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OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs by shader.
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parent
08fcecc829
commit
01efe4a538
2 changed files with 278 additions and 236 deletions
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@ -1831,10 +1831,10 @@ static void CopyVert(const srfVert_t * in, srfVert_t * out)
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/*
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===============
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R_CreateWorldVBO
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R_CreateWorldVBOs
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===============
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*/
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static void R_CreateWorldVBO(void)
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static void R_CreateWorldVBOs(void)
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{
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int i, j, k;
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@ -1844,19 +1844,53 @@ static void R_CreateWorldVBO(void)
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int numTriangles;
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srfTriangle_t *triangles;
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int numSurfaces;
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msurface_t *surface;
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int numSortedSurfaces, numSurfaces;
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msurface_t *surface, **firstSurf, **lastSurf, **currSurf;
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msurface_t **surfacesSorted;
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VBO_t *vbo;
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IBO_t *ibo;
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int startTime, endTime;
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startTime = ri.Milliseconds();
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// count surfaces
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numSortedSurfaces = 0;
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for(surface = &s_worldData.surfaces[0]; surface < &s_worldData.surfaces[s_worldData.numsurfaces]; surface++)
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{
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if(*surface->data == SF_FACE || *surface->data == SF_GRID || *surface->data == SF_TRIANGLES)
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{
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numSortedSurfaces++;
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}
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}
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// presort surfaces
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surfacesSorted = ri.Malloc(numSortedSurfaces * sizeof(*surfacesSorted));
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j = 0;
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for(surface = &s_worldData.surfaces[0]; surface < &s_worldData.surfaces[s_worldData.numsurfaces]; surface++)
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{
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if(*surface->data == SF_FACE || *surface->data == SF_GRID || *surface->data == SF_TRIANGLES)
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{
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surfacesSorted[j++] = surface;
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}
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}
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qsort(surfacesSorted, numSortedSurfaces, sizeof(*surfacesSorted), BSPSurfaceCompare);
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k = 0;
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for(firstSurf = lastSurf = surfacesSorted; firstSurf < &surfacesSorted[numSortedSurfaces]; firstSurf = lastSurf)
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{
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while(lastSurf < &surfacesSorted[numSortedSurfaces] && (*lastSurf)->shader->sortedIndex == (*firstSurf)->shader->sortedIndex)
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lastSurf++;
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numVerts = 0;
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numTriangles = 0;
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numSurfaces = 0;
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for(k = 0, surface = &s_worldData.surfaces[0]; k < s_worldData.numsurfaces /* s_worldData.numWorldSurfaces */; k++, surface++)
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for (currSurf = firstSurf; currSurf < lastSurf; currSurf++)
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{
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surface = *currSurf;
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if(*surface->data == SF_FACE)
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{
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srfSurfaceFace_t *face = (srfSurfaceFace_t *) surface->data;
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@ -1896,35 +1930,20 @@ static void R_CreateWorldVBO(void)
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}
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if(!numVerts || !numTriangles)
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return;
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continue;
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ri.Printf(PRINT_ALL, "...calculating world VBO ( %i verts %i tris )\n", numVerts, numTriangles);
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ri.Printf(PRINT_ALL, "...calculating world VBO %d ( %i verts %i tris )\n", k, numVerts, numTriangles);
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// create arrays
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verts = ri.Hunk_AllocateTempMemory(numVerts * sizeof(srfVert_t));
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triangles = ri.Hunk_AllocateTempMemory(numTriangles * sizeof(srfTriangle_t));
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// presort surfaces
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surfacesSorted = ri.Malloc(numSurfaces * sizeof(*surfacesSorted));
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j = 0;
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for(k = 0, surface = &s_worldData.surfaces[0]; k < s_worldData.numsurfaces; k++, surface++)
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{
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if(*surface->data == SF_FACE || *surface->data == SF_GRID || *surface->data == SF_TRIANGLES)
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{
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surfacesSorted[j++] = surface;
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}
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}
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qsort(surfacesSorted, numSurfaces, sizeof(*surfacesSorted), BSPSurfaceCompare);
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// set up triangle indices
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numVerts = 0;
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numTriangles = 0;
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for(k = 0, surface = surfacesSorted[k]; k < numSurfaces; k++, surface = surfacesSorted[k])
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for (currSurf = firstSurf; currSurf < lastSurf; currSurf++)
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{
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surface = *currSurf;
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if(*surface->data == SF_FACE)
