mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-11 04:51:10 +00:00
732 lines
17 KiB
C
732 lines
17 KiB
C
/* -------------------------------------------------------------------------------
|
|
|
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
----------------------------------------------------------------------------------
|
|
|
|
This code has been altered significantly from its original form, to support
|
|
several games based on the Quake III Arena engine, in the form of "Q3Map2."
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
|
|
|
|
/* marker */
|
|
#define TJUNCTION_C
|
|
|
|
|
|
|
|
/* dependencies */
|
|
#include "q3map2.h"
|
|
|
|
|
|
|
|
|
|
typedef struct edgePoint_s {
|
|
float intercept;
|
|
vec3_t xyz;
|
|
struct edgePoint_s *prev, *next;
|
|
} edgePoint_t;
|
|
|
|
typedef struct edgeLine_s {
|
|
vec3_t normal1;
|
|
float dist1;
|
|
|
|
vec3_t normal2;
|
|
float dist2;
|
|
|
|
vec3_t origin;
|
|
vec3_t dir;
|
|
|
|
edgePoint_t chain; // unused element of doubly linked list
|
|
} edgeLine_t;
|
|
|
|
typedef struct {
|
|
float length;
|
|
bspDrawVert_t *dv[2];
|
|
} originalEdge_t;
|
|
|
|
#define MAX_ORIGINAL_EDGES 0x20000
|
|
originalEdge_t originalEdges[MAX_ORIGINAL_EDGES];
|
|
int numOriginalEdges;
|
|
|
|
|
|
#define MAX_EDGE_LINES 0x10000
|
|
edgeLine_t edgeLines[MAX_EDGE_LINES];
|
|
int numEdgeLines;
|
|
|
|
int c_degenerateEdges;
|
|
int c_addedVerts;
|
|
int c_totalVerts;
|
|
|
|
int c_natural, c_rotate, c_cant;
|
|
|
|
// these should be whatever epsilon we actually expect,
|
|
// plus SNAP_INT_TO_FLOAT
|
|
#define LINE_POSITION_EPSILON 0.25
|
|
#define POINT_ON_LINE_EPSILON 0.25
|
|
|
|
/*
|
|
====================
|
|
InsertPointOnEdge
|
|
====================
|
|
*/
|
|
void InsertPointOnEdge( vec3_t v, edgeLine_t *e ) {
|
|
vec3_t delta;
|
|
float d;
|
|
edgePoint_t *p, *scan;
|
|
|
|
VectorSubtract( v, e->origin, delta );
|
|
d = DotProduct( delta, e->dir );
|
|
|
|
p = safe_malloc( sizeof( edgePoint_t ) );
|
|
p->intercept = d;
|
|
VectorCopy( v, p->xyz );
|
|
|
|
if ( e->chain.next == &e->chain ) {
|
|
e->chain.next = e->chain.prev = p;
|
|
p->next = p->prev = &e->chain;
|
|
return;
|
|
}
|
|
|
|
scan = e->chain.next;
|
|
for ( ; scan != &e->chain ; scan = scan->next ) {
|
|
d = p->intercept - scan->intercept;
|
|
if ( d > -LINE_POSITION_EPSILON && d < LINE_POSITION_EPSILON ) {
|
|
free( p );
|
|
return; // the point is already set
|
|
}
|
|
|
|
if ( p->intercept < scan->intercept ) {
|
|
// insert here
|
|
p->prev = scan->prev;
|
|
p->next = scan;
|
|
scan->prev->next = p;
|
|
scan->prev = p;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// add at the end
|
|
p->prev = scan->prev;
|
|
p->next = scan;
|
|
scan->prev->next = p;
|
|
scan->prev = p;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
AddEdge
|
|
====================
|
|
*/
|
|
int AddEdge( vec3_t v1, vec3_t v2, qboolean createNonAxial ) {
|
|
int i;
|
|
edgeLine_t *e;
|
|
float d;
|
|
vec3_t dir;
|
|
|
|
VectorSubtract( v2, v1, dir );
