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Save all arguments from connect for reconnect command.
Remove unnecessary localhost check from reconnect command.
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parent
76584dbcec
commit
26b1fcc471
1 changed files with 6 additions and 8 deletions
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@ -127,7 +127,7 @@ clientConnection_t clc;
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clientStatic_t cls;
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vm_t *cgvm;
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char cl_reconnectServername[MAX_OSPATH];
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char cl_reconnectArgs[MAX_OSPATH];
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char cl_oldGame[MAX_QPATH];
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qboolean cl_oldGameSet;
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@ -1689,14 +1689,10 @@ CL_Reconnect_f
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================
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*/
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void CL_Reconnect_f( void ) {
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if ( !strlen( cl_reconnectServername ) )
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if ( !strlen( cl_reconnectArgs ) )
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return;
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if ( !strcmp( cl_reconnectServername, "localhost" ) ) {
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Com_Printf( "Can't reconnect to localhost.\n" );
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return;
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}
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Cvar_Set("ui_singlePlayerActive", "0");
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Cbuf_AddText( va("connect %s\n", cl_reconnectServername ) );
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Cbuf_AddText( va("connect %s\n", cl_reconnectArgs ) );
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}
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/*
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@ -1730,6 +1726,9 @@ void CL_Connect_f( void ) {
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server = Cmd_Argv(2);
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}
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// save arguments for reconnect
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Q_strncpyz( cl_reconnectArgs, Cmd_Args(), sizeof( cl_reconnectArgs ) );
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Cvar_Set("ui_singlePlayerActive", "0");
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// fire a message off to the motd server
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@ -1752,7 +1751,6 @@ void CL_Connect_f( void ) {
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Con_Close();
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Q_strncpyz( clc.servername, server, sizeof(clc.servername) );
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Q_strncpyz( cl_reconnectServername, server, sizeof( cl_reconnectServername ) );
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if (!NET_StringToAdr(clc.servername, &clc.serverAddress, family) ) {
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Com_Printf ("Bad server address\n");
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