ../cg_view.c
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@if errorlevel 1 goto quit
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%cc% ../cg_weapons.c
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@if errorlevel 1 goto quit
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q3asm -f ../cgame
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:quit
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cd ..
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@ -1,124 +0,0 @@
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<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\WINNT\Profiles\ADMINI~1\LOCALS~1\Temp\RSP4BE.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"D:\quake3\MissionPack\code\game\bg_misc.c"
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"D:\quake3\MissionPack\code\game\bg_pmove.c"
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"D:\quake3\MissionPack\code\game\bg_slidemove.c"
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"D:\quake3\MissionPack\code\cgame\cg_consolecmds.c"
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"D:\quake3\MissionPack\code\cgame\cg_draw.c"
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"D:\quake3\MissionPack\code\cgame\cg_drawtools.c"
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"D:\quake3\MissionPack\code\cgame\cg_effects.c"
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"D:\quake3\MissionPack\code\cgame\cg_ents.c"
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"D:\quake3\MissionPack\code\cgame\cg_event.c"
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"D:\quake3\MissionPack\code\cgame\cg_info.c"
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"D:\quake3\MissionPack\code\cgame\cg_localents.c"
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"D:\quake3\MissionPack\code\cgame\cg_main.c"
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"D:\quake3\MissionPack\code\cgame\cg_marks.c"
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"D:\quake3\MissionPack\code\cgame\cg_players.c"
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"D:\quake3\MissionPack\code\cgame\cg_playerstate.c"
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"D:\quake3\MissionPack\code\cgame\cg_predict.c"
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"D:\quake3\MissionPack\code\cgame\cg_rankings.c"
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"D:\quake3\MissionPack\code\cgame\cg_scoreboard.c"
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"D:\quake3\MissionPack\code\cgame\cg_servercmds.c"
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"D:\quake3\MissionPack\code\cgame\cg_snapshot.c"
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"D:\quake3\MissionPack\code\cgame\cg_syscalls.c"
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"D:\quake3\MissionPack\code\cgame\cg_view.c"
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"D:\quake3\MissionPack\code\cgame\cg_weapons.c"
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"D:\quake3\MissionPack\code\game\q_math.c"
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"D:\quake3\MissionPack\code\game\q_shared.c"
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"D:\quake3\MissionPack\code\ui\ui_shared.c"
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]
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Creating command line "cl.exe @C:\WINNT\Profiles\ADMINI~1\LOCALS~1\Temp\RSP4BE.tmp"
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Creating temporary file "C:\WINNT\Profiles\ADMINI~1\LOCALS~1\Temp\RSP4BF.tmp" with contents
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
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.\Release\bg_misc.obj
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.\Release\bg_pmove.obj
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.\Release\bg_slidemove.obj
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.\Release\cg_consolecmds.obj
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.\Release\cg_draw.obj
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.\Release\cg_drawtools.obj
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.\Release\cg_effects.obj
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.\Release\cg_ents.obj
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.\Release\cg_event.obj
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.\Release\cg_info.obj
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.\Release\cg_localents.obj
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.\Release\cg_main.obj
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.\Release\cg_marks.obj
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.\Release\cg_players.obj
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.\Release\cg_playerstate.obj
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.\Release\cg_predict.obj
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.\Release\cg_rankings.obj
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.\Release\cg_scoreboard.obj
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.\Release\cg_servercmds.obj
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.\Release\cg_snapshot.obj
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.\Release\cg_syscalls.obj
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.\Release\cg_view.obj
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.\Release\cg_weapons.obj
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.\Release\q_math.obj
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.\Release\q_shared.obj
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.\Release\ui_shared.obj
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]
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Creating command line "link.exe @C:\WINNT\Profiles\ADMINI~1\LOCALS~1\Temp\RSP4BF.tmp"
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<h3>Output Window</h3>
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Compiling...