|
|
d = VectorNormalize( dir, dir );
|
|
if ( d < 0.1 ) {
|
|
// if we added a 0 length vector, it would make degenerate planes
|
|
c_degenerateEdges++;
|
|
return -1;
|
|
}
|
|
|
|
if ( !createNonAxial ) {
|
|
if ( fabs( dir[0] + dir[1] + dir[2] ) != 1.0 ) {
|
|
if ( numOriginalEdges == MAX_ORIGINAL_EDGES ) {
|
|
Error( "MAX_ORIGINAL_EDGES" );
|
|
}
|
|
originalEdges[ numOriginalEdges ].dv[0] = (bspDrawVert_t *)v1;
|
|
originalEdges[ numOriginalEdges ].dv[1] = (bspDrawVert_t *)v2;
|
|
originalEdges[ numOriginalEdges ].length = d;
|
|
numOriginalEdges++;
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
for ( i = 0 ; i < numEdgeLines ; i++ ) {
|
|
e = &edgeLines[i];
|
|
|
|
d = DotProduct( v1, e->normal1 ) - e->dist1;
|
|
if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
|
|
continue;
|
|
}
|
|
d = DotProduct( v1, e->normal2 ) - e->dist2;
|
|
if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
|
|
continue;
|
|
}
|
|
|
|
d = DotProduct( v2, e->normal1 ) - e->dist1;
|
|
if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
|
|
continue;
|
|
}
|
|
d = DotProduct( v2, e->normal2 ) - e->dist2;
|
|
if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
|
|
continue;
|
|
}
|
|
|
|
// this is the edge
|
|
InsertPointOnEdge( v1, e );
|
|
InsertPointOnEdge( v2, e );
|
|
return i;
|
|
}
|
|
|
|
// create a new edge
|
|
if ( numEdgeLines >= MAX_EDGE_LINES ) {
|
|
Error( "MAX_EDGE_LINES" );
|
|
}
|
|
|
|
e = &edgeLines[ numEdgeLines ];
|
|
numEdgeLines++;
|
|
|
|
e->chain.next = e->chain.prev = &e->chain;
|
|
|
|
VectorCopy( v1, e->origin );
|
|
VectorCopy( dir, e->dir );
|
|
|
|
MakeNormalVectors( e->dir, e->normal1, e->normal2 );
|
|
e->dist1 = DotProduct( e->origin, e->normal1 );
|
|
e->dist2 = DotProduct( e->origin, e->normal2 );
|
|
|
|
InsertPointOnEdge( v1, e );
|
|
InsertPointOnEdge( v2, e );
|
|
|
|
return numEdgeLines - 1;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
AddSurfaceEdges()
|
|
adds a surface's edges
|
|
*/
|
|
|
|
void AddSurfaceEdges( mapDrawSurface_t *ds ){
|
|
int i;
|
|
|
|
|
|
for ( i = 0; i < ds->numVerts; i++ )
|
|
{
|
|
/* save the edge number in the lightmap field so we don't need to look it up again */
|
|
ds->verts[i].lightmap[ 0 ][ 0 ] =
|
|
AddEdge( ds->verts[ i ].xyz, ds->verts[ ( i + 1 ) % ds->numVerts ].xyz, qfalse );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
ColinearEdge()
|
|
determines if an edge is colinear
|
|
*/
|
|
|
|
qboolean ColinearEdge( vec3_t v1, vec3_t v2, vec3_t v3 ){
|
|
vec3_t midpoint, dir, offset, on;
|
|
float d;
|
|
|
|
VectorSubtract( v2, v1, midpoint );
|
|
VectorSubtract( v3, v1, dir );
|
|
d = VectorNormalize( dir, dir );
|
|
if ( d == 0 ) {
|
|
return qfalse; // degenerate
|
|
}
|
|
|
|
d = DotProduct( midpoint, dir );
|
|
VectorScale( dir, d, on );
|
|
VectorSubtract( midpoint, on, offset );
|
|
d = VectorLength( offset );
|
|
|
|
if ( d < 0.1 ) {
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
====================
|
|
AddPatchEdges
|
|
|
|