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{
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srfSurfaceFace_t *srf = (srfSurfaceFace_t *) surface->data;
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@ -2016,8 +2035,9 @@ static void R_CreateWorldVBO(void)
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// build vertices
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numVerts = 0;
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for(k = 0, surface = surfacesSorted[k]; k < numSurfaces; k++, surface = surfacesSorted[k])
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for (currSurf = firstSurf; currSurf < lastSurf; currSurf++)
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{
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surface = *currSurf;
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if(*surface->data == SF_FACE)
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{
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srfSurfaceFace_t *srf = (srfSurfaceFace_t *) surface->data;
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@ -2069,31 +2089,29 @@ static void R_CreateWorldVBO(void)
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}
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#ifdef USE_VERT_TANGENT_SPACE
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s_worldData.vbo = R_CreateVBO2(va("staticBspModel0_VBO %i", 0), numVerts, verts,
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vbo = R_CreateVBO2(va("staticBspModel0_VBO %i", k), numVerts, verts,
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ATTR_POSITION | ATTR_TEXCOORD | ATTR_LIGHTCOORD | ATTR_TANGENT | ATTR_BITANGENT |
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ATTR_NORMAL | ATTR_COLOR | ATTR_LIGHTDIRECTION, VBO_USAGE_STATIC);
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#else
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s_worldData.vbo = R_CreateVBO2(va("staticBspModel0_VBO %i", 0), numVerts, verts,
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vbo = R_CreateVBO2(va("staticBspModel0_VBO %i", k), numVerts, verts,
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ATTR_POSITION | ATTR_TEXCOORD | ATTR_LIGHTCOORD |
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ATTR_NORMAL | ATTR_COLOR | ATTR_LIGHTDIRECTION, VBO_USAGE_STATIC);
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#endif
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s_worldData.ibo = R_CreateIBO2(va("staticBspModel0_IBO %i", 0), numTriangles, triangles, VBO_USAGE_STATIC);
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ibo = R_CreateIBO2(va("staticBspModel0_IBO %i", k), numTriangles, triangles, VBO_USAGE_STATIC);
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endTime = ri.Milliseconds();
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ri.Printf(PRINT_ALL, "world VBO calculation time = %5.2f seconds\n", (endTime - startTime) / 1000.0);
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// point triangle surfaces to world VBO
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for(k = 0, surface = surfacesSorted[k]; k < numSurfaces; k++, surface = surfacesSorted[k])
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// point triangle surfaces to VBO
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for (currSurf = firstSurf; currSurf < lastSurf; currSurf++)
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{
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surface = *currSurf;
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if(*surface->data == SF_FACE)
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{
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srfSurfaceFace_t *srf = (srfSurfaceFace_t *) surface->data;
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if( srf->numVerts && srf->numTriangles)
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{
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srf->vbo = s_worldData.vbo;
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srf->ibo = s_worldData.ibo;
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srf->vbo = vbo;
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srf->ibo = ibo;
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}
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}
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else if(*surface->data == SF_GRID)
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@ -2102,8 +2120,8 @@ static void R_CreateWorldVBO(void)
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if( srf->numVerts && srf->numTriangles)
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{
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srf->vbo = s_worldData.vbo;
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srf->ibo = s_worldData.ibo;
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srf->vbo = vbo;
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srf->ibo = ibo;
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}
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}
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else if(*surface->data == SF_TRIANGLES)
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@ -2112,17 +2130,23 @@ static void R_CreateWorldVBO(void)
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if( srf->numVerts && srf->numTriangles)
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{
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srf->vbo = s_worldData.vbo;
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srf->ibo = s_worldData.ibo;
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srf->vbo = vbo;
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srf->ibo = ibo;
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}
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}
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}
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ri.Free(surfacesSorted);
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ri.Hunk_FreeTempMemory(triangles);
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ri.Hunk_FreeTempMemory(verts);
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k++;
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}
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ri.Free(surfacesSorted);
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endTime = ri.Milliseconds();
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ri.Printf(PRINT_ALL, "world VBOs calculation time = %5.2f seconds\n", (endTime - startTime) / 1000.0);
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}
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/*
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@ -3006,6 +3030,7 @@ void R_MergeLeafSurfaces(void)
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int mergedSurfIndex;
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int numMergedSurfaces;
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int numUnmergedSurfaces;
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VBO_t *vbo;
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IBO_t *ibo;
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msurface_t *mergedSurf;
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@ -3025,14 +3050,6 @@ void R_MergeLeafSurfaces(void)
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s_worldData.surfacesViewCount[i] = -1;
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}
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// create ibo
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ibo = tr.ibos[tr.numIBOs++] = ri.Hunk_Alloc(sizeof(*ibo), h_low);
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memset(ibo, 0, sizeof(*ibo));