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bg_misc.c
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bg_pmove.c
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D:\quake3\MissionPack\code\game\bg_pmove.c(987) : warning C4189: 'shit' : local variable is initialized but not referenced
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D:\quake3\MissionPack\code\game\bg_pmove.c(2001) : warning C4505: 'PM_InvulnerabilityMove' : unreferenced local function has been removed
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D:\quake3\MissionPack\code\game\bg_pmove.c(519) : see declaration of 'PM_InvulnerabilityMove'
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bg_slidemove.c
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cg_consolecmds.c
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cg_draw.c
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cg_drawtools.c
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cg_effects.c
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cg_ents.c
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cg_event.c
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cg_info.c
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cg_localents.c
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cg_main.c
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D:\quake3\MissionPack\code\cgame\cg_main.c(1819) : warning C4505: 'CG_Cvar_Get' : unreferenced local function has been removed
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D:\quake3\MissionPack\code\cgame\cg_main.c(1513) : see declaration of 'CG_Cvar_Get'
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cg_marks.c
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cg_players.c
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D:\quake3\MissionPack\code\cgame\cg_players.c(2209) : warning C4505: 'CG_PlayerTokens' : unreferenced local function has been removed
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D:\quake3\MissionPack\code\cgame\cg_players.c(1371) : see declaration of 'CG_PlayerTokens'
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cg_playerstate.c
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cg_predict.c
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cg_rankings.c
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cg_scoreboard.c
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cg_servercmds.c
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cg_snapshot.c
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cg_syscalls.c
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cg_view.c
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cg_weapons.c
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q_math.c
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q_shared.c
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ui_shared.c
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D:\quake3\MissionPack\code\ui\ui_shared.c(2223) : warning C4189: 'parent' : local variable is initialized but not referenced
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D:\quake3\MissionPack\code\ui\ui_shared.c(3501) : warning C4189: 'collision' : local variable is initialized but not referenced
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D:\quake3\MissionPack\code\ui\ui_shared.c(4622) : warning C4505: 'Controls_SetDefaults' : unreferenced local function has been removed
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D:\quake3\MissionPack\code\ui\ui_shared.c(2595) : see declaration of 'Controls_SetDefaults'
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D:\quake3\MissionPack\code\ui\ui_shared.c(1540) : warning C4701: local variable 'value' may be used without having been initialized
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D:\quake3\MissionPack\code\ui\ui_shared.c(1566) : warning C4701: local variable 'value' may be used without having been initialized
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D:\quake3\MissionPack\code\ui\ui_shared.c(1912) : warning C4702: unreachable code
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D:\quake3\MissionPack\code\ui\ui_shared.c(4013) : warning C4702: unreachable code
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D:\quake3\MissionPack\code\ui\ui_shared.c(4056) : warning C4702: unreachable code
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Linking...
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Creating library Release/cgamex86.lib and object Release/cgamex86.exp
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 12 warning(s)
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</pre>
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</body>
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</html>
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-o "\quake3\baseq3\vm\cgame"
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cg_main
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..\cg_syscalls
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cg_consolecmds
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cg_draw
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cg_drawtools
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cg_effects
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cg_ents
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cg_event
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cg_info
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cg_localents
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cg_marks
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cg_players
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cg_playerstate
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cg_predict
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cg_scoreboard
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cg_servercmds
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cg_snapshot
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cg_view
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cg_weapons
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bg_slidemove
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bg_pmove
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bg_lib
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bg_misc
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q_math
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q_shared
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@ -1,36 +0,0 @@
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#!/bin/sh
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mkdir -p vm
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cd vm
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CC="q3lcc -DQ3_VM -DCGAME -S -Wf-target=bytecode -Wf-g -I../../cgame -I../../game -I../../q3_ui"
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$CC ../cg_syscalls.c
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$CC ../../game/bg_misc.c
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$CC ../../game/bg_pmove.c
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$CC ../../game/bg_slidemove.c
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$CC ../../game/bg_lib.c
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$CC ../../game/q_math.c
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$CC ../../game/q_shared.c
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$CC ../cg_consolecmds.c
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$CC ../cg_draw.c
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$CC ../cg_drawtools.c
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$CC ../cg_effects.c
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$CC ../cg_ents.c
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$CC ../cg_event.c
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$CC ../cg_info.c
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$CC ../cg_localents.c
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$CC ../cg_main.c
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$CC ../cg_marks.c
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$CC ../cg_players.c
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$CC ../cg_playerstate.c
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$CC ../cg_predict.c
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$CC ../cg_scoreboard.c
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$CC ../cg_servercmds.c
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$CC ../cg_snapshot.c
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$CC ../cg_view.c
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$CC ../cg_weapons.c
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q3asm -f ../cgame
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cd ..
