mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-27 22:42:09 +00:00
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
This commit is contained in:
parent
98677b1c72
commit
1c8fa31c0d
4 changed files with 71 additions and 55 deletions
2
Makefile
2
Makefile
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@ -1033,7 +1033,7 @@ define DO_REF_STR
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$(echo_cmd) "REF_STR $<"
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$(Q)rm -f $@
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$(Q)echo "const char *fallbackShader_$(notdir $(basename $<)) =" >> $@
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$(Q)cat $< | sed 's/\\/\\\\/;s/\t/\\t/;s/\"/\\"/;s/$$/\\n"/;s/^/"/' >> $@
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$(Q)cat $< | sed 's/^/\"/;s/$$/\\n\"/' >> $@
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$(Q)echo ";" >> $@
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endef
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BIN
code/libs/macosx/SDL-1.2.15.framework.zip
Normal file
BIN
code/libs/macosx/SDL-1.2.15.framework.zip
Normal file
Binary file not shown.
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@ -10,37 +10,37 @@ BASEDIR=baseq3
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MPACKDIR=missionpack
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BIN_OBJ="
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build/release-darwin-ppc/ioquake3.ppc
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build/release-darwin-x86_64/ioquake3.x86_64
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build/release-darwin-i386/ioquake3.i386
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"
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BIN_DEDOBJ="
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build/release-darwin-ppc/ioq3ded.ppc
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build/release-darwin-x86_64/ioq3ded.x86_64
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build/release-darwin-i386/ioq3ded.i386
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"
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BASE_OBJ="
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build/release-darwin-ppc/$BASEDIR/cgameppc.dylib
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build/release-darwin-x86_64/$BASEDIR/cgamex86_64.dylib
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build/release-darwin-i386/$BASEDIR/cgamei386.dylib
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build/release-darwin-ppc/$BASEDIR/uippc.dylib
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build/release-darwin-x86_64/$BASEDIR/uix86_64.dylib
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build/release-darwin-i386/$BASEDIR/uii386.dylib
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build/release-darwin-ppc/$BASEDIR/qagameppc.dylib
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build/release-darwin-x86_64/$BASEDIR/qagamex86_64.dylib
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build/release-darwin-i386/$BASEDIR/qagamei386.dylib
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"
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MPACK_OBJ="
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build/release-darwin-ppc/$MPACKDIR/cgameppc.dylib
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build/release-darwin-x86_64/$MPACKDIR/cgamex86_64.dylib
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build/release-darwin-i386/$MPACKDIR/cgamei386.dylib
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build/release-darwin-ppc/$MPACKDIR/uippc.dylib
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build/release-darwin-x86_64/$MPACKDIR/uix86_64.dylib
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build/release-darwin-i386/$MPACKDIR/uii386.dylib
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build/release-darwin-ppc/$MPACKDIR/qagameppc.dylib
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build/release-darwin-x86_64/$MPACKDIR/qagamex86_64.dylib
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build/release-darwin-i386/$MPACKDIR/qagamei386.dylib
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"
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RENDER_OBJ="
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build/release-darwin-ppc/renderer_opengl1_smp_ppc.dylib
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build/release-darwin-x86_64/renderer_opengl1_smp_x86_64.dylib
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build/release-darwin-i386/renderer_opengl1_smp_i386.dylib
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build/release-darwin-ppc/renderer_opengl1_ppc.dylib
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build/release-darwin-x86_64/renderer_opengl1_x86_64.dylib
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build/release-darwin-i386/renderer_opengl1_i386.dylib
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build/release-darwin-ppc/renderer_rend2_smp_ppc.dylib
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build/release-darwin-x86_64/renderer_rend2_smp_x86_64.dylib
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build/release-darwin-i386/renderer_rend2_smp_i386.dylib
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build/release-darwin-ppc/renderer_rend2_ppc.dylib
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build/release-darwin-x86_64/renderer_rend2_x86_64.dylib
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build/release-darwin-i386/renderer_rend2_i386.dylib
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"
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@ -56,18 +56,23 @@ Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
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# "8" is the Darwin major kernel version.
