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* Fix to Windows renderer deadlock (bug #2767, Daniel Deptford)
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1 changed files with 2 additions and 2 deletions
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@ -1634,13 +1634,13 @@ void *GLimp_RendererSleep( void ) {
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wglErrors++;
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}
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ResetEvent( renderActiveEvent );
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// after this, the front end can exit GLimp_FrontEndSleep
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SetEvent( renderCompletedEvent );
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WaitForSingleObject( renderCommandsEvent, INFINITE );
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ResetEvent( renderActiveEvent );
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if ( !qwglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) ) {
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wglErrors++;
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}
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