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@ -1,65 +0,0 @@
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rem make sure we have a safe environement
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set LIBRARY=
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set INCLUDE=
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mkdir vm
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cd vm
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set cc=lcc -DQ3_VM -DMISSIONPACK -DCGAME -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
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%cc% ../../game/bg_misc.c
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@if errorlevel 1 goto quit
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%cc% ../../game/bg_pmove.c
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@if errorlevel 1 goto quit
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%cc% ../../game/bg_slidemove.c
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@if errorlevel 1 goto quit
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%cc% ../../game/bg_lib.c
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@if errorlevel 1 goto quit
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%cc% ../../game/q_math.c
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@if errorlevel 1 goto quit
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%cc% ../../game/q_shared.c
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@if errorlevel 1 goto quit
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%cc% ../cg_consolecmds.c
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@if errorlevel 1 goto quit
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%cc% ../cg_draw.c
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@if errorlevel 1 goto quit
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%cc% ../cg_drawtools.c
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@if errorlevel 1 goto quit
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%cc% ../cg_effects.c
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@if errorlevel 1 goto quit
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%cc% ../cg_ents.c
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@if errorlevel 1 goto quit
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%cc% ../cg_event.c
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@if errorlevel 1 goto quit
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%cc% ../cg_info.c
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@if errorlevel 1 goto quit
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%cc% ../cg_localents.c
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@if errorlevel 1 goto quit
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%cc% ../cg_main.c
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@if errorlevel 1 goto quit
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%cc% ../cg_marks.c
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@if errorlevel 1 goto quit
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%cc% ../cg_players.c
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@if errorlevel 1 goto quit
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%cc% ../cg_playerstate.c
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@if errorlevel 1 goto quit
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%cc% ../cg_predict.c
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@if errorlevel 1 goto quit
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%cc% ../cg_scoreboard.c
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@if errorlevel 1 goto quit
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%cc% ../cg_servercmds.c
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@if errorlevel 1 goto quit
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%cc% ../cg_snapshot.c
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@if errorlevel 1 goto quit
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%cc% ../cg_view.c
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@if errorlevel 1 goto quit
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%cc% ../cg_weapons.c
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@if errorlevel 1 goto quit
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%cc% ../../ui/ui_shared.c
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@if errorlevel 1 goto quit
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%cc% ../cg_newdraw.c
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@if errorlevel 1 goto quit
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q3asm -f ../cgame_ta
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:quit
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cd ..
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@ -1,28 +0,0 @@
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-o "\quake3\missionpack\vm\cgame"
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cg_main
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..\cg_syscalls
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cg_consolecmds
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cg_draw
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cg_drawtools
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cg_effects
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cg_ents
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cg_event
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cg_info
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cg_localents
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cg_marks
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cg_players
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cg_playerstate
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cg_predict
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cg_scoreboard
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cg_servercmds
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cg_snapshot
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cg_view
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cg_weapons
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bg_slidemove
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bg_pmove
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bg_lib
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bg_misc
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q_math
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q_shared
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ui_shared
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cg_newdraw
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@ -1,38 +0,0 @@
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#!/bin/sh
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mkdir -p vm
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cd vm
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CC="q3lcc -DQ3_VM -DCGAME -DMISSIONPACK -S -Wf-target=bytecode -Wf-g -I../../cgame -I../../game -I../../ui"
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$CC ../cg_syscalls.c
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$CC ../../game/bg_misc.c
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$CC ../../game/bg_pmove.c
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$CC ../../game/bg_slidemove.c
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$CC ../../game/bg_lib.c
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$CC ../../game/q_math.c
|
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$CC ../../game/q_shared.c
|
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$CC ../cg_consolecmds.c
|
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$CC ../cg_draw.c
|
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$CC ../cg_drawtools.c
|
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$CC ../cg_effects.c
|
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$CC ../cg_ents.c
|
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$CC ../cg_event.c
|
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$CC ../cg_info.c
|
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$CC ../cg_localents.c
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$CC ../cg_main.c
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$CC ../cg_marks.c
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$CC ../cg_players.c
|
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$CC ../cg_playerstate.c
|
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$CC ../cg_predict.c
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$CC ../cg_scoreboard.c
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$CC ../cg_servercmds.c
|
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$CC ../cg_snapshot.c
|
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$CC ../cg_view.c
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$CC ../cg_weapons.c
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$CC ../../ui/ui_shared.c
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$CC ../cg_newdraw.c
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q3asm -f ../cgame_ta
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cd ..