Add colinear border edges, which will fix some classes of patch to
|
|
brush tjunctions
|
|
====================
|
|
*/
|
|
void AddPatchEdges( mapDrawSurface_t *ds ) {
|
|
int i;
|
|
float *v1, *v2, *v3;
|
|
|
|
for ( i = 0 ; i < ds->patchWidth - 2; i += 2 ) {
|
|
v1 = ds->verts[ i ].xyz;
|
|
v2 = ds->verts[ i + 1 ].xyz;
|
|
v3 = ds->verts[ i + 2 ].xyz;
|
|
|
|
// if v2 is the midpoint of v1 to v3, add an edge from v1 to v3
|
|
if ( ColinearEdge( v1, v2, v3 ) ) {
|
|
AddEdge( v1, v3, qfalse );
|
|
}
|
|
|
|
v1 = ds->verts[ ( ds->patchHeight - 1 ) * ds->patchWidth + i ].xyz;
|
|
v2 = ds->verts[ ( ds->patchHeight - 1 ) * ds->patchWidth + i + 1 ].xyz;
|
|
v3 = ds->verts[ ( ds->patchHeight - 1 ) * ds->patchWidth + i + 2 ].xyz;
|
|
|
|
// if v2 is on the v1 to v3 line, add an edge from v1 to v3
|
|
if ( ColinearEdge( v1, v2, v3 ) ) {
|
|
AddEdge( v1, v3, qfalse );
|
|
}
|
|
}
|
|
|
|
for ( i = 0 ; i < ds->patchHeight - 2 ; i += 2 ) {
|
|
v1 = ds->verts[ i * ds->patchWidth ].xyz;
|
|
v2 = ds->verts[ ( i + 1 ) * ds->patchWidth ].xyz;
|
|
v3 = ds->verts[ ( i + 2 ) * ds->patchWidth ].xyz;
|
|
|
|
// if v2 is the midpoint of v1 to v3, add an edge from v1 to v3
|
|
if ( ColinearEdge( v1, v2, v3 ) ) {
|
|
AddEdge( v1, v3, qfalse );
|
|
}
|
|
|
|
v1 = ds->verts[ ( ds->patchWidth - 1 ) + i * ds->patchWidth ].xyz;
|
|
v2 = ds->verts[ ( ds->patchWidth - 1 ) + ( i + 1 ) * ds->patchWidth ].xyz;
|
|
v3 = ds->verts[ ( ds->patchWidth - 1 ) + ( i + 2 ) * ds->patchWidth ].xyz;
|
|
|
|
// if v2 is the midpoint of v1 to v3, add an edge from v1 to v3
|
|
if ( ColinearEdge( v1, v2, v3 ) ) {
|
|
AddEdge( v1, v3, qfalse );
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
FixSurfaceJunctions
|
|
====================
|
|
*/
|
|
#define MAX_SURFACE_VERTS 256
|
|
void FixSurfaceJunctions( mapDrawSurface_t *ds ) {
|
|
int i, j, k;
|
|
edgeLine_t *e;
|
|
edgePoint_t *p;
|
|
int originalVerts;
|
|
int counts[MAX_SURFACE_VERTS];
|
|
int originals[MAX_SURFACE_VERTS];
|
|
int firstVert[MAX_SURFACE_VERTS];
|
|
bspDrawVert_t verts[MAX_SURFACE_VERTS], *v1, *v2;
|
|
int numVerts;
|
|
float start, end, frac, c;
|
|
vec3_t delta;
|
|
|
|
|
|
originalVerts = ds->numVerts;
|
|
|
|
numVerts = 0;
|
|
for ( i = 0 ; i < ds->numVerts ; i++ )
|
|
{
|
|
counts[i] = 0;
|
|
firstVert[i] = numVerts;
|
|
|
|
// copy first vert
|
|
if ( numVerts == MAX_SURFACE_VERTS ) {
|
|
Error( "MAX_SURFACE_VERTS" );
|
|
}
|
|
verts[numVerts] = ds->verts[i];
|
|
originals[numVerts] = i;
|
|
numVerts++;
|
|
|
|
// check to see if there are any t junctions before the next vert
|
|
v1 = &ds->verts[i];
|
|
v2 = &ds->verts[ ( i + 1 ) % ds->numVerts ];
|
|
|
|
j = (int)ds->verts[i].lightmap[ 0 ][ 0 ];
|
|
if ( j == -1 ) {
|
|
continue; // degenerate edge
|
|
}
|
|
e = &edgeLines[ j ];
|
|
|
|
VectorSubtract( v1->xyz, e->origin, delta );
|
|
start = DotProduct( delta, e->dir );
|
|
|
|
VectorSubtract( v2->xyz, e->origin, delta );
|
|
end = DotProduct( delta, e->dir );
|
|
|
|
|
|
if ( start < end ) {
|
|
p = e->chain.next;
|
|
}
|
|
else {
|
|
p = e->chain.prev;
|
|
}
|
|
|
|
for ( ; p != &e->chain ; ) {
|
|
if ( start < end ) {
|
|
if ( p->intercept > end - ON_EPSILON ) {
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
if ( p->intercept < end + ON_EPSILON ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (
|
|
( start < end && p->intercept > start + ON_EPSILON ) ||
|
|
( start > end && p->intercept < start - ON_EPSILON ) ) {
|
|
// insert this point
|
|
if ( numVerts == MAX_SURFACE_VERTS ) {
|
|
Error( "MAX_SURFACE_VERTS" );
|
|
}
|
|
|
|
/* take the exact intercept point */
|
|
VectorCopy( p->xyz, verts[ numVerts ].xyz );
|
|
|
|
/* interpolate the texture coordinates */
|
|
frac = ( p->intercept - start ) / ( end - start );
|
|
for ( j = 0 ; j < 2 ; j++ ) {
|
|
verts[ numVerts ].st[j] = v1->st[j] +
|
|
frac * ( v2->st[j] - v1->st[j] );
|
|
}
|
|
|
|
/* copy the normal (FIXME: what about nonplanar surfaces? */
|
|
VectorCopy( v1->normal, verts[ numVerts ].normal );
|
|
|
|
/* ydnar: interpolate the color */
|
|
for ( k = 0; k < MAX_LIGHTMAPS; k++ )
|
|
{
|
|
for ( j = 0; j < 4; j++ )
|
|
{
|
|
c = (float) v1->color[ k ][ j ] + frac * ( (float) v2->color[ k ][ j ] - (float) v1->color[ k ][ j ] );
|
|
verts[ numVerts ].color[ k ][ j ] = (byte) ( c < 255.0f ? c : 255 );
|
|
}
|
|
}
|
|
|
|
/* next... */
|
|
originals[ numVerts ] = i;
|
|
numVerts++;
|
|
counts[ i ]++;
|
|
}
|
|
|
|
if ( start < end ) {
|
|
p = p->next;
|
|
}
|
|
else {
|
|
p = p->prev;
|
|
}
|
|
}
|
|
}
|
|
|
|
c_addedVerts += numVerts - ds->numVerts;
|
|
c_totalVerts += numVerts;
|
|
|
|
|
|
// FIXME: check to see if the entire surface degenerated
|
|
// after snapping
|
|
|
|
// rotate the points so that the initial vertex is between
|
|
// two non-subdivided edges
|
|
for ( i = 0 ; i < numVerts ; i++ ) {
|
|
if ( originals[ ( i + 1 ) % numVerts ] == originals[ i ] ) {
|
|
continue;
|
|
}
|
|
j = ( i + numVerts - 1 ) % numVerts;
|
|
k = ( i + numVerts - 2 ) % numVerts;
|
|
if ( originals[ j ] == originals[ k ] ) {
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if ( i == 0 ) {
|
|
// fine the way it is
|
|
c_natural++;
|
|
|
|
ds->numVerts = numVerts;
|
|
ds->verts = safe_malloc( numVerts * sizeof( *ds->verts ) );
|
|
memcpy( ds->verts, verts, numVerts * sizeof( *ds->verts ) );
|
|
|
|
return;
|
|
}
|
|
if ( i == numVerts ) {
|
|
// create a vertex in the middle to start the fan
|
|
c_cant++;
|
|
|
|
/*
|
|
memset ( &verts[numVerts], 0, sizeof( verts[numVerts] ) );
|
|
for ( i = 0 ; i < numVerts ; i++ ) {
|
|
for ( j = 0 ; j < 10 ; j++ ) {
|
|
verts[numVerts].xyz[j] += verts[i].xyz[j];
|
|
}
|
|
}
|
|
for ( j = 0 ; j < 10 ; j++ ) {
|
|
verts[numVerts].xyz[j] /= numVerts;
|
|
}
|
|
|
|
i = numVerts;
|
|
numVerts++;
|
|
*/
|
|
}
|
|
else {
|
|
// just rotate the vertexes
|
|
c_rotate++;
|
|
|
|
}
|
|
|
|
ds->numVerts = numVerts;
|
|
ds->verts = safe_malloc( numVerts * sizeof( *ds->verts ) );
|
|
|
|
for ( j = 0 ; j < ds->numVerts ; j++ ) {
|
|
ds->verts[j] = verts[ ( j + i ) % ds->numVerts ];
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
FixBrokenSurface() - ydnar
|
|
removes nearly coincident verts from a planar winding surface
|
|
returns qfalse if the surface is broken
|
|
*/
|
|
|
|
extern void SnapWeldVector( vec3_t a, vec3_t b, vec3_t out );
|
|
|
|
#define DEGENERATE_EPSILON 0.1
|
|
|
|
int c_broken = 0;
|
|
|
|
qboolean FixBrokenSurface( mapDrawSurface_t *ds ){
|
|
qboolean valid = qtrue;
|
|
bspDrawVert_t *dv1, *dv2, avg;
|
|
int i, j, k;
|
|
float dist;
|
|
|
|
|
|
/* dummy check */
|
|
if ( ds == NULL ) {
|
|
return qfalse;
|
|
}
|
|
if ( ds->type != SURFACE_FACE ) {
|
|
return qfalse;
|
|
}
|
|
|
|
/* check all verts */
|
|
for ( i = 0; i < ds->numVerts; i++ )
|
|
{
|
|
/* don't remove points if winding is a triangle */
|
|
if ( ds->numVerts == 3 ) {
|
|
return valid;
|
|
}
|
|
|
|
/* get verts */
|
|
dv1 = &ds->verts[ i ];
|
|
dv2 = &ds->verts[ ( i + 1 ) % ds->numVerts ];
|
|
|
|
/* degenerate edge? */
|
|
VectorSubtract( dv1->xyz, dv2->xyz, avg.xyz );
|
|
dist = VectorLength( avg.xyz );
|
|
if ( dist < DEGENERATE_EPSILON ) {
|
|
valid = qfalse;
|
|
Sys_FPrintf( SYS_VRB, "WARNING: Degenerate T-junction edge found, fixing...\n" );
|
|
|
|
/* create an average drawvert */
|
|
/* ydnar 2002-01-26: added nearest-integer welding preference */
|
|
SnapWeldVector( dv1->xyz, dv2->xyz, avg.xyz );
|
|
VectorAdd( dv1->normal, dv2->normal, avg.normal );
|
|
VectorNormalize( avg.normal, avg.normal );
|
|
avg.st[ 0 ] = ( dv1->st[ 0 ] + dv2->st[ 0 ] ) * 0.5f;
|
|
avg.st[ 1 ] = ( dv1->st[ 1 ] + dv2->st[ 1 ] ) * 0.5f;
|
|
|
|
/* lightmap st/colors */
|
|
for ( k = 0; k < MAX_LIGHTMAPS; k++ )
|
|
{
|
|
avg.lightmap[ k ][ 0 ] = ( dv1->lightmap[ k ][ 0 ] + dv2->lightmap[ k ][ 0 ] ) * 0.5f;
|
|
avg.lightmap[ k ][ 1 ] = ( dv1->lightmap[ k ][ 1 ] + dv2->lightmap[ k ][ 1 ] ) * 0.5f;
|
|
for ( j = 0; j < 4; j++ )
|
|
avg.color[ k ][ j ] = (int) ( dv1->color[ k ][ j ] + dv2->color[ k ][ j ] ) >> 1;
|
|
}
|
|
|
|
/* ydnar: der... */
|
|
memcpy( dv1, &avg, sizeof( avg ) );
|
|
|
|
/* move the remaining verts */
|
|
for ( k = i + 2; k < ds->numVerts; k++ )
|
|
{
|
|
/* get verts */
|
|
dv1 = &ds->verts[ k ];
|
|
dv2 = &ds->verts[ k - 1 ];
|
|
|
|
/* copy */
|
|
memcpy( dv2, dv1, sizeof( bspDrawVert_t ) );
|
|
}
|
|
ds->numVerts--;
|
|
}
|
|
}
|
|
|
|
/* one last check and return */
|
|
if ( ds->numVerts < 3 ) {
|
|
valid = qfalse;
|
|
}
|
|
return valid;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
================
|
|
EdgeCompare
|
|
================
|
|
*/
|
|
int EdgeCompare( const void *elem1, const void *elem2 ) {
|
|
float d1, d2;
|
|
|
|
d1 = ( (originalEdge_t *)elem1 )->length;
|
|
d2 = ( (originalEdge_t *)elem2 )->length;
|
|
|
|
if ( d1 < d2 ) {
|
|
return -1;
|
|
}
|
|
if ( d2 > d1 ) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
FixTJunctions
|
|
call after the surface list has been pruned
|
|
*/
|
|
|
|
void FixTJunctions( entity_t *ent ){
|
|
int i;
|
|
mapDrawSurface_t *ds;
|
|
shaderInfo_t *si;
