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OpenGL2: Load existing per-map cubemaps.
This commit is contained in:
parent
558da25277
commit
2b2f1aeaa1
3 changed files with 208 additions and 175 deletions
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@ -3068,23 +3068,41 @@ void R_AssignCubemapsToWorldSurfaces(void)
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}
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void R_RenderAllCubemaps(void)
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void R_LoadCubemaps(void)
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{
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int i;
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imgFlags_t flags = IMGFLAG_CLAMPTOEDGE | IMGFLAG_MIPMAP | IMGFLAG_NOLIGHTSCALE | IMGFLAG_CUBEMAP;
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for (i = 0; i < tr.numCubemaps; i++)
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{
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char filename[MAX_QPATH];
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cubemap_t *cubemap = &tr.cubemaps[i];
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Com_sprintf(filename, MAX_QPATH, "cubemaps/%s/%03d.dds", tr.world->baseName, i);
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cubemap->image = R_FindImageFile(filename, IMGTYPE_COLORALPHA, flags);
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}
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}
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void R_RenderMissingCubemaps(void)
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{
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int i, j;
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imgFlags_t flags = IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE | IMGFLAG_MIPMAP | IMGFLAG_NOLIGHTSCALE | IMGFLAG_CUBEMAP;
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for (i = 0; i < tr.numCubemaps; i++)
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{
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tr.cubemaps[i].image = R_CreateImage(va("*cubeMap%d", i), NULL, r_cubemapSize->integer, r_cubemapSize->integer, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE | IMGFLAG_MIPMAP | IMGFLAG_CUBEMAP, GL_RGBA8);
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}
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for (i = 0; i < tr.numCubemaps; i++)
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{
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for (j = 0; j < 6; j++)
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if (!tr.cubemaps[i].image)
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{
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RE_ClearScene();
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R_RenderCubemapSide(i, j, qfalse);
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R_IssuePendingRenderCommands();
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R_InitNextFrame();
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tr.cubemaps[i].image = R_CreateImage(va("*cubeMap%d", i), NULL, r_cubemapSize->integer, r_cubemapSize->integer, IMGTYPE_COLORALPHA, flags, GL_RGBA8);
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for (j = 0; j < 6; j++)
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{
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RE_ClearScene();
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R_RenderCubemapSide(i, j, qfalse);
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R_IssuePendingRenderCommands();
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R_InitNextFrame();
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}
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}
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}
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}
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@ -3425,10 +3443,11 @@ void RE_LoadWorldMap( const char *name ) {
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// make sure the VAO glState entry is safe
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R_BindNullVao();
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// Render all cubemaps
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// Render or load all cubemaps
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if (r_cubeMapping->integer && tr.numCubemaps)
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{
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R_RenderAllCubemaps();
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R_LoadCubemaps();
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R_RenderMissingCubemaps();
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}
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ri.FS_FreeFile( buffer.v );
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@ -68,6 +68,9 @@ int GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture)
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if (glDsaState.textures[tmu] == texture)
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return 0;
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if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
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target = GL_TEXTURE_CUBE_MAP;
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qglBindMultiTexture(texunit, target, texture);
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glDsaState.textures[tmu] = texture;
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return 1;
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@ -1863,82 +1863,57 @@ static void RawImage_UploadToRgtc2Texture(GLuint texture, byte *data, int width,
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ri.Hunk_FreeTempMemory(compressedData);
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}
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static int CalculateMipSize(int width, int height, GLenum picFormat)
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{
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int numBlocks = ((width + 3) / 4) * ((height + 3) / 4);
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int numPixels = width * height;
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static void RawImage_UploadTexture(GLuint texture, byte *data, int x, int y, int width, int height, GLenum picFormat, int numMips, GLenum internalFormat, imgType_t type, imgFlags_t flags, qboolean subtexture )
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switch (picFormat)
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{
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case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
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case GL_COMPRESSED_RED_RGTC1:
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case GL_COMPRESSED_SIGNED_RED_RGTC1:
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return numBlocks * 8;
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
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case GL_COMPRESSED_RG_RGTC2:
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case GL_COMPRESSED_SIGNED_RG_RGTC2:
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case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
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case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
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case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
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case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
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return numBlocks * 16;
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case GL_RGBA8:
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case GL_SRGB8_ALPHA8_EXT:
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return numPixels * 4;
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default:
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ri.Printf(PRINT_ALL, "Unsupported texture format %08x\n", picFormat);
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return 0;
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}
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return 0;
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}
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static void RawImage_UploadTexture(GLuint texture, byte *data, int x, int y, int width, int height, GLenum target, GLenum picFormat, int numMips, GLenum internalFormat, imgType_t type, imgFlags_t flags, qboolean subtexture )
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{
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int dataFormat, dataType;
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qboolean rgtc = (internalFormat == GL_COMPRESSED_RG_RGTC2);
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qboolean compressed = (!(picFormat == GL_RGBA8) || (picFormat == GL_SRGB8_ALPHA8_EXT));
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qboolean mipmap = !!(flags & IMGFLAG_MIPMAP);
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qboolean picmip = !!(flags & IMGFLAG_PICMIP);
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int size, miplevel;
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qboolean lastMip = qfalse;
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if (data && picFormat != GL_RGBA8 && picFormat != GL_SRGB8_ALPHA8_EXT)
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{
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int bytesPer4x4Block = 0;
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int miplevel = 0;
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switch (picFormat)
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{
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case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
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case GL_COMPRESSED_RED_RGTC1:
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case GL_COMPRESSED_SIGNED_RED_RGTC1:
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bytesPer4x4Block = 8;
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break;
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
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case GL_COMPRESSED_RG_RGTC2:
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case GL_COMPRESSED_SIGNED_RG_RGTC2:
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case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
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case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
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case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
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case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
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bytesPer4x4Block = 16;
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break;
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default:
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ri.Printf(PRINT_ALL, "Unsupported texture format %08x\n", picFormat);
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return;
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break;
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}
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if (flags & IMGFLAG_PICMIP)
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{
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for (miplevel = r_picmip->integer; miplevel > 0 && numMips > 1; miplevel--, numMips--)
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{
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int size = ((width + 3) / 4) * ((height + 3) / 4) * bytesPer4x4Block;
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x >>= 1;
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y >>= 1;
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width = MAX(1, width >> 1);
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height = MAX(1, height >> 1);
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data += size;
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}
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}
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if (!(flags & IMGFLAG_MIPMAP))
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numMips = 1;
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for (miplevel = 0; miplevel < numMips; miplevel++)
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{
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int size = ((width + 3) / 4) * ((height + 3) / 4) * bytesPer4x4Block;
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if (subtexture)
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qglCompressedTextureSubImage2D(texture, GL_TEXTURE_2D, miplevel, x, y, width, height, internalFormat, size, data);
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else
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qglCompressedTextureImage2D(texture, GL_TEXTURE_2D, miplevel, internalFormat, width, height, 0, size, data);
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x >>= 1;
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y >>= 1;
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width = MAX(1, width >> 1);
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height = MAX(1, height >> 1);
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data += size;
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}
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return;
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}
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switch(internalFormat)
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switch (internalFormat)
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{
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case GL_DEPTH_COMPONENT:
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case GL_DEPTH_COMPONENT16_ARB:
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@ -1957,52 +1932,83 @@ static void RawImage_UploadTexture(GLuint texture, byte *data, int x, int y, int
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break;
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}
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if ( subtexture )
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qglTextureSubImage2D(texture, GL_TEXTURE_2D, 0, x, y, width, height, dataFormat, dataType, data );
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else
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if (!data)
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{
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if (rgtc)
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RawImage_UploadToRgtc2Texture(texture, data, width, height, 0);
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else
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qglTextureImage2D(texture, GL_TEXTURE_2D, 0, internalFormat, width, height, 0, dataFormat, dataType, data);
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}
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if (flags & IMGFLAG_MIPMAP)
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{
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int miplevel = 0;
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while (width > 1 || height > 1)
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miplevel = 0;
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do
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{
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if (data)
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{
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if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)
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R_MipMapNormalHeight( data, data, width, height, glRefConfig.swizzleNormalmap );
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else
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R_MipMapsRGB( data, width, height );
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}
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lastMip = (width == 1 && height == 1) || !mipmap;
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qglTextureImage2D(texture, target, miplevel, internalFormat, width, height, 0, dataFormat, dataType, NULL);
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width = MAX(1, width >> 1);
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height = MAX(1, height >> 1);
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miplevel++;
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}
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while (!lastMip);
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if ( data && r_colorMipLevels->integer )
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R_BlendOverTexture( (byte *)data, width * height, mipBlendColors[miplevel] );
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return;
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}
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if ( subtexture )
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{
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x >>= 1;
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y >>= 1;
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qglTextureSubImage2D(texture, GL_TEXTURE_2D, miplevel, x, y, width, height, dataFormat, dataType, data );
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}
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else
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{
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if (rgtc)
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RawImage_UploadToRgtc2Texture(texture, data, width, height, miplevel);
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else
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qglTextureImage2D(texture, GL_TEXTURE_2D, miplevel, internalFormat, width, height, 0, dataFormat, dataType, data);
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}
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if (compressed && picmip)
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{
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for (miplevel = r_picmip->integer; miplevel > 0 && numMips > 1; miplevel--, numMips--)
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{
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size = CalculateMipSize(width, height, picFormat);
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x >>= 1;
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y >>= 1;
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width = MAX(1, width >> 1);
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height = MAX(1, height >> 1);
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data += size;
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}
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}
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miplevel = 0;
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do
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{
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lastMip = (width == 1 && height == 1) || !mipmap;
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size = CalculateMipSize(width, height, picFormat);
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if (compressed)
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{
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if (subtexture)
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qglCompressedTextureSubImage2D(texture, target, miplevel, x, y, width, height, picFormat, size, data);
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else
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qglCompressedTextureImage2D(texture, target, miplevel, picFormat, width, height, 0, size, data);
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}
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else
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{
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if (miplevel != 0 && r_colorMipLevels->integer)
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R_BlendOverTexture((byte *)data, width * height, mipBlendColors[miplevel]);
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if (rgtc)
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RawImage_UploadToRgtc2Texture(texture, data, width, height, miplevel);
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else if (subtexture)
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qglTextureSubImage2D(texture, target, miplevel, x, y, width, height, dataFormat, dataType, data);