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@ -1,85 +0,0 @@
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rem make sure we have a safe environement
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set LIBRARY=
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set INCLUDE=
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|
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mkdir vm
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cd vm
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set cc=lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
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%cc% ../g_main.c
|
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@if errorlevel 1 goto quit
|
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|
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%cc% ../g_syscalls.c
|
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@if errorlevel 1 goto quit
|
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|
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%cc% ../bg_misc.c
|
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@if errorlevel 1 goto quit
|
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%cc% ../bg_lib.c
|
||||
@if errorlevel 1 goto quit
|
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%cc% ../bg_pmove.c
|
||||
@if errorlevel 1 goto quit
|
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%cc% ../bg_slidemove.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../q_math.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../q_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
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%cc% ../ai_dmnet.c
|
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@if errorlevel 1 goto quit
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%cc% ../ai_dmq3.c
|
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@if errorlevel 1 goto quit
|
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%cc% ../ai_main.c
|
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@if errorlevel 1 goto quit
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%cc% ../ai_chat.c
|
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@if errorlevel 1 goto quit
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%cc% ../ai_cmd.c
|
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@if errorlevel 1 goto quit
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%cc% ../ai_team.c
|
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@if errorlevel 1 goto quit
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%cc% ../g_active.c
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@if errorlevel 1 goto quit
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%cc% ../g_arenas.c
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@if errorlevel 1 goto quit
|
||||
%cc% ../g_bot.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_client.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_cmds.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_combat.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_items.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_mem.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_misc.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_missile.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_mover.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_session.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_spawn.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_svcmds.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_target.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_team.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_trigger.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_utils.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_weapon.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_vcmd.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
|
||||
q3asm -f ../game
|
||||
:quit
|
||||
cd ..
|
|
@ -1,35 +0,0 @@
|
|||
-o "qagame"
|
||||
g_main
|
||||
../g_syscalls
|
||||
bg_misc
|
||||
bg_lib
|
||||
bg_pmove
|
||||
bg_slidemove
|
||||
q_math
|
||||
q_shared
|
||||
ai_dmnet
|
||||
ai_dmq3
|
||||
ai_team
|
||||
ai_main
|
||||
ai_chat
|
||||
ai_cmd
|
||||
ai_vcmd
|
||||
g_active
|
||||
g_arenas
|
||||
g_bot
|
||||
g_client
|
||||
g_cmds
|
||||
g_combat
|
||||
g_items
|
||||
g_mem
|
||||
g_misc
|
||||
g_missile
|
||||
g_mover
|
||||
g_session
|
||||
g_spawn
|
||||
g_svcmds
|
||||
g_target
|
||||
g_team
|
||||
g_trigger
|
||||
g_utils
|
||||
g_weapon
|
|
@ -1,47 +0,0 @@
|
|||
#!/bin/sh
|
||||
|
||||
mkdir -p vm
|
||||
cd vm
|
||||
|
||||
CC="q3lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I../../cgame -I../../game -I../../q3_ui"
|
||||
|
||||
$CC ../g_main.c
|
||||
|
||||
$CC ../bg_misc.c
|
||||
$CC ../bg_lib.c
|
||||
$CC ../bg_pmove.c
|
||||
$CC ../bg_slidemove.c
|
||||
$CC ../q_math.c
|
||||
$CC ../q_shared.c
|
||||
|
||||
$CC ../ai_vcmd.c
|
||||
$CC ../ai_dmnet.c
|
||||
$CC ../ai_dmq3.c
|
||||
$CC ../ai_main.c
|
||||
$CC ../ai_chat.c
|
||||
$CC ../ai_cmd.c
|
||||
$CC ../ai_team.c
|
||||
|
||||
$CC ../g_active.c
|
||||
$CC ../g_arenas.c
|
||||
$CC ../g_bot.c
|
||||
$CC ../g_client.c
|
||||
$CC ../g_cmds.c
|
||||
$CC ../g_combat.c
|
||||
$CC ../g_items.c
|
||||
$CC ../g_mem.c
|
||||
$CC ../g_misc.c
|
||||
$CC ../g_missile.c
|
||||
$CC ../g_mover.c
|
||||
$CC ../g_session.c
|
||||
$CC ../g_spawn.c
|
||||
$CC ../g_svcmds.c
|
||||
$CC ../g_target.c
|
||||
$CC ../g_team.c
|
||||
$CC ../g_trigger.c
|
||||
$CC ../g_utils.c
|
||||
$CC ../g_weapon.c
|
||||
|
||||
q3asm -f ../game
|
||||
|
||||
cd ..
