2006-01-13 21:45:34 +00:00
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FOR ANY RELEASE, WE NEED, ON EACH PLATFORM:
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1) Testing of Quake 3 single player, and network games (pb will never work)
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2) Testing of Quake 3: Team Arena, SP and MP, etc
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2006-01-13 21:54:49 +00:00
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3) Testing of at least one other Quake 3 mod, rq3.com, urbanterror.net,
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whatever
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4) Installers which include all up-to-date id pak files, require no cd rom,
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user will have to copy pak0.pk3 themselves.
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2006-09-13 18:57:27 +00:00
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4a) installers that require no cd-rom can optionally install the data from cd
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-roms, just that people can deal with pak0s themselves and not be forced into
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locating the disc right then -at install time.
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2006-01-13 21:45:34 +00:00
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For 1.34:
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See above.
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2006-01-13 21:46:36 +00:00
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Please remove each one as it is done:
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Win32
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2006-02-22 06:13:48 +00:00
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Linux (we can get by with a source-only on this)
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2006-01-13 21:46:36 +00:00
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MacOS X
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2006-01-13 21:45:34 +00:00
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For 1.35+:
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2005-11-27 19:14:35 +00:00
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* IPv6 support
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2006-01-13 21:54:49 +00:00
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* Replace windows DirectX backend with SDL
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2006-09-13 18:57:27 +00:00
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* Graphical "ioquake3" watermark in videos, optional, on by default
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* Gamma stuff while recording videos.
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2007-05-02 20:34:40 +00:00
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* Application for OS X at least to launch mods with appropriate hunkmegs, etc.
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2006-01-13 21:50:34 +00:00
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2007-05-02 20:34:40 +00:00
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For 2.0:
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2006-01-13 21:50:34 +00:00
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* Four player split-screen
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2007-05-02 20:34:40 +00:00
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* Multi-platform application to launch and download mods.
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