mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-01 16:12:18 +00:00
456 lines
11 KiB
C++
456 lines
11 KiB
C++
/*
|
|
GenSurf plugin for GtkRadiant
|
|
Copyright (C) 2001 David Hyde, Loki software and qeradiant.com
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with this library; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
#include <math.h>
|
|
#include "gensurf.h"
|
|
|
|
#define MAX_FACES 128 // Maximum number of faces on a brush
|
|
#define MAX_POINTS_ON_WINDING 64
|
|
#define SIDE_FRONT 0
|
|
#define SIDE_ON 2
|
|
#define SIDE_BACK 1
|
|
#define SIDE_CROSS -2
|
|
|
|
vec3 gensurf_vec3_origin;
|
|
|
|
void PlaneFromPoints( float *p0, float *p1, float *p2, PLANE *plane ){
|
|
vec3 t1, t2;
|
|
vec length;
|
|
|
|
VectorSubtract( p0, p1, t1 );
|
|
VectorSubtract( p2, p1, t2 );
|
|
plane->normal[0] = t1[1] * t2[2] - t1[2] * t2[1];
|
|
plane->normal[1] = t1[2] * t2[0] - t1[0] * t2[2];
|
|
plane->normal[2] = t1[0] * t2[1] - t1[1] * t2[0];
|
|
|
|
length = (vec)( sqrt( plane->normal[0] * plane->normal[0] +
|
|
plane->normal[1] * plane->normal[1] +
|
|
plane->normal[2] * plane->normal[2] ) );
|
|
if ( length == 0 ) {
|
|
VectorClear( plane->normal );
|
|
}
|
|
else
|
|
{
|
|
plane->normal[0] /= length;
|
|
plane->normal[1] /= length;
|
|
plane->normal[2] /= length;
|
|
}
|
|
plane->dist = DotProduct( p0, plane->normal );
|
|
}
|
|
|
|
void VectorMA( vec3 va, vec scale, vec3 vb, vec3 vc ){
|
|
vc[0] = va[0] + scale * vb[0];
|
|
vc[1] = va[1] + scale * vb[1];
|
|
vc[2] = va[2] + scale * vb[2];
|
|
}
|
|
|
|
void CrossProduct( vec3 v1, vec3 v2, vec3 cross ){
|
|
cross[0] = v1[1] * v2[2] - v1[2] * v2[1];
|
|
cross[1] = v1[2] * v2[0] - v1[0] * v2[2];
|
|
cross[2] = v1[0] * v2[1] - v1[1] * v2[0];
|
|
}
|
|
|
|
/*
|
|
=============
|
|
AllocWinding
|
|
=============
|
|
*/
|
|
MY_WINDING *AllocWinding( int points ){
|
|
MY_WINDING *w;
|
|
int s;
|
|
|
|
s = sizeof( vec ) * 3 * points + sizeof( int );
|
|
w = (MY_WINDING*)malloc( s );
|
|
memset( w, 0, s );
|
|
return w;
|
|
}
|
|
|
|
vec VectorNormalize( vec3 in, vec3 out ){
|
|
vec length, ilength;
|
|
|
|
length = (vec)( sqrt( in[0] * in[0] + in[1] * in[1] + in[2] * in[2] ) );
|
|
if ( length == 0 ) {
|
|
VectorClear( out );
|
|
return 0;
|
|
}
|
|
|
|
ilength = (vec)1.0 / length;
|
|
out[0] = in[0] * ilength;
|
|
out[1] = in[1] * ilength;
|
|
out[2] = in[2] * ilength;
|
|
|
|
return length;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
BaseWindingForPlane
|
|
=================
|
|
*/
|
|
MY_WINDING *BaseWindingForPlane( vec3 normal, vec dist ){
|
|
int i, x;
|
|
vec max, v;
|
|
vec3 org, vright, vup;
|
|
MY_WINDING *w;
|
|
|
|
// find the major axis
|
|
|
|
max = -BOGUS_RANGE;
|
|
x = -1;
|
|
for ( i = 0 ; i < 3; i++ )
|
|
{
|
|
v = (vec)( fabs( normal[i] ) );
|
|
if ( v > max ) {
|
|
x = i;
|
|
max = v;
|
|
}
|
|
}
|
|
if ( x == -1 ) {
|
|