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Q_strncpyz(ibo->name, "staticWorldMesh_IBO_mergedSurfs", sizeof(ibo->name));
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// allocate more than we need
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iboIndexes = outIboIndexes = ri.Malloc(s_worldData.ibo->indexesSize);
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// mark matching surfaces
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for (i = 0; i < s_worldData.numnodes - s_worldData.numDecisionNodes; i++)
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{
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@ -3166,6 +3183,9 @@ void R_MergeLeafSurfaces(void)
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s_worldData.viewSurfaces[i] = s_worldData.marksurfaces[i];
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}
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// need to be synched here
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R_IssuePendingRenderCommands();
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// actually merge surfaces
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numIboIndexes = 0;
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mergedSurfIndex = 0;
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@ -3188,6 +3208,26 @@ void R_MergeLeafSurfaces(void)
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surf1 = s_worldData.surfaces + i;
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// retrieve vbo
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switch(*surf1->data)
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{
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case SF_FACE:
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vbo = ((srfSurfaceFace_t *)(surf1->data))->vbo;
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break;
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case SF_GRID:
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vbo = ((srfGridMesh_t *)(surf1->data))->vbo;
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break;
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case SF_TRIANGLES:
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vbo = ((srfTriangles_t *)(surf1->data))->vbo;
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break;
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default:
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vbo = NULL;
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break;
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}
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// count verts, indexes, and surfaces
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numSurfsToMerge = 0;
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numTriangles = 0;
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@ -3245,6 +3285,15 @@ void R_MergeLeafSurfaces(void)
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continue;
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}
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// create ibo
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ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low);
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memset(ibo, 0, sizeof(*ibo));
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Q_strncpyz(ibo->name, va("staticWorldMesh_IBO_mergedSurfs%i", tr.numIBOs++), sizeof(ibo->name));
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numIboIndexes = 0;
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// allocate indexes
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iboIndexes = outIboIndexes = ri.Malloc(numTriangles * 3 * sizeof(*outIboIndexes));
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// Merge surfaces (indexes) and calculate bounds
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ClearBounds(bounds[0], bounds[1]);
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firstIndex = numIboIndexes;
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memset(vboSurf, 0, sizeof(*vboSurf));
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vboSurf->surfaceType = SF_VBO_MESH;
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vboSurf->vbo = s_worldData.vbo;
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vboSurf->vbo = vbo;
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vboSurf->ibo = ibo;
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vboSurf->numIndexes = numTriangles * 3;
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@ -3352,6 +3401,17 @@ void R_MergeLeafSurfaces(void)
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mergedSurf->cubemapIndex = surf1->cubemapIndex;
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mergedSurf->shader = surf1->shader;
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// finish up the ibo
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qglGenBuffersARB(1, &ibo->indexesVBO);
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R_BindIBO(ibo);
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qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, numIboIndexes * sizeof(*iboIndexes), iboIndexes, GL_STATIC_DRAW_ARB);
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R_BindNullIBO();
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GL_CheckErrors();
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ri.Free(iboIndexes);
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// redirect view surfaces to this surf
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for (j = 0; j < numWorldSurfaces; j++)
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{
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mergedSurf++;
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}
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// finish up the ibo
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R_IssuePendingRenderCommands();
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qglGenBuffersARB(1, &ibo->indexesVBO);
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R_BindIBO(ibo);
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qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, numIboIndexes * sizeof(*iboIndexes), iboIndexes, GL_STATIC_DRAW_ARB);
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R_BindNullIBO();
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GL_CheckErrors();
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ri.Free(iboIndexes);
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endTime = ri.Milliseconds();
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ri.Printf(PRINT_ALL, "Processed %d surfaces into %d merged, %d unmerged in %5.2f seconds\n",
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@ -3743,7 +3788,7 @@ void RE_LoadWorldMap( const char *name ) {
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}
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// create static VBOS from the world
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R_CreateWorldVBO();
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R_CreateWorldVBOs();
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if (r_mergeLeafSurfaces->integer)
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{
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R_MergeLeafSurfaces();
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@ -1334,9 +1334,6 @@ typedef struct {
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int numDecisionNodes;
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mnode_t *nodes;
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VBO_t *vbo;
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IBO_t *ibo;
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int numWorldSurfaces;
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int numsurfaces;
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