|
|
int axialEdgeLines;
|
|
originalEdge_t *e;
|
|
|
|
|
|
/* meta mode has its own t-junction code (currently not as good as this code) */
|
|
//% if( meta )
|
|
//% return;
|
|
|
|
/* note it */
|
|
Sys_FPrintf( SYS_VRB, "--- FixTJunctions ---\n" );
|
|
numEdgeLines = 0;
|
|
numOriginalEdges = 0;
|
|
|
|
// add all the edges
|
|
// this actually creates axial edges, but it
|
|
// only creates originalEdge_t structures
|
|
// for non-axial edges
|
|
for ( i = ent->firstDrawSurf ; i < numMapDrawSurfs ; i++ )
|
|
{
|
|
/* get surface and early out if possible */
|
|
ds = &mapDrawSurfs[ i ];
|
|
si = ds->shaderInfo;
|
|
if ( ( si->compileFlags & C_NODRAW ) || si->autosprite || si->notjunc || ds->numVerts == 0 ) {
|
|
continue;
|
|
}
|
|
|
|
/* ydnar: gs mods: handle the various types of surfaces */
|
|
switch ( ds->type )
|
|
{
|
|
/* handle brush faces */
|
|
case SURFACE_FACE:
|
|
AddSurfaceEdges( ds );
|
|
break;
|
|
|
|
/* handle patches */
|
|
case SURFACE_PATCH:
|
|
AddPatchEdges( ds );
|
|
break;
|
|
|
|
/* fixme: make triangle surfaces t-junction */
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
axialEdgeLines = numEdgeLines;
|
|
|
|
// sort the non-axial edges by length
|
|
qsort( originalEdges, numOriginalEdges, sizeof( originalEdges[0] ), EdgeCompare );
|
|
|
|
// add the non-axial edges, longest first
|
|
// this gives the most accurate edge description
|
|
for ( i = 0 ; i < numOriginalEdges ; i++ ) {
|
|
e = &originalEdges[i];
|
|
e->dv[ 0 ]->lightmap[ 0 ][ 0 ] = AddEdge( e->dv[ 0 ]->xyz, e->dv[ 1 ]->xyz, qtrue );
|
|
}
|
|
|
|
Sys_FPrintf( SYS_VRB, "%9d axial edge lines\n", axialEdgeLines );
|
|
Sys_FPrintf( SYS_VRB, "%9d non-axial edge lines\n", numEdgeLines - axialEdgeLines );
|
|
Sys_FPrintf( SYS_VRB, "%9d degenerate edges\n", c_degenerateEdges );
|
|
|
|
// insert any needed vertexes
|
|
for ( i = ent->firstDrawSurf; i < numMapDrawSurfs ; i++ )
|
|
{
|
|
/* get surface and early out if possible */
|
|
ds = &mapDrawSurfs[ i ];
|
|
si = ds->shaderInfo;
|
|
if ( ( si->compileFlags & C_NODRAW ) || si->autosprite || si->notjunc || ds->numVerts == 0 || ds->type != SURFACE_FACE ) {
|
|
continue;
|
|
}
|
|
|
|
/* ydnar: gs mods: handle the various types of surfaces */
|
|
switch ( ds->type )
|
|
{
|
|
/* handle brush faces */
|
|
case SURFACE_FACE:
|
|
FixSurfaceJunctions( ds );
|
|
if ( FixBrokenSurface( ds ) == qfalse ) {
|
|
c_broken++;
|
|
ClearSurface( ds );
|
|
}
|
|
break;
|
|
|
|
/* fixme: t-junction triangle models and patches */
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* emit some statistics */
|
|
Sys_FPrintf( SYS_VRB, "%9d verts added for T-junctions\n", c_addedVerts );
|
|
Sys_FPrintf( SYS_VRB, "%9d total verts\n", c_totalVerts );
|
|
Sys_FPrintf( SYS_VRB, "%9d naturally ordered\n", c_natural );
|
|
Sys_FPrintf( SYS_VRB, "%9d rotated orders\n", c_rotate );
|
|
Sys_FPrintf( SYS_VRB, "%9d can't order\n", c_cant );
|
|
Sys_FPrintf( SYS_VRB, "%9d broken (degenerate) surfaces removed\n", c_broken );
|
|
}
|