mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-27 14:32:55 +00:00
Fix saving/loading glyph 255 in RegisterFont
The glyph for character 255 (lower case y with two dots above it) was rendered, but it's glyph information was not stored in fontInfo_t and not saved into .dat file (including the ones in Team Arena). Attempting to load it from existing .dat font files is fine because shader name is "" and gets 0 handle. The handle was already 0 anyway.
This commit is contained in:
parent
8c7fedb1fe
commit
08ddb99732
1 changed files with 11 additions and 6 deletions
|
@ -397,7 +397,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
|
|||
|
||||
// Com_Memcpy(font, faceData, sizeof(fontInfo_t));
|
||||
Q_strncpyz(font->name, name, sizeof(font->name));
|
||||
for (i = GLYPH_START; i < GLYPH_END; i++) {
|
||||
for (i = GLYPH_START; i <= GLYPH_END; i++) {
|
||||
font->glyphs[i].glyph = RE_RegisterShaderNoMip(font->glyphs[i].shaderName);
|
||||
}
|
||||
Com_Memcpy(®isteredFont[registeredFontCount++], font, sizeof(fontInfo_t));
|
||||
|
@ -445,7 +445,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
|
|||
|
||||
maxHeight = 0;
|
||||
|
||||
for (i = GLYPH_START; i < GLYPH_END; i++) {
|
||||
for (i = GLYPH_START; i <= GLYPH_END; i++) {
|
||||
RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue);
|
||||
}
|
||||
|
||||
|
@ -455,11 +455,16 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
|
|||
lastStart = i;
|
||||
imageNumber = 0;
|
||||
|
||||
while ( i <= GLYPH_END ) {
|
||||
while ( i <= GLYPH_END + 1 ) {
|
||||
|
||||
glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qfalse);
|
||||
if ( i == GLYPH_END + 1 ) {
|
||||
// upload/save current image buffer
|
||||
xOut = yOut = -1;
|
||||
} else {
|
||||
glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qfalse);
|
||||
}
|
||||
|
||||
if (xOut == -1 || yOut == -1 || i == GLYPH_END) {
|
||||
if (xOut == -1 || yOut == -1) {
|
||||
// ran out of room
|
||||
// we need to create an image from the bitmap, set all the handles in the glyphs to this point
|
||||
//
|
||||
|
@ -504,7 +509,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
|
|||
xOut = 0;
|
||||
yOut = 0;
|
||||
ri.Free(imageBuff);
|
||||
if(i == GLYPH_END)
|
||||
if ( i == GLYPH_END + 1 )
|
||||
i++;
|
||||
} else {
|
||||
Com_Memcpy(&font->glyphs[i], glyph, sizeof(glyphInfo_t));
|
||||
|
|
Loading…
Reference in a new issue