mirror of
https://github.com/UberGames/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
306 lines
7.3 KiB
C++
306 lines
7.3 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined(INCLUDED_SELECTABLE_H)
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#define INCLUDED_SELECTABLE_H
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#include <cstddef>
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#include "math/vector.h"
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#include "scenelib.h"
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class SelectionIntersection
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{
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float m_depth;
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float m_distance;
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public:
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SelectionIntersection() : m_depth(1), m_distance(2)
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{
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}
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SelectionIntersection(float depth, float distance) : m_depth(depth), m_distance(distance)
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{
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}
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bool operator<(const SelectionIntersection& other) const
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{
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if(m_distance != other.m_distance)
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{
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return m_distance < other.m_distance;
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}
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if(m_depth != other.m_depth)
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{
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return m_depth < other.m_depth;
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}
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return false;
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}
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bool equalEpsilon(const SelectionIntersection& other, float distanceEpsilon, float depthEpsilon) const
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{
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return float_equal_epsilon(m_distance, other.m_distance, distanceEpsilon)
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&& float_equal_epsilon(m_depth, other.m_depth, depthEpsilon);
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}
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float depth() const
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{
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return m_depth;
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}
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bool valid() const
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{
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return depth() < 1;
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}
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};
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// returns true if self is closer than other
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inline bool SelectionIntersection_closer(const SelectionIntersection& self, const SelectionIntersection& other)
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{
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return self < other;
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}
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// assigns other to best if other is closer than best
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inline void assign_if_closer(SelectionIntersection& best, const SelectionIntersection& other)
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{
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if(SelectionIntersection_closer(other, best))
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{
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best = other;
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}
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}
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class VertexPointer
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{
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typedef const unsigned char* byte_pointer;
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public:
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typedef float elem_type;
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typedef const elem_type* pointer;
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typedef const elem_type& reference;
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class iterator
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{
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public:
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iterator() {}
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iterator(byte_pointer vertices, std::size_t stride)
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: m_iter(vertices), m_stride(stride) {}
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bool operator==(const iterator& other) const
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{
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return m_iter == other.m_iter;
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}
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bool operator!=(const iterator& other) const
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{
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return !operator==(other);
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}
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iterator operator+(std::size_t i)
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{
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return iterator(m_iter + i * m_stride, m_stride);
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}
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iterator operator+=(std::size_t i)
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{
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m_iter += i * m_stride;
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return *this;
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}
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iterator& operator++()
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{
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m_iter += m_stride;
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return *this;
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}
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iterator operator++(int)
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{
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iterator tmp = *this;
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m_iter += m_stride;
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return tmp;
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}
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reference operator*() const
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{
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return *reinterpret_cast<pointer>(m_iter);
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}
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private:
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byte_pointer m_iter;
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std::size_t m_stride;
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};
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VertexPointer(pointer vertices, std::size_t stride)
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: m_vertices(reinterpret_cast<byte_pointer>(vertices)), m_stride(stride) {}
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iterator begin() const
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{
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return iterator(m_vertices, m_stride);
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}
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reference operator[](std::size_t i) const
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{
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return *reinterpret_cast<pointer>(m_vertices + m_stride*i);
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}
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private:
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byte_pointer m_vertices;
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std::size_t m_stride;
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};
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class IndexPointer
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{
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public:
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typedef unsigned int index_type;
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typedef const index_type* pointer;
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class iterator
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{
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public:
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iterator(pointer iter) : m_iter(iter) {}
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bool operator==(const iterator& other) const
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{
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return m_iter == other.m_iter;
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}
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bool operator!=(const iterator& other) const
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{
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return !operator==(other);
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}
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iterator operator+(std::size_t i)
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{
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return m_iter + i;
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}
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iterator operator+=(std::size_t i)
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{
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return m_iter += i;
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}
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iterator operator++()
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{
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return ++m_iter;
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}
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iterator operator++(int)
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{
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return m_iter++;
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}
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const index_type& operator*() const
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{
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return *m_iter;
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}
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private:
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void increment()
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{
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++m_iter;
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}
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pointer m_iter;
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};
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IndexPointer(pointer indices, std::size_t count)
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: m_indices(indices), m_finish(indices + count) {}
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iterator begin() const
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{
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return m_indices;
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}
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iterator end() const
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{
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return m_finish;
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}
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private:
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pointer m_indices;
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pointer m_finish;
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};
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template<typename Element> class BasicVector3;
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typedef BasicVector3<float> Vector3;
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class Matrix4;
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class VolumeTest;
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class SelectionTest
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{
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public:
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virtual void BeginMesh(const Matrix4& localToWorld, bool twoSided = false) = 0;
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virtual const VolumeTest& getVolume() const = 0;
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virtual const Vector3& getNear() const = 0;
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virtual const Vector3& getFar() const = 0;
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virtual void TestPoint(const Vector3& point, SelectionIntersection& best) = 0;
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virtual void TestPolygon(const VertexPointer& vertices, std::size_t count, SelectionIntersection& best) = 0;
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virtual void TestLineLoop(const VertexPointer& vertices, std::size_t count, SelectionIntersection& best) = 0;
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virtual void TestLineStrip(const VertexPointer& vertices, std::size_t count, SelectionIntersection& best) = 0;
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virtual void TestLines(const VertexPointer& vertices, std::size_t count, SelectionIntersection& best) = 0;
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virtual void TestTriangles(const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best) = 0;
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virtual void TestQuads(const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best) = 0;
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virtual void TestQuadStrip(const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best) = 0;
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};
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class Selectable;
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class Selector
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{
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public:
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virtual void pushSelectable(Selectable& selectable) = 0;
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virtual void popSelectable() = 0;
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virtual void addIntersection(const SelectionIntersection& intersection) = 0;
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};
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inline void Selector_add(Selector& selector, Selectable& selectable)
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{
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selector.pushSelectable(selectable);
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selector.addIntersection(SelectionIntersection(0, 0));
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selector.popSelectable();
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}
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inline void Selector_add(Selector& selector, Selectable& selectable, const SelectionIntersection& intersection)
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{
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selector.pushSelectable(selectable);
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selector.addIntersection(intersection);
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selector.popSelectable();
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}
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class VolumeTest;
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class SelectionTestable
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{
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public:
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STRING_CONSTANT(Name, "SelectionTestable");
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virtual void testSelect(Selector& selector, SelectionTest& test) = 0;
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};
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inline SelectionTestable* Instance_getSelectionTestable(scene::Instance& instance)
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{
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return InstanceTypeCast<SelectionTestable>::cast(instance);
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}
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template<typename FirstArgument>
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class Callback1;
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class Plane3;
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typedef Callback1<const Plane3&> PlaneCallback;
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class SelectedPlanes
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{
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public:
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virtual bool contains(const Plane3& plane) const = 0;
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};
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class PlaneSelectable
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{
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public:
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STRING_CONSTANT(Name, "PlaneSelectable");
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virtual void selectPlanes(Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback) = 0;
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virtual void selectReversedPlanes(Selector& selector, const SelectedPlanes& selectedPlanes) = 0;
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};
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#endif
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