x = 2;
|
|
}
|
|
|
|
VectorCopy( gensurf_vec3_origin,vup );
|
|
switch ( x )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
vup[2] = 1;
|
|
break;
|
|
case 2:
|
|
vup[0] = 1;
|
|
break;
|
|
}
|
|
|
|
v = DotProduct( vup, normal );
|
|
VectorMA( vup, -v, normal, vup );
|
|
VectorNormalize( vup, vup );
|
|
|
|
VectorScale( normal, dist, org );
|
|
|
|
CrossProduct( vup, normal, vright );
|
|
|
|
VectorScale( vup, 65536, vup );
|
|
VectorScale( vright, 65536, vright );
|
|
|
|
// project a really big axis aligned box onto the plane
|
|
w = AllocWinding( 4 );
|
|
|
|
VectorSubtract( org, vright, w->p[0] );
|
|
VectorAdd( w->p[0], vup, w->p[0] );
|
|
|
|
VectorAdd( org, vright, w->p[1] );
|
|
VectorAdd( w->p[1], vup, w->p[1] );
|
|
|
|
VectorAdd( org, vright, w->p[2] );
|
|
VectorSubtract( w->p[2], vup, w->p[2] );
|
|
|
|
VectorSubtract( org, vright, w->p[3] );
|
|
VectorSubtract( w->p[3], vup, w->p[3] );
|
|
|
|
w->numpoints = 4;
|
|
|
|
return w;
|
|
}
|
|
|
|
void FreeWinding( MY_WINDING *w ){
|
|
if ( *(unsigned *)w == 0xdeaddead ) {
|
|
// Error ("FreeWinding: freed a freed winding");
|
|
return;
|
|
}
|
|
*(unsigned *)w = 0xdeaddead;
|
|
|
|
free( w );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
ChopWindingInPlace
|
|
=============
|
|
*/
|
|
void ChopWindingInPlace( MY_WINDING **inout, vec3 normal, vec dist, vec epsilon ){
|
|
MY_WINDING *in;
|
|
vec dists[MAX_POINTS_ON_WINDING + 4];
|
|
int sides[MAX_POINTS_ON_WINDING + 4];
|
|
int counts[3];
|
|
static vec dot; // VC 4.2 optimizer bug if not static
|
|
int i, j;
|
|
vec *p1, *p2;
|
|
vec3 mid;
|
|
MY_WINDING *f;
|
|
int maxpts;
|
|
|
|
in = *inout;
|
|
counts[0] = counts[1] = counts[2] = 0;
|
|
|
|
// determine sides for each point
|
|
for ( i = 0 ; i < in->numpoints ; i++ )
|
|
{
|
|
dot = DotProduct( in->p[i], normal );
|
|
dot -= dist;
|
|
dists[i] = dot;
|
|
if ( dot > epsilon ) {
|
|
sides[i] = SIDE_FRONT;
|
|
}
|
|
else if ( dot < -epsilon ) {
|
|
sides[i] = SIDE_BACK;
|
|
}
|
|
else
|
|
{
|
|
sides[i] = SIDE_ON;
|
|
}
|
|
counts[sides[i]]++;
|
|
}
|
|
sides[i] = sides[0];
|
|
dists[i] = dists[0];
|
|
|
|
if ( !counts[0] ) {
|
|
FreeWinding( in );
|
|
*inout = NULL;
|
|
return;
|
|
}
|
|
if ( !counts[1] ) {
|
|
return; // inout stays the same
|
|
|
|
}
|
|
maxpts = in->numpoints + 4; // cant use counts[0]+2 because
|
|
// of fp grouping errors
|
|
|
|
f = AllocWinding( maxpts );
|
|
|
|
for ( i = 0 ; i < in->numpoints ; i++ )
|
|
{
|
|
p1 = in->p[i];
|
|
|
|
if ( sides[i] == SIDE_ON ) {
|
|
VectorCopy( p1, f->p[f->numpoints] );
|
|
f->numpoints++;
|
|
continue;
|
|
}
|
|
|
|
if ( sides[i] == SIDE_FRONT ) {
|
|
VectorCopy( p1, f->p[f->numpoints] );
|
|
f->numpoints++;
|
|
}
|
|
|
|
if ( sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i] ) {
|
|
continue;
|
|
}
|
|
|
|
// generate a split point
|
|
p2 = in->p[( i + 1 ) % in->numpoints];
