mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-27 22:42:09 +00:00
Fix OpenGL2 ignoring last light grid point on each axis
Also change light grid bounds clamping to make it more clear what invalid values are.
This commit is contained in:
parent
5768e2316a
commit
1bb2bc370d
2 changed files with 3 additions and 3 deletions
|
@ -151,7 +151,7 @@ static void R_SetupEntityLightingGrid( trRefEntity_t *ent ) {
|
|||
frac[i] = v - pos[i];
|
||||
if ( pos[i] < 0 ) {
|
||||
pos[i] = 0;
|
||||
} else if ( pos[i] >= tr.world->lightGridBounds[i] - 1 ) {
|
||||
} else if ( pos[i] > tr.world->lightGridBounds[i] - 1 ) {
|
||||
pos[i] = tr.world->lightGridBounds[i] - 1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -156,7 +156,7 @@ static void R_SetupEntityLightingGrid( trRefEntity_t *ent, world_t *world ) {
|
|||
frac[i] = v - pos[i];
|
||||
if ( pos[i] < 0 ) {
|
||||
pos[i] = 0;
|
||||
} else if ( pos[i] >= world->lightGridBounds[i] - 1 ) {
|
||||
} else if ( pos[i] > world->lightGridBounds[i] - 1 ) {
|
||||
pos[i] = world->lightGridBounds[i] - 1;
|
||||
}
|
||||
}
|
||||
|
@ -189,7 +189,7 @@ static void R_SetupEntityLightingGrid( trRefEntity_t *ent, world_t *world ) {
|
|||
ignore = qfalse;
|
||||
for ( j = 0 ; j < 3 ; j++ ) {
|
||||
if ( i & (1<<j) ) {
|
||||
if ((pos[j] + 1) >= world->lightGridBounds[j] - 1)
|
||||
if ((pos[j] + 1) > world->lightGridBounds[j] - 1)
|
||||
{
|
||||
ignore = qtrue; // ignore values outside lightgrid
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue