mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-11 13:00:52 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
387 lines
13 KiB
XML
387 lines
13 KiB
XML
<?xml version="1.0"?>
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<component subdirectory="etmain">
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<file name="common.pk3"/>
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<file name="lights.pk3"/>
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<file name="astro-skies.pk3"/>
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<file name="mapmedia.pk3"/>
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<file name="goldrush.pcx"/>
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<dir name="scripts">
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<file name="xlab_wall.shader"/>
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<file name="_unsorted.shader"/>
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<file name="alpha.shader"/>
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<file name="alpha_sd.shader"/>
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<file name="assault.shader"/>
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<file name="assault_rock.shader"/>
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<file name="awf_props.shader"/>
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<file name="battery.shader"/>
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<file name="battery_wall.shader"/>
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<file name="bbmodels_mapobjects.shader"/>
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<file name="blimp.shader"/>
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<file name="bunker_sd.shader"/>
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<file name="castle_door.shader"/>
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<file name="castle_floor.shader"/>
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<file name="castle_window.shader"/>
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<file name="castle_wood.shader"/>
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<file name="chat.shader"/>
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<file name="chat_window.shader"/>
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<file name="chat_wood.shader"/>
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<file name="chateau.shader"/>
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<file name="common.shader"/>
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<file name="decals.shader"/>
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<file name="doors.shader"/>
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<file name="eerie.shader"/>
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<file name="egypt_door_sd.shader"/>
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<file name="egypt_floor_sd.shader"/>
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<file name="egypt_props_sd.shader"/>
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<file name="egypt_rock_sd.shader"/>
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<file name="egypt_trim_sd.shader"/>
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<file name="egypt_walls_sd.shader"/>
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<file name="egypt_windows_sd.shader"/>
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<file name="egypt_wood_sd.shader"/>
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<file name="factory_sd.shader"/>
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<file name="fueldump.shader"/>
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<file name="gfx_2d.shader"/>
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<file name="gfx_clipboard.shader"/>
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<file name="gfx_damage.shader"/>
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<file name="gfx_hud.shader"/>
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<file name="gfx_limbo.shader"/>
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<file name="gfx_misc.shader"/>
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<file name="goldrush.shader"/>
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<file name="icons.shader"/>
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<file name="levelshots.shader"/>
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<file name="lights.shader"/>
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<file name="liquids.shader"/>
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<file name="liquids_sd.shader"/>
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<file name="mapfx.shader"/>
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<file name="metal_misc.shader"/>
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<file name="metals_sd.shader"/>
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<file name="miltary_door.shader"/>
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<file name="miltary_trim.shader"/>
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<file name="miltary_wall.shader"/>
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<file name="models_ammo.shader"/>
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<file name="models_foliage.shader"/>
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<file name="models_furniture.shader"/>
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<file name="models_mapobjects.shader"/>
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<file name="models_multiplayer.shader"/>
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<file name="models_players.shader"/>
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<file name="models_shards.shader"/>
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<file name="models_weapons2.shader"/>
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<file name="mp_goldrush.shader"/>
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<file name="mp_guns.shader"/>
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<file name="mp_railgun.shader"/>
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<file name="mp_rocket.shader"/>
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<file name="mp_seawall.shader"/>
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<file name="mp_siwa.shader"/>
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<file name="mp_wurzburg.shader"/>
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<file name="props.shader"/>
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<file name="props_sd.shader"/>
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<file name="radar.shader"/>
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<file name="railgun_props.shader"/>
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<file name="railway_sd.shader"/>
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<file name="rock.shader"/>
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<file name="rubble.shader"/>
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<file name="seawall_wall.shader"/>
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<file name="sfx.shader"/>
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<file name="shadows.shader"/>
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<file name="siwa_fx_sd.shader"/>
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<file name="siwa_props_sd.shader"/>
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<file name="siwa_skyboxes_sd.shader"/>
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<file name="skies.shader"/>
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<file name="skies_sd.shader"/>
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<file name="snow.shader"/>
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<file name="snow_sd.shader"/>
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<file name="sprites.shader"/>
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<file name="stone.shader"/>
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<file name="swf.shader"/>
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<file name="temperate_sd.shader"/>
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<file name="terrain.shader"/>
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<file name="textures.shader"/>
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<file name="tobruk_wall_sd.shader"/>
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<file name="tobruk_windows_sd.shader"/>
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<file name="town_props.shader"/>
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<file name="town_roof.shader"/>
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<file name="town_wall.shader"/>
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<file name="town_window.shader"/>
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<file name="town_wood.shader"/>
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<file name="tree.shader"/>
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<file name="ui_assets2.shader"/>
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<file name="ui_assets.shader"/>
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<file name="villa_sd.shader"/>
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<file name="village.shader"/>
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<file name="wood.shader"/>
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<file name="xlab_door.shader"/>
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<file name="xlab_props.shader"/>
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</dir>
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<dir name="models">
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<dir name="mapobjects">
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<dir name="archeology">
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<file name="vessel.md3"/>
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<file name="obelisk.md3"/>
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<file name="pitcher.md3"/>
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<file name="vase1.md3"/>
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<file name="vase2.md3"/>
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<file name="vase3.md3"/>
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<file name="vase4.md3"/>
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<file name="vase5.md3"/>
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</dir>
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<dir name="battery_rocks">
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<file name="rocks3.ase"/>
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<file name="rocks1.ase"/>
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<file name="rocks2.ase"/>
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</dir>
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<dir name="blitz_sd">
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<file name="blitzwheelsf_s_mm.md3"/>
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<file name="blitz_sd_interior.tga"/>
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<file name="blitz_sd_s.tga"/>
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<file name="blitzbody2_s.md3"/>
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<file name="blitzbody2_s.tag"/>
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<file name="blitzbody3_mm.md3"/>
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<file name="blitzbody3_s.md3"/>
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<file name="blitzbody3_s_mm.md3"/>
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<file name="blitzwheelsb_mm.md3"/>
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<file name="blitzwheelsb_s.md3"/>
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<file name="blitzwheelsb_s_mm.md3"/>
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<file name="blitzwheelsf_mm.md3"/>
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<file name="blitzwheelsf_s.md3"/>
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</dir>
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<dir name="book">
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<file name="book.md3"/>
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</dir>
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<dir name="chandelier">
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<file name="chandlier_new.md3"/>
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<file name="chandelier.md3"/>
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<file name="chandelier_lt.md3"/>
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<file name="chandelier_lt_sm.md3"/>
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</dir>
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<dir name="coat">
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<file name="coat.md3"/>
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</dir>
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<dir name="dinghy_sd">
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<file name="dinghy.md3"/>
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</dir>
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<dir name="flag">
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<file name="flag_axis.md3"/>
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<file name="flag_allied.md3"/>
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</dir>
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<dir name="furniture">
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<file name="type.mdc"/>
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<file name="bunks.md3"/>
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<file name="chat_armchair.md3"/>
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<file name="clubchair.md3"/>
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<file name="faucet.md3"/>
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<file name="furnace1.md3"/>
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<file name="type.md3"/>
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</dir>
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<dir name="light">
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<file name="sd_sconce3.md3"/>
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<file name="cagelight.md3"/>
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<file name="cagelighta5k.md3"/>
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<file name="cagelighta9k.md3"/>
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<file name="cagelighta.md3"/>
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<file name="cagelightr.md3"/>
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<file name="lantern.md3"/>
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<file name="p_nolight.md3"/>
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<file name="pendant10k.md3"/>
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<file name="sd_chad2.md3"/>
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<file name="bel_lamp_top40.md3"/>
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</dir>
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<dir name="logs_sd">
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<file name="stump05s.md3"/>
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<file name="log1.md3"/>
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<file name="log2.2.md3"/>
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<file name="log2.md3"/>
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<file name="log2.tga"/>
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<file name="log3.md3"/>
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<file name="stump02.md3"/>
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<file name="stump02s.md3"/>
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<file name="stump03.md3"/>
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<file name="stump03s.md3"/>
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<file name="stump04.md3"/>
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<file name="stump04s.md3"/>
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</dir>
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<dir name="miltary_trim">
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<file name="sandbag1s.md3"/>
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<file name="dragon_teeth.md3"/>
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</dir>
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<dir name="xlab">
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<file name="cart.md3"/>
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</dir>
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<dir name="trees_sd">
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<file name="tree_e.md3"/>
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<file name="brokentree_b.md3"/>
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<file name="brokentree_t.md3"/>
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<file name="damptrunk01.tga"/>
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<file name="tree_a.md3"/>
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<file name="tree_b.md3"/>
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<file name="tree_c.md3"/>
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<file name="tree_d.md3"/>
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</dir>
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<dir name="tree_temperate_sd">
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<file name="trunk_cut.tga"/>
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<file name="bush_temperate1.md3"/>
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<file name="bush_temperate2.md3"/>
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<file name="bush_temperate3.md3"/>
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<file name="bush_temperate4.md3"/>
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<file name="cuttrunk.md3"/>
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<file name="floor_leaf1.md3"/>
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<file name="floor_leaf1.tga"/>
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<file name="highfoliage1.md3"/>
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<file name="highfoliage2.md3"/>
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<file name="hightree1.md3"/>
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<file name="hightree2.md3"/>
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<file name="hightrunk.md3"/>
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<file name="mediumfoliage1.md3"/>
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<file name="mediumfoliage2.md3"/>
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<file name="mediumtrunk.md3"/>
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<file name="smallfoliage1.md3"/>
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<file name="smallfoliage2.md3"/>
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<file name="smalltrunk.md3"/>
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<file name="tree_temperate_high.md3"/>
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</dir>
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<dir name="tree_desert_sd">
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<file name="tall.md3"/>
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<file name="newpalm.md3"/>
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<file name="newpalmsmall.md3"/>
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<file name="newpalmtall.md3"/>
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<file name="palm_bark2.tga"/>
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<file name="palm_bark.tga"/>
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<file name="palm_leaves1.md3"/>
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<file name="palm_leaves2.md3"/>
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<file name="palm_leaves2.tga"/>
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<file name="palm_leaves3.md3"/>
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<file name="palm_leaves.tga"/>
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<file name="palm_trunk1.md3"/>
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<file name="palm_trunk2.md3"/>
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<file name="palm_trunk3.md3"/>
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<file name="small.md3"/>
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</dir>
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<dir name="tanks_sd">
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<file name="wheel_b.tga"/>
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<file name="jagdpanther_additions_snow.tga"/>
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<file name="jagdpanther_snow.tga"/>
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<file name="jagdpanther_snow_body.md3"/>
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<file name="jagdpanther_snow_body.tag"/>
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<file name="jagdpanther_snow_damaged_body.md3"/>
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<file name="jagdpanther_snow_damaged_body.tag"/>
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<file name="jagdpanther_snow_ext_hp.md3"/>
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<file name="jagdpanther_snow_ext_lp.md3"/>
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<file name="jagdpanther_snow_turret.md3"/>
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<file name="wheel2_a_s.tga"/>
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<file name="wheel_a_s.tga"/>
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</dir>
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<dir name="spool_sd">
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<file name="spool_s.md3"/>
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</dir>
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<dir name="shell_sd">
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<file name="big_shell.tga"/>
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<file name="big_shell.md3"/>
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</dir>
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<dir name="seawall_rocks">
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<file name="rocks3.ase"/>
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<file name="rocks1.ase"/>
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<file name="rocks2.ase"/>
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</dir>
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<dir name="rocks_sd">
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<file name="rock_tunnelsiwa.jpg"/>
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<file name="rock_big1.md3"/>
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<file name="rock_big2.md3"/>
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<file name="rock_big3.md3"/>
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<file name="rock_big4.md3"/>
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<file name="rock_big5.md3"/>
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<file name="rock_desert.jpg"/>
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<file name="rock_desert_big.jpg"/>
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<file name="rock_desert_small.jpg"/>
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<file name="rock_medium1.md3"/>
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<file name="rock_medium2.md3"/>
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<file name="rock_medium3.md3"/>
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<file name="rock_small1.md3"/>
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<file name="rock_small2.md3"/>
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<file name="rock_small3.md3"/>
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<file name="rock_snow_small.jpg"/>
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<file name="rock_temperate.jpg"/>
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<file name="rock_temperate_big.jpg"/>
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</dir>
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<dir name="raster">
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<file name="moto_wheel.md3"/>
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<file name="moto.md3"/>
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<file name="moto_body2.md3"/>
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<file name="moto_body.md3"/>
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<file name="moto_gastank.md3"/>
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<file name="moto_handelbar.md3"/>
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</dir>
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<dir name="props_sd">
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<file name="xlight_fg2_oasis.md3"/>
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<file name="basket.md3"/>
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<file name="basketlevel_high.md3"/>
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<file name="basketlevel_low.md3"/>
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<file name="fuel_can.md3"/>
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<file name="snowrock1_a.md3"/>
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<file name="snowrock2_a.md3"/>
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<file name="snowrock3_a.md3"/>
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<file name="snowrock.tga"/>
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<file name="vase.md3"/>
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<file name="vase_broken_1.md3"/>
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<file name="vase_broken_2.md3"/>
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<file name="vase_broken_bits.md3"/>
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<file name="xlight_fg2.md3"/>
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</dir>
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<dir name="plants_sd">
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<file name="shrub_green2.tga"/>
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<file name="bush_high.md3"/>
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<file name="bush_low.md3"/>
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<file name="bush_snow2.tga"/>
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<file name="catail3.tga"/>
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<file name="catail.md3"/>
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<file name="deadbranch2_damp.tga"/>
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<file name="deadbranch3_damp.tga"/>
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<file name="grass_dry1.tga"/>
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<file name="grass_dry2.tga"/>
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<file name="grass_dry3.tga"/>
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<file name="grass_green2.tga"/>
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<file name="grass_green3.tga"/>
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<file name="grass_low.md3"/>
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<file name="grassdryfoliage.md3"/>
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<file name="grassdryfoliage_oasis.md3"/>
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<file name="grassfoliage.md3"/>
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<file name="leaf1.tga"/>
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<file name="leaf2.tga"/>
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<file name="leaf3.tga"/>
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<file name="leaf_high.md3"/>
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<file name="leaf_low.md3"/>
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<file name="mil1.tga"/>
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<file name="mil2.tga"/>
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<file name="mil.md3"/>
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<file name="shrub_green1.tga"/>
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</dir>
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<dir name="plants">
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<file name="bush.md3"/>
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<file name="bush2.md3"/>
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</dir>
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<dir name="pak75_sd">
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<file name="pak75-a.tga"/>
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<file name="pak75_broken_s.md3"/>
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<file name="pak75_s.md3"/>
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<file name="pak75_s.tga"/>
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</dir>
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<dir name="electronics">
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<file name="phone.md3"/>
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</dir>
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<dir name="siwa_props_sd">
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<file name="siwa_cushiona1.md3"/>
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</dir>
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<dir name="prefabs_sd">
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<file name="goldrush_laundry.ase"/>
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<file name="goldrush_bank_roof.ase"/>
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</dir>
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<dir name="vehicles">
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<file name="wagon_tilt.md3"/>
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</dir>
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<dir name="barrel_sd">
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<file name="barrel.md3"/>
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</dir>
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</dir>
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</dir>
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<dir name="maps">
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<file name="goldrush.map"/>
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</dir>
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</component>
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