|
|
|
|
dot = dists[i] / ( dists[i] - dists[i + 1] );
|
|
for ( j = 0 ; j < 3 ; j++ )
|
|
{ // avoid round off error when possible
|
|
if ( normal[j] == 1 ) {
|
|
mid[j] = dist;
|
|
}
|
|
else if ( normal[j] == -1 ) {
|
|
mid[j] = -dist;
|
|
}
|
|
else{
|
|
mid[j] = p1[j] + dot * ( p2[j] - p1[j] );
|
|
}
|
|
}
|
|
|
|
VectorCopy( mid, f->p[f->numpoints] );
|
|
f->numpoints++;
|
|
}
|
|
|
|
// if (f->numpoints > maxpts)
|
|
// Error ("ClipWinding: points exceeded estimate");
|
|
// if (f->numpoints > MAX_POINTS_ON_WINDING)
|
|
// Error ("ClipWinding: MAX_POINTS_ON_WINDING");
|
|
|
|
FreeWinding( in );
|
|
*inout = f;
|
|
}
|
|
|
|
void UseFaceBounds(){
|
|
LPVOID vp;
|
|
float Dot, BestDot;
|
|
float planepts[3][3];
|
|
int BestFace;
|
|
int i, j;
|
|
int NumFaces;
|
|
vec3 SurfNormal;
|
|
vec3 vmin,vmax;
|
|
_QERFaceData *QERFaceData;
|
|
PLANE plane[MAX_FACES * 2];
|
|
PLANE pface;
|
|
MY_WINDING *w;
|
|
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XY1:
|
|
SurfNormal[0] = 0.0;
|
|
SurfNormal[1] = 0.0;
|
|
SurfNormal[2] = -1.0;
|
|
break;
|
|
case PLANE_XZ0:
|
|
SurfNormal[0] = 0.0;
|
|
SurfNormal[1] = 1.0;
|
|
SurfNormal[2] = 0.0;
|
|
break;
|
|
case PLANE_XZ1:
|
|
SurfNormal[0] = 0.0;
|
|
SurfNormal[1] = -1.0;
|
|
SurfNormal[2] = 0.0;
|
|
break;
|
|
case PLANE_YZ0:
|
|
SurfNormal[0] = 1.0;
|
|
SurfNormal[1] = 0.0;
|
|
SurfNormal[2] = 0.0;
|
|
break;
|
|
case PLANE_YZ1:
|
|
SurfNormal[0] = -1.0;
|
|
SurfNormal[1] = 0.0;
|
|
SurfNormal[2] = 0.0;
|
|
break;
|
|
default:
|
|
SurfNormal[0] = 0.0;
|
|
SurfNormal[1] = 0.0;
|
|
SurfNormal[2] = 1.0;
|
|
}
|
|
|
|
i = g_FuncTable.m_pfnAllocateSelectedBrushHandles();
|
|
vp = g_FuncTable.m_pfnGetSelectedBrushHandle( 0 );
|
|
NumFaces = g_FuncTable.m_pfnGetFaceCount( vp );
|
|
|
|
BestFace = -1;
|
|
BestDot = 0.0;
|
|
|
|
for ( i = 0; i < NumFaces; i++ )
|
|
{
|
|
QERFaceData = g_FuncTable.m_pfnGetFaceData( vp,i );
|
|
planepts[0][0] = QERFaceData->m_v1[0];
|
|
planepts[0][1] = QERFaceData->m_v1[1];
|
|
planepts[0][2] = QERFaceData->m_v1[2];
|
|
planepts[1][0] = QERFaceData->m_v2[0];
|
|
planepts[1][1] = QERFaceData->m_v2[1];
|
|
planepts[1][2] = QERFaceData->m_v2[2];
|
|
planepts[2][0] = QERFaceData->m_v3[0];
|
|
planepts[2][1] = QERFaceData->m_v3[1];
|
|
planepts[2][2] = QERFaceData->m_v3[2];
|
|
|
|
PlaneFromPoints( planepts[0], planepts[1], planepts[2], &plane[2 * i] );
|
|
VectorSubtract( gensurf_vec3_origin, plane[2 * i].normal, plane[2 * i + 1].normal );
|
|
plane[2 * i + 1].dist = -plane[2 * i].dist;
|
|
|
|
Dot = DotProduct( plane[2 * i].normal,SurfNormal );
|
|
if ( Dot > BestDot ) {
|
|
BestDot = Dot;
|
|
BestFace = i;
|
|
if ( strlen( QERFaceData->m_TextureName ) ) {
|
|
strcpy( Texture[Game][0],QERFaceData->m_TextureName );
|
|
}
|
|
}
|
|
}
|
|
for ( i = 0; i < NumFaces; i++ )
|
|
{
|
|
if ( i == BestFace ) {
|
|
continue;
|
|
}
|
|