|
|
@ -1,86 +0,0 @@
|
|||
rem make sure we have a safe environement
|
||||
set LIBRARY=
|
||||
set INCLUDE=
|
||||
|
||||
mkdir vm
|
||||
cd vm
|
||||
set cc=lcc -DQ3_VM -DMISSIONPACK -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
|
||||
|
||||
%cc% ../g_main.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
%cc% ../g_syscalls.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
%cc% ../bg_misc.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../bg_lib.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../bg_pmove.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../bg_slidemove.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../q_math.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../q_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
%cc% ../ai_dmnet.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_dmq3.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_main.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_chat.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_cmd.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_team.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
%cc% ../g_active.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_arenas.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_bot.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_client.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_cmds.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_combat.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_items.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_mem.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_misc.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_missile.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_mover.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_session.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_spawn.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_svcmds.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_target.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_team.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_trigger.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_utils.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_weapon.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_vcmd.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
|
||||
|
||||
q3asm -f ../game_ta
|
||||
:quit
|
||||
cd ..
|
|
@ -1,35 +0,0 @@
|
|||
-o "\quake3\missionpack\vm\qagame"
|
||||
g_main
|
||||
..\g_syscalls
|
||||
bg_misc
|
||||
bg_lib
|
||||
bg_pmove
|
||||
bg_slidemove
|
||||
q_math
|
||||
q_shared
|
||||
ai_dmnet
|
||||
ai_dmq3
|
||||
ai_team
|
||||
ai_main
|
||||
ai_chat
|
||||
ai_cmd
|
||||
g_active
|
||||
g_arenas
|
||||
g_bot
|
||||
g_client
|
||||
g_cmds
|
||||
g_combat
|
||||
g_items
|
||||
g_mem
|
||||
g_misc
|
||||
g_missile
|
||||
g_mover
|
||||
g_session
|
||||
g_spawn
|
||||
g_svcmds
|
||||
g_target
|
||||
g_team
|
||||
g_trigger
|
||||
g_utils
|
||||
g_weapon
|
||||
ai_vcmd
|
|
@ -1,48 +0,0 @@
|
|||
#!/bin/sh
|
||||
|
||||
mkdir -p vm
|
||||
cd vm
|
||||
|
||||
CC="q3lcc -DQ3_VM -DMISSIONPACK -S -Wf-target=bytecode -Wf-g -I../../cgame -I../../game -I../../ui"
|
||||
|
||||
$CC ../g_main.c
|
||||
$CC ../g_syscalls.c
|
||||
|
||||
$CC ../bg_misc.c
|
||||
$CC ../bg_lib.c
|
||||
$CC ../bg_pmove.c
|
||||
$CC ../bg_slidemove.c
|
||||
$CC ../q_math.c
|
||||
$CC ../q_shared.c
|
||||
|
||||
$CC ../ai_vcmd.c
|
||||
$CC ../ai_dmnet.c
|
||||
$CC ../ai_dmq3.c
|
||||
$CC ../ai_main.c
|
||||
$CC ../ai_chat.c
|
||||
$CC ../ai_cmd.c
|
||||
$CC ../ai_team.c
|
||||
|
||||
$CC ../g_active.c
|
||||
$CC ../g_arenas.c
|
||||
$CC ../g_bot.c
|
||||
$CC ../g_client.c
|
||||
$CC ../g_cmds.c
|
||||
$CC ../g_combat.c
|
||||
$CC ../g_items.c
|
||||
$CC ../g_mem.c
|
||||
$CC ../g_misc.c
|
||||
$CC ../g_missile.c
|
||||
$CC ../g_mover.c
|
||||
$CC ../g_session.c
|
||||
$CC ../g_spawn.c
|
||||
$CC ../g_svcmds.c
|
||||
$CC ../g_target.c
|
||||
$CC ../g_team.c
|
||||
$CC ../g_trigger.c
|
||||
$CC ../g_utils.c
|
||||
$CC ../g_weapon.c
|
||||
|
||||
q3asm -f ../game_ta
|
||||
|
||||
cd ..
