This commit is contained in:
Thilo Schulz 2010-06-21 20:20:04 +00:00
parent 1434fd1845
commit 31b3acf587

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@ -19,7 +19,7 @@ this readme. Since the code on how to handle those MDR files was released
under a GPL licence a long time ago, I was able to implement this format for under a GPL licence a long time ago, I was able to implement this format for
Quake3 and do some efficiency improvements. Quake3 and do some efficiency improvements.
To enable the support for this model format, go to qcommon/qfiles.h, To enable the support for this model format, go to qcommon/qfiles.h,
remove the comment slashes for #define RAVENMDR and then compile the engine. remove the comment slashes for #define RAVENMD4 and then compile the engine.
Including finished MDR models in your projects is easy: just load the model Including finished MDR models in your projects is easy: just load the model
files in your cgame code as you would normally load an MD3 model. The engine files in your cgame code as you would normally load an MD3 model. The engine