mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 15:11:54 +00:00
33efc90892
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@185 8a3a26a2-13c4-0310-b231-cf6edde360e5
424 lines
8.3 KiB
C++
424 lines
8.3 KiB
C++
/*
|
|
BobToolz plugin for GtkRadiant
|
|
Copyright (C) 2001 Gordon Biggans
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with this library; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "StdAfx.h"
|
|
|
|
#include "DEntity.h"
|
|
#include "funchandlers.h"
|
|
|
|
#ifdef __linux__
|
|
#include <sys/types.h>
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
/*==========================
|
|
Global Vars
|
|
==========================*/
|
|
|
|
//HANDLE bsp_process;
|
|
char g_CurrentTexture[256] = "";
|
|
|
|
//=============================================================
|
|
//=============================================================
|
|
|
|
void ReadCurrentTexture()
|
|
{
|
|
const char* textureName = g_FuncTable.m_pfnGetCurrentTexture();
|
|
strcpy(g_CurrentTexture, textureName);
|
|
}
|
|
|
|
const char* GetCurrentTexture()
|
|
{
|
|
ReadCurrentTexture();
|
|
return g_CurrentTexture;
|
|
}
|
|
|
|
epair_t* GetNextChainItem(epair_t* lastItem, char* key, char* value)
|
|
{
|
|
epair_t* nextEPair = g_FuncTable.m_pfnAllocateEpair(key, value);
|
|
|
|
if(lastItem != NULL)
|
|
lastItem->next = nextEPair;
|
|
|
|
return nextEPair;
|
|
}
|
|
|
|
void MoveBlock(int dir, vec3_t min, vec3_t max, float dist)
|
|
{
|
|
switch(dir)
|
|
{
|
|
case MOVE_EAST:
|
|
{
|
|
min[0]+=dist;
|
|
max[0]+=dist;
|
|
break;
|
|
}
|
|
case MOVE_WEST:
|
|
{
|
|
min[0]-=dist;
|
|
max[0]-=dist;
|
|
break;
|
|
}
|
|
case MOVE_NORTH:
|
|
{
|
|
min[1]+=dist;
|
|
max[1]+=dist;
|
|
break;
|
|
}
|
|
case MOVE_SOUTH:
|
|
{
|
|
min[1]-=dist;
|
|
max[1]-=dist;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width)
|
|
{
|
|
switch(dir)
|
|
{
|
|
case MOVE_EAST:
|
|
{
|
|
max[0] = min[0] + width;
|
|
break;
|
|
}
|
|
case MOVE_WEST:
|
|
{
|
|
min[0] = max[0] - width;
|
|
break;
|
|
}
|
|
case MOVE_NORTH:
|
|
{
|
|
max[1] = min[1] + width;
|
|
break;
|
|
}
|
|
case MOVE_SOUTH:
|
|
{
|
|
min[1] = max[1] - width;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
char* TranslateString (char *buf)
|
|
{
|
|
static char buf2[32768];
|
|
int i, l;
|
|
char *out;
|
|
|
|
l = strlen(buf);
|
|
out = buf2;
|
|
for (i=0 ; i<l ; i++)
|
|
{
|
|
if (buf[i] == '\n')
|
|
{
|
|
*out++ = '\r';
|
|
*out++ = '\n';
|
|
}
|
|
else
|
|
*out++ = buf[i];
|
|
}
|
|
*out++ = 0;
|
|
|
|
return buf2;
|
|
}
|
|
|
|
void Sys_ERROR (char* text, ...)
|
|
{
|
|
va_list argptr;
|
|
char buf[32768];
|
|
|
|
va_start (argptr,text);
|
|
vsprintf (buf, text,argptr);
|
|
va_end (argptr);
|
|
|
|
Sys_Printf("BobToolz::ERROR->%s", buf);
|
|
}
|
|
|
|
/*void Sys_Printf (char *text, ...)
|
|
{
|
|
va_list argptr;
|
|
char buf[32768];
|
|
|
|
va_start (argptr,text);
|
|
vsprintf (buf, text,argptr);
|
|
va_end (argptr);
|
|
|
|
g_FuncTable.m_pfnSysMsg ( buf );
|
|
}*/
|
|
|
|
char* UnixToDosPath(char* path)
|
|
{
|
|
#ifndef _WIN32
|
|
return path;
|
|
#else
|
|
for(char* p = path; *p; p++)
|
|
{
|
|
if(*p == '/')
|
|
*p = '\\';
|
|
}
|
|
return path;
|
|
#endif
|
|
}
|
|
|
|
const char* ExtractFilename(const char* path)
|
|
{
|
|
char* p = strrchr(path, '/');
|
|
if(!p)
|
|
{
|
|
p = strrchr(path, '\\');
|
|
|
|
if(!p)
|
|
return path;
|
|
}
|
|
return ++p;
|
|
}
|
|
|
|
extern char* PLUGIN_NAME;
|
|
/*char* GetGameFilename(char* buffer, const char* filename)
|
|
{
|
|
strcpy(buffer, g_FuncTable.m_pfnGetGamePath());
|
|
char* p = strrchr(buffer, '/');
|
|
*++p = '\0';
|
|
strcat(buffer, filename);
|
|
buffer = UnixToDosPath(buffer);
|
|
return buffer;
|
|
}*/
|
|
|
|
#if defined (__linux__) || defined (__APPLE__)
|
|
// the bCreateConsole parameter is ignored on linux ..
|
|
bool Q_Exec( const char *pCmd, bool bCreateConsole )
|
|
{
|
|
switch (fork())
|
|
{
|
|
case -1:
|
|
return false;
|
|
// Error ("CreateProcess failed");
|
|
break;
|
|
case 0:
|
|
#ifdef _DEBUG
|
|
printf("Running system...\n");
|
|
printf("Command: %s\n", pCmd);
|
|
#endif
|
|
// NOTE: we could use that to detect when a step finishes. But then it
|
|
// would not work for remote compiling stuff.
|
|
// execlp (pCmd, pCmd, NULL);
|
|
system( pCmd );
|
|
printf ("system() returned");
|
|
_exit (0);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
bool Q_Exec( const char *pCmd, bool bCreateConsole )
|
|
{
|
|
// G_DeWan: Don't know if this is needed for linux version
|
|
|
|
PROCESS_INFORMATION pi;
|
|
STARTUPINFO si = {0}; // Initialize all members to zero
|
|
si.cb = sizeof(STARTUPINFO); // Set byte count
|
|
DWORD dwCreationFlags;
|
|
|
|
if (bCreateConsole)
|
|
dwCreationFlags = CREATE_NEW_CONSOLE | NORMAL_PRIORITY_CLASS;
|
|
else
|
|
dwCreationFlags = DETACHED_PROCESS | NORMAL_PRIORITY_CLASS;
|
|
|
|
for(; *pCmd == ' '; pCmd++);
|
|
|
|
if(!CreateProcess(NULL, (char *)pCmd, NULL, NULL, FALSE, dwCreationFlags, NULL, NULL, &si, &pi))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
void StartBSP()
|
|
{
|
|
char exename[256];
|
|
GetFilename(exename, "q3map");
|
|
UnixToDosPath(exename); // do we want this done in linux version?
|
|
|
|
char mapname[256];
|
|
const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath");
|
|
|
|
strcpy( mapname, pn );
|
|
strcat( mapname, "/ac_prt.map" );
|
|
UnixToDosPath(mapname);
|
|
|
|
char command[1024];
|
|
sprintf(command, "%s -nowater -fulldetail %s", exename, mapname);
|
|
|
|
Q_Exec( command, TRUE );
|
|
}
|
|
|
|
void BuildMiniPrt(list<Str>* exclusionList)
|
|
{
|
|
// yes, we could just use -fulldetail option, but, as SPOG said
|
|
// it'd be faster without all the hint, donotenter etc textures and
|
|
// doors, etc
|
|
|
|
DEntity world;
|
|
|
|
char buffer[128];
|
|
const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath");
|
|
|
|
strcpy( buffer, pn );
|
|
strcat( buffer, "/ac_prt.map" );
|
|
FILE* pFile = fopen(buffer, "w");
|
|
|
|
// ahem, thx rr2
|
|
if(!pFile)
|
|
return;
|
|
|
|
int count = g_FuncTable.m_pfnGetEntityCount();
|
|
for(int i = 0; i < count; i++)
|
|
{
|
|
entity_t* ent = (entity_t*)g_FuncTable.m_pfnGetEntityHandle(i);
|
|
|
|
epair_t* epl = *g_EntityTable.m_pfnGetEntityKeyValList(ent);
|
|
|
|
epair_t* ep = epl;
|
|
while(ep)
|
|
{
|
|
if(!strcmp(ep->key, "classname"))
|
|
{
|
|
if(!strcmp(ep->value, "worldspawn"))
|
|
{
|
|
world.LoadFromEntity(i, FALSE);
|
|
world.RemoveNonCheckBrushes(exclusionList, TRUE);
|
|
world.SaveToFile(pFile);
|
|
}
|
|
else if(strstr(ep->value, "info_"))
|
|
{
|
|
world.ClearBrushes();
|
|
world.ClearEPairs();
|
|
world.LoadEPairList(epl);
|
|
world.SaveToFile(pFile);
|
|
}
|
|
break;
|
|
}
|
|
|
|
ep = ep->next;
|
|
}
|
|
}
|
|
|
|
fclose(pFile);
|
|
|
|
StartBSP();
|
|
}
|
|
|
|
entity_s* FindEntityFromTargetname(const char* targetname, int* entNum)
|
|
{
|
|
DEntity world;
|
|
|
|
int count = g_FuncTable.m_pfnGetEntityCount();
|
|
for(int i = 0; i < count; i++)
|
|
{
|
|
world.ClearEPairs();
|
|
|
|
entity_s* ent = (entity_s*)g_FuncTable.m_pfnGetEntityHandle(i);
|
|
|
|
world.LoadEPairList(*g_EntityTable.m_pfnGetEntityKeyValList(ent));
|
|
|
|
DEPair* tn = world.FindEPairByKey("targetname");
|
|
if(tn)
|
|
{
|
|
if(!stricmp(tn->value, targetname)) {
|
|
if(entNum) {
|
|
*entNum = i;
|
|
}
|
|
return ent;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture)
|
|
{
|
|
faceData->m_bBPrimit = FALSE;
|
|
faceData->m_fRotate = 0;
|
|
faceData->m_fScale[0] = 0.5;
|
|
faceData->m_fScale[1] = 0.5;
|
|
faceData->m_fShift[0] = 0;
|
|
faceData->m_fShift[1] = 0;
|
|
faceData->m_nContents = 0;
|
|
faceData->m_nFlags = 0;
|
|
faceData->m_nValue = 0;
|
|
if(*texture)
|
|
strcpy(faceData->m_TextureName, texture);
|
|
else
|
|
strcpy(faceData->m_TextureName, "textures/common/caulk");
|
|
VectorCopy(va, faceData->m_v1);
|
|
VectorCopy(vb, faceData->m_v2);
|
|
VectorCopy(vc, faceData->m_v3);
|
|
}
|
|
|
|
float Determinant3x3(float a1, float a2, float a3,
|
|
float b1, float b2, float b3,
|
|
float c1, float c2, float c3)
|
|
{
|
|
return a1*(b2*c3-b3*c2) - a2*(b1*c3-b3*c1) + a3*(b1*c2-b2*c1);
|
|
}
|
|
|
|
bool GetEntityCentre(const char* entity, vec3_t centre)
|
|
{
|
|
entity_s* ent = FindEntityFromTargetname(entity, NULL);
|
|
if(!ent)
|
|
return FALSE;
|
|
|
|
int cnt = g_FuncTable.m_pfnAllocateEntityBrushHandles(ent);
|
|
if(cnt == 0)
|
|
{
|
|
g_FuncTable.m_pfnReleaseEntityBrushHandles();
|
|
return FALSE;
|
|
}
|
|
|
|
brush_t* brush = (brush_t*)g_FuncTable.m_pfnGetEntityBrushHandle(0);
|
|
DBrush cBrush;
|
|
cBrush.LoadFromBrush_t(brush, FALSE);
|
|
|
|
vec3_t min, max;
|
|
cBrush.GetBounds(min, max);
|
|
|
|
VectorAdd(min, max, centre);
|
|
VectorScale(centre, 0.5f, centre);
|
|
|
|
g_FuncTable.m_pfnReleaseEntityBrushHandles();
|
|
return TRUE;
|
|
}
|
|
|
|
vec_t Min(vec_t a, vec_t b)
|
|
{
|
|
if(a < b)
|
|
return a;
|
|
return b;
|
|
}
|
|
|
|
void MakeNormal( vec_t* va, vec_t* vb, vec_t* vc, vec_t* out ) {
|
|
vec3_t v1, v2;
|
|
VectorSubtract(va, vb, v1);
|
|
VectorSubtract(vc, vb, v2);
|
|
CrossProduct(v1, v2, out);
|
|
}
|