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else
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qglTextureImage2D(texture, target, miplevel, internalFormat, width, height, 0, dataFormat, dataType, data);
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if (!lastMip && numMips < 2)
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{
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if (type == IMGTYPE_NORMAL || type == IMGTYPE_NORMALHEIGHT)
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R_MipMapNormalHeight(data, data, width, height, glRefConfig.swizzleNormalmap);
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else
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R_MipMapsRGB(data, width, height);
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}
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}
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x >>= 1;
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y >>= 1;
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width = MAX(1, width >> 1);
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height = MAX(1, height >> 1);
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miplevel++;
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if (numMips > 1)
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{
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data += size;
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numMips--;
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}
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}
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while (!lastMip);
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}
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@ -2023,19 +2029,35 @@ static void Upload32(byte *data, int x, int y, int width, int height, GLenum pic
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GLenum internalFormat = image->internalFormat;
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qboolean subtexture = (x != 0) || (y != 0) || (width != image->width) || (height != image->height);
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qboolean notScaled = qtrue;
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qboolean mipmap = !!(flags & IMGFLAG_MIPMAP);
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qboolean compressed = (picFormat != GL_RGBA8 && picFormat != GL_SRGB8_ALPHA8_EXT);
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qboolean mipmap = !!(flags & IMGFLAG_MIPMAP) && (!compressed || numMips > 1);
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qboolean cubemap = !!(flags & IMGFLAG_CUBEMAP);
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GLenum uploadTarget = cubemap ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : GL_TEXTURE_2D;
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GLenum textureTarget = cubemap ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
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int depth = cubemap ? 6 : 1;
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if (!data)
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{
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RawImage_ScaleToPower2(NULL, &width, &height, type, flags, NULL);
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RawImage_UploadTexture(image->texnum, NULL, 0, 0, width, height, GL_RGBA8, 0, internalFormat, type, flags, qfalse);
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for (i = 0; i < depth; i++)
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RawImage_UploadTexture(image->texnum, NULL, 0, 0, width, height, uploadTarget + i, GL_RGBA8, 0, internalFormat, type, flags, qfalse);
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goto done;
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}
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else if (!subtexture)
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{
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if (picFormat != GL_RGBA8 && picFormat != GL_SRGB8_ALPHA8_EXT)
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if (compressed || cubemap)
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{
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RawImage_UploadTexture(image->texnum, data, 0, 0, width, height, picFormat, numMips, internalFormat, type, flags, qfalse);
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for (i = 0; i < depth; i++)
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{
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int w2 = width, h2 = height;
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RawImage_UploadTexture(image->texnum, data, 0, 0, width, height, uploadTarget + i, picFormat, numMips, internalFormat, type, flags, qfalse);
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for (c = numMips; c; c--)
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{
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data += CalculateMipSize(w2, h2, picFormat);
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w2 = MAX(1, w2 >> 1);
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h2 = MAX(1, h2 >> 1);
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}
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}
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goto done;
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}
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notScaled = RawImage_ScaleToPower2(&data, &width, &height, type, flags, &resampledBuffer);
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@ -2075,12 +2097,12 @@ static void Upload32(byte *data, int x, int y, int width, int height, GLenum pic
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if (subtexture)
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{
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// FIXME: Incorrect if original texture was not a power of 2 texture or picmipped
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RawImage_UploadTexture(image->texnum, data, x, y, width, height, GL_RGBA8, 0, internalFormat, type, flags, qtrue);
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RawImage_UploadTexture(image->texnum, data, x, y, width, height, uploadTarget, GL_RGBA8, 0, internalFormat, type, flags, qtrue);
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GL_CheckErrors();
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return;
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}
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RawImage_UploadTexture(image->texnum, data, 0, 0, width, height, GL_RGBA8, 0, internalFormat, type, flags, qfalse);
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RawImage_UploadTexture(image->texnum, data, 0, 0, width, height, uploadTarget, GL_RGBA8, 0, internalFormat, type, flags, qfalse);
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done:
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@ -2089,20 +2111,20 @@ done:
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if (mipmap)
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{
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if ( textureFilterAnisotropic )
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qglTextureParameteri( image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
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(GLint)Com_Clamp( 1, maxAnisotropy, r_ext_max_anisotropy->integer ) );
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if (textureFilterAnisotropic && !cubemap)
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qglTextureParameteri(image->texnum, textureTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT,
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(GLint)Com_Clamp(1, maxAnisotropy, r_ext_max_anisotropy->integer));
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qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
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qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
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qglTextureParameterf(image->texnum, textureTarget, GL_TEXTURE_MIN_FILTER, gl_filter_min);
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qglTextureParameterf(image->texnum, textureTarget, GL_TEXTURE_MAG_FILTER, gl_filter_max);
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}
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else
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{
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if ( textureFilterAnisotropic )
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qglTextureParameteri(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1);
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if (textureFilterAnisotropic && !cubemap)
|
||||
qglTextureParameteri(image->texnum, textureTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1);
|
||||
|
||||
qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
qglTextureParameterf(image->texnum, textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
qglTextureParameterf(image->texnum, textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
|
||||
// Fix for sampling depth buffer on old nVidia cards
|
||||
|
@ -2113,9 +2135,9 @@ done:
|
|||
case GL_DEPTH_COMPONENT16_ARB:
|
||||
case GL_DEPTH_COMPONENT24_ARB:
|
||||
case GL_DEPTH_COMPONENT32_ARB:
|
||||
qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE);
|
||||
qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
qglTextureParameterf(image->texnum, textureTarget, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE);
|
||||
qglTextureParameterf(image->texnum, textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
qglTextureParameterf(image->texnum, textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -2169,49 +2191,20 @@ image_t *R_CreateImage2( const char *name, byte *pic, int width, int height, GLe
|
|||
glWrapClampMode = GL_REPEAT;
|
||||
|
||||
if (!internalFormat)
|
||||
{
|
||||
if (image->flags & IMGFLAG_CUBEMAP)
|
||||
internalFormat = GL_RGBA8;
|
||||
else
|
||||
internalFormat = RawImage_GetFormat(pic, width * height, picFormat, isLightmap, image->type, image->flags);
|
||||
}
|
||||
internalFormat = RawImage_GetFormat(pic, width * height, picFormat, isLightmap, image->type, image->flags);
|
||||
|
||||
image->internalFormat = internalFormat;
|
||||
|
||||
Upload32(pic, 0, 0, image->width, image->height, picFormat, numMips, image);
|
||||
|
||||
if (image->flags & IMGFLAG_CUBEMAP)
|
||||
{
|
||||
qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
|
||||
qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
if (image->flags & IMGFLAG_MIPMAP)
|
||||
{
|
||||
qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
}
|
||||
else
|
||||
{
|
||||
qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
}
|
||||
|
||||
qglTextureImage2D(image->texnum, GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
|
||||
qglTextureImage2D(image->texnum, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
|
||||
qglTextureImage2D(image->texnum, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
|
||||
qglTextureImage2D(image->texnum, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
|
||||
qglTextureImage2D(image->texnum, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
|
||||
qglTextureImage2D(image->texnum, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, pic);
|
||||
|
||||
if (image->flags & IMGFLAG_MIPMAP)
|
||||
qglGenerateTextureMipmap(image->texnum, GL_TEXTURE_CUBE_MAP);
|
||||
|
||||
image->uploadWidth = width;
|
||||
image->uploadHeight = height;
|
||||
qglTextureParameterf(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, glWrapClampMode);
|
||||
qglTextureParameterf(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, glWrapClampMode);
|
||||
qglTextureParameteri(image->texnum, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, glWrapClampMode);
|
||||
}
|
||||
else
|
||||
{
|
||||
Upload32( pic, 0, 0, image->width, image->height, picFormat, numMips, image );
|
||||
|
||||
qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode);
|
||||
qglTextureParameterf(image->texnum, GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode);
|
||||
}
|
||||
|
@ -2383,6 +2376,7 @@ image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags )
|
|||
GLenum picFormat;
|
||||
int picNumMips;
|
||||
long hash;
|
||||
imgFlags_t checkFlagsTrue, checkFlagsFalse;
|
||||
|
||||
if (!name) {
|
||||
return NULL;
|
||||
|
@ -2413,7 +2407,10 @@ image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags )
|
|||
return NULL;
|
||||
}
|
||||
|
||||
if (r_normalMapping->integer && (picFormat == GL_RGBA8) && !(type == IMGTYPE_NORMAL) && (flags & IMGFLAG_PICMIP) && (flags & IMGFLAG_MIPMAP) && (flags & IMGFLAG_GENNORMALMAP))
|
||||
checkFlagsTrue = IMGFLAG_PICMIP | IMGFLAG_MIPMAP | IMGFLAG_GENNORMALMAP;
|
||||
checkFlagsFalse = IMGFLAG_CUBEMAP;
|
||||
if (r_normalMapping->integer && (picFormat == GL_RGBA8) && (type == IMGTYPE_COLORALPHA) &&
|
||||
((flags & checkFlagsTrue) == checkFlagsTrue) && !(flags & checkFlagsFalse))
|
||||
{
|
||||
char normalName[MAX_QPATH];
|
||||
image_t *normalImage;
|
||||
|
@ -2516,6 +2513,20 @@ image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags )
|
|||
}
|
||||
}
|
||||
|
||||
// force mipmaps off if image is compressed but doesn't have enough mips
|
||||
if ((flags & IMGFLAG_MIPMAP) && picFormat != GL_RGBA8 && picFormat != GL_SRGB8_ALPHA8_EXT)
|
||||
{
|
||||
int wh = MAX(width, height);
|
||||
int neededMips = 0;
|
||||
while (wh)
|
||||
{
|
||||
neededMips++;
|
||||
wh >>= 1;
|
||||
}
|
||||
if (neededMips > picNumMips)
|
||||
flags &= ~IMGFLAG_MIPMAP;
|
||||
}
|
||||
|
||||
image = R_CreateImage2( ( char * ) name, pic, width, height, picFormat, picNumMips, type, flags, 0 );
|
||||
ri.Free( pic );
|
||||
return image;
|
||||
|
|
Loading…
Reference in a new issue