QERFaceData = g_FuncTable.m_pfnGetFaceData( vp,i );
|
|
if ( strlen( QERFaceData->m_TextureName ) ) {
|
|
if ( strcmp( Texture[Game][0],QERFaceData->m_TextureName ) ) {
|
|
strcpy( Texture[Game][1],QERFaceData->m_TextureName );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
g_FuncTable.m_pfnReleaseSelectedBrushHandles();
|
|
|
|
w = BaseWindingForPlane( plane[BestFace * 2].normal, plane[BestFace * 2].dist );
|
|
|
|
for ( i = 0 ; i < NumFaces && w; i++ )
|
|
{
|
|
if ( BestFace == i ) {
|
|
continue;
|
|
}
|
|
ChopWindingInPlace( &w, plane[i * 2 + 1].normal, plane[i * 2 + 1].dist, 0 );
|
|
}
|
|
if ( !w ) {
|
|
return;
|
|
}
|
|
|
|
// Get bounding box for this face
|
|
vmin[0] = vmax[0] = w->p[0][0];
|
|
vmin[1] = vmax[1] = w->p[0][1];
|
|
vmin[2] = vmax[2] = w->p[0][2];
|
|
for ( j = 1; j < w->numpoints; j++ )
|
|
{
|
|
vmin[0] = min( vmin[0],w->p[j][0] );
|
|
vmin[1] = min( vmin[1],w->p[j][1] );
|
|
vmin[2] = min( vmin[2],w->p[j][2] );
|
|
vmax[0] = max( vmax[0],w->p[j][0] );
|
|
vmax[1] = max( vmax[1],w->p[j][1] );
|
|
vmax[2] = max( vmax[2],w->p[j][2] );
|
|
}
|
|
|
|
FreeWinding( w );
|
|
|
|
VectorCopy( plane[BestFace * 2].normal,pface.normal );
|
|
pface.dist = plane[BestFace * 2].dist;
|
|
switch ( Plane )
|
|
{
|
|
case PLANE_XZ0:
|
|
case PLANE_XZ1:
|
|
if ( pface.normal[1] == 0. ) {
|
|
return;
|
|
}
|
|
Hll = vmin[0];
|
|
Hur = vmax[0];
|
|
Vll = vmin[2];
|
|
Vur = vmax[2];
|
|
Z00 = ( pface.dist - pface.normal[0] * Hll - pface.normal[2] * Vll ) / pface.normal[1];
|
|
Z01 = ( pface.dist - pface.normal[0] * Hll - pface.normal[2] * Vur ) / pface.normal[1];
|
|
Z10 = ( pface.dist - pface.normal[0] * Hur - pface.normal[2] * Vll ) / pface.normal[1];
|
|
Z11 = ( pface.dist - pface.normal[0] * Hur - pface.normal[2] * Vur ) / pface.normal[1];
|
|
break;
|
|
case PLANE_YZ0:
|
|
case PLANE_YZ1:
|
|
if ( pface.normal[0] == 0. ) {
|
|
return;
|
|
}
|
|
Hll = vmin[1];
|
|
Hur = vmax[1];
|
|
Vll = vmin[2];
|
|
Vur = vmax[2];
|
|
Z00 = ( pface.dist - pface.normal[1] * Hll - pface.normal[2] * Vll ) / pface.normal[0];
|
|
Z01 = ( pface.dist - pface.normal[1] * Hll - pface.normal[2] * Vur ) / pface.normal[0];
|
|
Z10 = ( pface.dist - pface.normal[1] * Hur - pface.normal[2] * Vll ) / pface.normal[0];
|
|
Z11 = ( pface.dist - pface.normal[1] * Hur - pface.normal[2] * Vur ) / pface.normal[0];
|
|
break;
|
|
default:
|
|
if ( pface.normal[2] == 0. ) {
|
|
return;
|
|
}
|
|
Hll = vmin[0];
|
|
Hur = vmax[0];
|
|
Vll = vmin[1];
|
|
Vur = vmax[1];
|
|
Z00 = ( pface.dist - pface.normal[0] * Hll - pface.normal[1] * Vll ) / pface.normal[2];
|
|
Z01 = ( pface.dist - pface.normal[0] * Hll - pface.normal[1] * Vur ) / pface.normal[2];
|
|
Z10 = ( pface.dist - pface.normal[0] * Hur - pface.normal[1] * Vll ) / pface.normal[2];
|
|
Z11 = ( pface.dist - pface.normal[0] * Hur - pface.normal[1] * Vur ) / pface.normal[2];
|
|
}
|
|
}
|