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TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`
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# we want to use the oldest available SDK for max compatiblity
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unset PPC_SDK
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unset PPC_CFLAGS
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unset PPC_LDFLAGS
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# we want to use the oldest available SDK for max compatiblity. However 10.4 and older
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# can not build 64bit binaries, making 10.5 the minimum version. This has been tested
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# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent
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# enough gcc to actually compile ioquake3
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unset X86_64_SDK
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unset X86_64_CFLAGS
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unset X86_64_LDFLAGS
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unset X86_SDK
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unset X86_CFLAGS
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unset X86_LDFLAGS
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if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
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PPC_SDK=/Developer/SDKs/MacOSX10.5.sdk
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PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.5.sdk \
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X86_64_SDK=/Developer/SDKs/MacOSX10.5.sdk
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X86_64_CFLAGS="-arch x86_64 -isysroot /Developer/SDKs/MacOSX10.5.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
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PPC_LDFLAGS=" -mmacosx-version-min=10.5"
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X86_64_LDFLAGS=" -mmacosx-version-min=10.5"
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X86_SDK=/Developer/SDKs/MacOSX10.5.sdk
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X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.5.sdk \
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@ -75,26 +80,7 @@ if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
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X86_LDFLAGS=" -mmacosx-version-min=10.5"
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fi
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if [ -d /Developer/SDKs/MacOSX10.4u.sdk ]; then
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PPC_SDK=/Developer/SDKs/MacOSX10.4u.sdk
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PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1040"
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PPC_LDFLAGS=" -mmacosx-version-min=10.4"
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X86_SDK=/Developer/SDKs/MacOSX10.4u.sdk
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X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1040"
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X86_LDFLAGS=" -mmacosx-version-min=10.4"
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fi
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if [ -d /Developer/SDKs/MacOSX10.3.9.sdk ] && [ $TIGERHOST ]; then
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PPC_SDK=/Developer/SDKs/MacOSX10.3.9.sdk
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PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.3.9.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1030"
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PPC_LDFLAGS=" -mmacosx-version-min=10.3"
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fi
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if [ -z $PPC_SDK ] || [ -z $X86_SDK ]; then
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if [ -z $X86_64_SDK ] || [ -z $X86_SDK ]; then
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echo "\
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ERROR: This script is for building a Universal Binary. You cannot build
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for a different architecture unless you have the proper Mac OS X SDKs
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@ -103,17 +89,18 @@ ERROR: This script is for building a Universal Binary. You cannot build
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exit 1
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fi
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echo "Building PPC Client/Dedicated Server against \"$PPC_SDK\""
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echo "Building X86_64 Client/Dedicated Server against \"$X86_64_SDK\""
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echo "Building X86 Client/Dedicated Server against \"$X86_SDK\""
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if [ "$PPC_SDK" != "/Developer/SDKs/MacOSX10.3.9.sdk" ] || \
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[ "$X86_SDK" != "/Developer/SDKs/MacOSX10.4u.sdk" ]; then
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echo
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if [ "$X86_64_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ] || \
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[ "$X86_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ]; then
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echo "\
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WARNING: in order to build a binary with maximum compatibility you must
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build on Mac OS X 10.4 using Xcode 2.3 or 2.5 and have the
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MacOSX10.3.9, and MacOSX10.4u SDKs installed from the Xcode
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install disk Packages folder."
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fi
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build on Mac OS X 10.5 using Xcode 3.1 and have the MacOSX10.5
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SDKs installed from the Xcode install disk Packages folder."
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sleep 3
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fi
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if [ ! -d $DESTDIR ]; then
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mkdir -p $DESTDIR
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@ -122,13 +109,15 @@ fi
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# For parallel make on multicore boxes...
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NCPU=`sysctl -n hw.ncpu`
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# ppc client and server
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if [ -d build/release-release-ppc ]; then
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rm -r build/release-darwin-ppc
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# x86_64 client and server
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if [ -d build/release-release-x86_64 ]; then
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rm -r build/release-darwin-x86_64
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fi
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(ARCH=ppc CC=gcc-4.0 CFLAGS=$PPC_CFLAGS LDFLAGS=$PPC_LDFLAGS make -j$NCPU) || exit 1;
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(ARCH=x86_64 CC=gcc-4.0 CFLAGS=$X86_64_CFLAGS LDFLAGS=$X86_64_LDFLAGS make -j$NCPU) || exit 1;
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# intel client and server
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echo;echo
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# i386 client and server
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if [ -d build/release-darwin-i386 ]; then
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rm -r build/release-darwin-i386
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fi
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@ -183,8 +172,25 @@ echo "
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</plist>
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" > $DESTDIR/$APPBUNDLE/Contents/Info.plist
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# Change the path of the SDL Framework in both arches for the executables and renderer dylib's
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# This removes the need for players to have the SDL.Framework installed on their machines.
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for i in $BIN_OBJ $BIN_DEDOBJ $RENDER_OBJ
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do
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install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $i
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done
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# Make UB's from previous builds of 1386 and x86_64 binaries
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lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ
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lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ
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# Embed the SDL framework into the .app so players done need to install it on their systems.
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mkdir $DESTDIR/$APPBUNDLE/Contents/Frameworks
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unzip -d $DESTDIR/$APPBUNDLE/Contents/Frameworks code/libs/macosx/SDL-1.2.15.framework.zip
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# Change the path in the UB, just in case
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install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY
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install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN
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cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/
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cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
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cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
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@ -44,7 +44,11 @@ Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
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# "8" is the Darwin major kernel version.
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TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`
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# we want to use the oldest available SDK for max compatiblity
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# we want to use the oldest available SDK for max compatiblity. However 10.4 and older
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# can not build 64bit binaries, making 10.5 the minimum version. This has been tested
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# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent
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# enough gcc to actually compile ioquake3
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unset X86_SDK
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unset X86_CFLAGS
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unset X86_LDFLAGS
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</plist>
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" > $DESTDIR/$APPBUNDLE/Contents/Info.plist
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lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ
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lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ
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for i in $BIN_OBJ $BIN_DEDOBJ $RENDER_OBJ
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do
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install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $i
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done
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cp $BIN_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY
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cp $BIN_DEDOBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN
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cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/
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cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
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cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
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