mirror of
https://github.com/UberGames/GtkRadiant.git
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0dbba8bc3f
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@12 8a3a26a2-13c4-0310-b231-cf6edde360e5
2292 lines
52 KiB
C
2292 lines
52 KiB
C
/* -----------------------------------------------------------------------------
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PicoModel Library
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Copyright (c) 2002, Randy Reddig & seaw0lf
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list
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of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice, this
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list of conditions and the following disclaimer in the documentation and/or
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other materials provided with the distribution.
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Neither the names of the copyright holders nor the names of its contributors may
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be used to endorse or promote products derived from this software without
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specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------------- */
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/* marker */
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#define PICOMODEL_C
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/* dependencies */
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#include "picointernal.h"
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/*
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PicoInit()
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initializes the picomodel library
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*/
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int PicoInit( void )
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{
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/* successfully initialized -sea */
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return 1;
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}
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/*
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PicoShutdown()
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shuts the pico model library down
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*/
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void PicoShutdown( void )
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{
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/* do something interesting here in the future */
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return;
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}
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/*
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PicoError()
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returns last picomodel error code (see PME_* defines)
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*/
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int PicoError( void )
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{
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/* todo: do something here */
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return 0;
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}
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/*
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PicoSetMallocFunc()
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sets the ptr to the malloc function
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*/
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void PicoSetMallocFunc( void *(*func)( size_t ) )
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{
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if( func != NULL )
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_pico_ptr_malloc = func;
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}
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/*
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PicoSetFreeFunc()
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sets the ptr to the free function
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*/
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void PicoSetFreeFunc( void (*func)( void* ) )
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{
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if( func != NULL )
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_pico_ptr_free = func;
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}
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/*
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PicoSetLoadFileFunc()
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sets the ptr to the file load function
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*/
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void PicoSetLoadFileFunc( void (*func)( char*, unsigned char**, int* ) )
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{
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if( func != NULL )
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_pico_ptr_load_file = func;
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}
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/*
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PicoSetFreeFileFunc()
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sets the ptr to the free function
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*/
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void PicoSetFreeFileFunc( void (*func)( void* ) )
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{
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if( func != NULL )
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_pico_ptr_free_file = func;
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}
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/*
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PicoSetPrintFunc()
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sets the ptr to the print function
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*/
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void PicoSetPrintFunc( void (*func)( int, const char* ) )
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{
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if( func != NULL )
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_pico_ptr_print = func;
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}
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picoModel_t *PicoModuleLoadModel( const picoModule_t* pm, char* fileName, picoByte_t* buffer, int bufSize, int frameNum )
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{
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char *modelFileName, *remapFileName;
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/* see whether this module can load the model file or not */
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if( pm->canload( fileName, buffer, bufSize ) == PICO_PMV_OK )
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{
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/* use loader provided by module to read the model data */
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picoModel_t* model = pm->load( fileName, frameNum, buffer, bufSize );
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if( model == NULL )
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{
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_pico_free_file( buffer );
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return NULL;
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}
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/* assign pointer to file format module */
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model->module = pm;
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/* get model file name */
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modelFileName = PicoGetModelFileName( model );
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/* apply model remappings from <model>.remap */
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if( strlen( modelFileName ) )
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{
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/* alloc copy of model file name */
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remapFileName = _pico_alloc( strlen( modelFileName ) + 20 );
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if( remapFileName != NULL )
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{
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/* copy model file name and change extension */
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strcpy( remapFileName, modelFileName );
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_pico_setfext( remapFileName, "remap" );
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/* try to remap model; we don't handle the result */
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PicoRemapModel( model, remapFileName );
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/* free the remap file name string */
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_pico_free( remapFileName );
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}
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}
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return model;
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}
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return NULL;
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}
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/*
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PicoLoadModel()
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the meat and potatoes function
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*/
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picoModel_t *PicoLoadModel( char *fileName, int frameNum )
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{
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const picoModule_t **modules, *pm;
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picoModel_t *model;
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picoByte_t *buffer;
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int bufSize;
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/* init */
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model = NULL;
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/* make sure we've got a file name */
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if( fileName == NULL )
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{
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_pico_printf( PICO_ERROR, "PicoLoadModel: No filename given (fileName == NULL)" );
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return NULL;
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}
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/* load file data (buffer is allocated by host app) */
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_pico_load_file( fileName, &buffer, &bufSize );
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if( bufSize < 0 )
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{
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_pico_printf( PICO_ERROR, "PicoLoadModel: Failed loading model %s", fileName );
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return NULL;
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}
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/* get ptr to list of supported modules */
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modules = PicoModuleList( NULL );
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/* run it through the various loader functions and try */
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/* to find a loader that fits the given file data */
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for( ; *modules != NULL; modules++ )
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{
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/* get module */
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pm = *modules;
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/* sanity check */
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if( pm == NULL)
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break;
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/* module must be able to load */
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if( pm->canload == NULL || pm->load == NULL )
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continue;
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model = PicoModuleLoadModel(pm, fileName, buffer, bufSize, frameNum);
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if(model != NULL)
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{
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/* model was loaded, so break out of loop */
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break;
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}
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}
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/* free memory used by file buffer */
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if( buffer)
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_pico_free_file( buffer );
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/* return */
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return model;
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}
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picoModel_t *PicoModuleLoadModelStream( const picoModule_t* module, void* inputStream, PicoInputStreamReadFunc inputStreamRead, size_t streamLength, int frameNum )
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{
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picoModel_t *model;
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picoByte_t *buffer;
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int bufSize;
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/* init */
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model = NULL;
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if( inputStream == NULL )
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{
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_pico_printf( PICO_ERROR, "PicoLoadModel: invalid input stream (inputStream == NULL)" );
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return NULL;
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}
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if( inputStreamRead == NULL )
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{
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_pico_printf( PICO_ERROR, "PicoLoadModel: invalid input stream (inputStreamRead == NULL)" );
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return NULL;
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}
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buffer = _pico_alloc(streamLength + 1);
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bufSize = (int)inputStreamRead(inputStream, buffer, streamLength);
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buffer[bufSize] = '\0';
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{
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// dummy filename
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char fileName[128];
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fileName[0] = '.';
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strncpy(fileName + 1, module->defaultExts[0], 126);
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fileName[127] = '\0';
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model = PicoModuleLoadModel(module, fileName, buffer, bufSize, frameNum);
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}
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if(model != 0)
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{
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_pico_free(buffer);
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}
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/* return */
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return model;
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}
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/* ----------------------------------------------------------------------------
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models
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---------------------------------------------------------------------------- */
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/*
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PicoNewModel()
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creates a new pico model
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*/
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picoModel_t *PicoNewModel( void )
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{
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picoModel_t *model;
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/* allocate */
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model = _pico_alloc( sizeof(picoModel_t) );
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if( model == NULL )
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return NULL;
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/* clear */
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memset( model,0,sizeof(picoModel_t) );
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/* model set up */
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_pico_zero_bounds( model->mins,model->maxs );
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/* set initial frame count to 1 -sea */
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model->numFrames = 1;
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/* return ptr to new model */
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return model;
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}
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/*
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PicoFreeModel()
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frees a model and all associated data
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*/
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void PicoFreeModel( picoModel_t *model )
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{
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int i;
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/* sanity check */
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if( model == NULL )
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return;
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/* free bits */
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if( model->name )
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_pico_free( model->name );
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if( model->fileName )
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_pico_free( model->fileName );
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/* free shaders */
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for( i = 0; i < model->numShaders; i++ )
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PicoFreeShader( model->shader[ i ] );
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free( model->shader );
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/* free surfaces */
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for( i = 0; i < model->numSurfaces; i++ )
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PicoFreeSurface( model->surface[ i ] );
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free( model->surface );
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/* free the model */
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_pico_free( model );
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}
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/*
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PicoAdjustModel()
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adjusts a models's memory allocations to handle the requested sizes.
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will always grow, never shrink
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*/
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int PicoAdjustModel( picoModel_t *model, int numShaders, int numSurfaces )
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{
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/* dummy check */
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if( model == NULL )
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return 0;
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/* bare minimums */
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/* sea: null surface/shader fix (1s=>0s) */
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if( numShaders < 0 )
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numShaders = 0;
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if( numSurfaces < 0 )
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numSurfaces = 0;
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/* additional shaders? */
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while( numShaders > model->maxShaders )
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{
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model->maxShaders += PICO_GROW_SHADERS;
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if( !_pico_realloc( (void *) &model->shader, model->numShaders * sizeof( *model->shader ), model->maxShaders * sizeof( *model->shader ) ) )
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return 0;
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}
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/* set shader count to higher */
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if( numShaders > model->numShaders )
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model->numShaders = numShaders;
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/* additional surfaces? */
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while( numSurfaces > model->maxSurfaces )
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{
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model->maxSurfaces += PICO_GROW_SURFACES;
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if( !_pico_realloc( (void *) &model->surface, model->numSurfaces * sizeof( *model->surface ), model->maxSurfaces * sizeof( *model->surface ) ) )
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return 0;
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}
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/* set shader count to higher */
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if( numSurfaces > model->numSurfaces )
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model->numSurfaces = numSurfaces;
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/* return ok */
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return 1;
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}
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/* ----------------------------------------------------------------------------
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shaders
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---------------------------------------------------------------------------- */
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/*
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PicoNewShader()
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creates a new pico shader and returns its index. -sea
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*/
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picoShader_t *PicoNewShader( picoModel_t *model )
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{
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picoShader_t *shader;
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/* allocate and clear */
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shader = _pico_alloc( sizeof(picoShader_t) );
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if( shader == NULL )
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return NULL;
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memset( shader, 0, sizeof(picoShader_t) );
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/* attach it to the model */
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if( model != NULL )
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{
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/* adjust model */
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if( !PicoAdjustModel( model, model->numShaders + 1, 0 ) )
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{
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_pico_free( shader );
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return NULL;
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}
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/* attach */
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model->shader[ model->numShaders - 1 ] = shader;
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shader->model = model;
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}
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/* setup default shader colors */
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_pico_set_color( shader->ambientColor,0,0,0,0 );
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_pico_set_color( shader->diffuseColor,255,255,255,1 );
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_pico_set_color( shader->specularColor,0,0,0,0 );
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/* no need to do this, but i do it anyway */
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shader->transparency = 0;
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shader->shininess = 0;
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/* return the newly created shader */
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return shader;
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}
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/*
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PicoFreeShader()
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frees a shader and all associated data -sea
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*/
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void PicoFreeShader( picoShader_t *shader )
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{
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/* dummy check */
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if( shader == NULL )
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return;
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/* free bits */
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if( shader->name )
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_pico_free( shader->name );
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if( shader->mapName )
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_pico_free( shader->mapName );
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/* free the shader */
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_pico_free( shader );
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}
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/*
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PicoFindShader()
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finds a named shader in a model
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*/
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picoShader_t *PicoFindShader( picoModel_t *model, char *name, int caseSensitive )
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{
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int i;
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/* sanity checks */
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if( model == NULL || name == NULL ) /* sea: null name fix */