|
|
@ -1,2 +0,0 @@
|
|||
lcc -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
|
||||
|
|
@ -1,100 +0,0 @@
|
|||
rem make sure we have a safe environement
|
||||
set LIBRARY=
|
||||
set INCLUDE=
|
||||
|
||||
mkdir vm
|
||||
cd vm
|
||||
|
||||
set cc=lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui %1
|
||||
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_main.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_cdkey.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_ingame.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_serverinfo.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_confirm.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_setup.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/bg_misc.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/bg_lib.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/q_math.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/q_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_gameinfo.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_atoms.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_connect.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_controls2.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_demo2.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_mfield.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_credits.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_menu.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_options.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_display.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_sound.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_network.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_playermodel.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_players.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_playersettings.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_preferences.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_qmenu.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_servers2.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_sparena.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_specifyserver.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_splevel.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_sppostgame.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_startserver.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_team.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_video.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_cinematics.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_spskill.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_addbots.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_removebots.c
|
||||
@if errorlevel 1 goto quit
|
||||
rem lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_loadconfig.c
|
||||
rem @if errorlevel 1 goto quit
|
||||
rem lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_saveconfig.c
|
||||
rem @if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_teamorders.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_mods.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
|
||||
q3asm -f ../q3_ui
|
||||
:quit
|
||||
cd ..
|
|
@ -1,43 +0,0 @@
|
|||
-o "\quake3\baseq3\vm\ui"
|
||||
ui_main
|
||||
..\..\ui\ui_syscalls
|
||||
ui_gameinfo
|
||||
ui_atoms
|
||||
ui_cinematics
|
||||
ui_connect
|
||||
ui_controls2
|
||||
ui_demo2
|
||||
ui_mfield
|
||||
ui_credits
|
||||
ui_menu
|
||||
ui_ingame
|
||||
ui_confirm
|
||||
ui_setup
|
||||
ui_options
|
||||
ui_display
|
||||
ui_sound
|
||||
ui_network
|
||||
ui_playermodel
|
||||
ui_players
|
||||
ui_playersettings
|
||||
ui_preferences
|
||||
ui_qmenu
|
||||
ui_serverinfo
|
||||
ui_servers2
|
||||
ui_sparena
|
||||
ui_specifyserver
|
||||
ui_sppostgame
|
||||
ui_splevel
|
||||
ui_spskill
|
||||
ui_startserver
|
||||
ui_team
|
||||
ui_video
|
||||
ui_addbots
|
||||
ui_removebots
|
||||
ui_teamorders
|
||||
ui_cdkey
|
||||
ui_mods
|
||||
bg_misc
|
||||
bg_lib
|
||||
q_math
|
||||
q_shared
|
|
@ -1,55 +0,0 @@
|
|||
#!/bin/sh
|
||||
|
||||
mkdir -p vm
|
||||
cd vm
|
||||
|
||||
CC="q3lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I../../cgame -I../../game -I../../q3_ui "
|
||||
|
||||
$CC ../ui_main.c
|
||||
$CC ../ui_cdkey.c
|
||||
$CC ../ui_ingame.c
|
||||
$CC ../ui_confirm.c
|
||||
$CC ../ui_setup.c
|
||||
$CC ../../game/bg_misc.c
|
||||
$CC ../../game/bg_lib.c
|
||||
$CC ../../game/q_math.c
|
||||
$CC ../../game/q_shared.c
|
||||
$CC ../ui_gameinfo.c
|
||||
$CC ../ui_atoms.c
|
||||
$CC ../ui_connect.c
|
||||
$CC ../ui_controls2.c
|
||||
$CC ../ui_demo2.c
|
||||
$CC ../ui_mfield.c
|
||||
$CC ../ui_credits.c
|
||||
$CC ../ui_menu.c
|
||||
$CC ../ui_options.c
|
||||
$CC ../ui_display.c
|
||||
$CC ../ui_sound.c
|
||||
$CC ../ui_network.c
|
||||
$CC ../ui_playermodel.c
|
||||
$CC ../ui_players.c
|
||||
$CC ../ui_playersettings.c
|
||||
$CC ../ui_preferences.c
|
||||
$CC ../ui_qmenu.c
|
||||
$CC ../ui_serverinfo.c
|
||||
$CC ../ui_servers2.c
|
||||
$CC ../ui_sparena.c
|
||||
$CC ../ui_specifyserver.c
|
||||
$CC ../ui_splevel.c
|
||||
$CC ../ui_sppostgame.c
|
||||
$CC ../ui_startserver.c
|
||||
$CC ../ui_syscalls.c
|
||||
$CC ../ui_team.c
|
||||
$CC ../ui_video.c
|
||||
$CC ../ui_cinematics.c
|
||||
$CC ../ui_spskill.c
|
||||
$CC ../ui_addbots.c
|
||||
$CC ../ui_removebots.c
|
||||
$CC ../ui_loadconfig.c
|
||||
$CC ../ui_saveconfig.c
|
||||
$CC ../ui_teamorders.c
|
||||
$CC ../ui_mods.c
|
||||
|
||||
q3asm -f ../q3_ui
|
||||
|
||||
cd ..
|
|
@ -1,45 +0,0 @@
|
|||
-o "\quake3\baseq3\vm\ui"
|
||||
ui_main
|
||||
..\ui_syscalls
|
||||
ui_gameinfo
|
||||
ui_atoms
|
||||
ui_cinematics
|
||||
ui_connect
|
||||
ui_controls2
|
||||
ui_demo2
|
||||
ui_mfield
|
||||
ui_credits
|
||||
ui_menu
|
||||
ui_ingame
|
||||
ui_confirm
|
||||
ui_setup
|
||||
ui_options
|
||||
ui_display
|
||||
ui_sound
|
||||
ui_network
|
||||
ui_playermodel
|
||||
ui_players
|
||||
ui_playersettings
|
||||
ui_preferences
|
||||
ui_qmenu
|
||||
ui_serverinfo
|
||||
ui_servers2
|
||||
ui_sparena
|
||||
ui_specifyserver
|
||||
ui_sppostgame
|
||||
ui_splevel
|
||||
ui_spskill
|
||||
ui_startserver
|
||||
ui_team
|
||||
ui_video
|
||||
ui_addbots
|
||||
ui_removebots
|
||||
ui_teamorders
|
||||
ui_loadconfig
|
||||
ui_saveconfig
|
||||
ui_cdkey
|
||||
ui_mods
|
||||
bg_misc
|
||||
bg_lib
|
||||
q_math
|
||||
q_shared
|
|
@ -1,2 +0,0 @@
|
|||
lcc -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
rem make sure we have a safe environement
|
||||
set LIBRARY=
|
||||
set INCLUDE=
|
||||
|
||||
mkdir vm
|
||||
cd vm
|
||||
|
||||
set cc=lcc -DMISSIONPACK -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
|
||||
|
||||
%cc% ../ui_main.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/bg_misc.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/bg_lib.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/q_math.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/q_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_atoms.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_players.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_util.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_gameinfo.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
q3asm -f ../ui
|
||||
:quit
|
||||
cd ..
|
|
@ -1,12 +0,0 @@
|
|||
-o "\quake3\missionpack\vm\ui"
|
||||
ui_main
|
||||
..\ui_syscalls
|
||||
ui_atoms
|
||||
ui_players
|
||||
ui_util
|
||||
ui_shared
|
||||
ui_gameinfo
|
||||
bg_misc
|
||||
bg_lib
|
||||
q_math
|
||||
q_shared
|
Loading…
Reference in a new issue