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return NULL;
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/* walk list */
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for( i = 0; i < model->numShaders; i++ )
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{
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/* skip null shaders or shaders with null names */
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if( model->shader[ i ] == NULL ||
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model->shader[ i ]->name == NULL )
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continue;
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/* compare the shader name with name we're looking for */
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if( caseSensitive )
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{
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if( !strcmp( name, model->shader[ i ]->name ) )
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return model->shader[ i ];
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}
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else if( !_pico_stricmp( name, model->shader[ i ]->name ) )
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return model->shader[ i ];
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}
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/* named shader not found */
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return NULL;
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}
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/* ----------------------------------------------------------------------------
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surfaces
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---------------------------------------------------------------------------- */
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/*
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PicoNewSurface()
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creates a new pico surface
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*/
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picoSurface_t *PicoNewSurface( picoModel_t *model )
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{
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picoSurface_t *surface;
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char surfaceName[64];
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/* allocate and clear */
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surface = _pico_alloc( sizeof( *surface ) );
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if( surface == NULL )
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return NULL;
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memset( surface, 0, sizeof( *surface ) );
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/* attach it to the model */
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if( model != NULL )
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{
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/* adjust model */
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if( !PicoAdjustModel( model, 0, model->numSurfaces + 1 ) )
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{
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_pico_free( surface );
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return NULL;
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}
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/* attach */
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model->surface[ model->numSurfaces - 1 ] = surface;
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surface->model = model;
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/* set default name */
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sprintf( surfaceName, "Unnamed_%d", model->numSurfaces );
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PicoSetSurfaceName( surface, surfaceName );
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}
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/* return */
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return surface;
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}
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/*
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PicoFreeSurface()
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frees a surface and all associated data
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*/
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void PicoFreeSurface( picoSurface_t *surface )
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{
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int i;
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/* dummy check */
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if( surface == NULL )
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return;
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/* free bits */
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_pico_free( surface->xyz );
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_pico_free( surface->normal );
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_pico_free( surface->smoothingGroup );
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_pico_free( surface->index );
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_pico_free( surface->faceNormal );
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if( surface->name )
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_pico_free( surface->name );
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/* free arrays */
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for( i = 0; i < surface->numSTArrays; i++ )
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_pico_free( surface->st[ i ] );
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free( surface->st );
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for( i = 0; i < surface->numColorArrays; i++ )
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_pico_free( surface->color[ i ] );
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free( surface->color );
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/* free the surface */
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_pico_free( surface );
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}
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/*
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PicoAdjustSurface()
|
|
adjusts a surface's memory allocations to handle the requested sizes.
|
|
will always grow, never shrink
|
|
*/
|
|
|
|
int PicoAdjustSurface( picoSurface_t *surface, int numVertexes, int numSTArrays, int numColorArrays, int numIndexes, int numFaceNormals )
|
|
{
|
|
int i;
|
|
|
|
|
|
/* dummy check */
|
|
if( surface == NULL )
|
|
return 0;
|
|
|
|
/* bare minimums */
|
|
if( numVertexes < 1 )
|
|
numVertexes = 1;
|
|
if( numSTArrays < 1 )
|
|
numSTArrays = 1;
|
|
if( numColorArrays < 1 )
|
|
numColorArrays = 1;
|
|
if( numIndexes < 1 )
|
|
numIndexes = 1;
|
|
|
|
/* additional vertexes? */
|
|
while( numVertexes > surface->maxVertexes ) /* fix */
|
|
{
|
|
surface->maxVertexes += PICO_GROW_VERTEXES;
|
|
if( !_pico_realloc( (void *) &surface->xyz, surface->numVertexes * sizeof( *surface->xyz ), surface->maxVertexes * sizeof( *surface->xyz ) ) )
|
|
return 0;
|
|
if( !_pico_realloc( (void *) &surface->normal, surface->numVertexes * sizeof( *surface->normal ), surface->maxVertexes * sizeof( *surface->normal ) ) )
|
|
return 0;
|
|
if( !_pico_realloc( (void *) &surface->smoothingGroup, surface->numVertexes * sizeof( *surface->smoothingGroup ), surface->maxVertexes * sizeof( *surface->smoothingGroup ) ) )
|
|
return 0;
|
|
for( i = 0; i < surface->numSTArrays; i++ )
|
|
if( !_pico_realloc( (void*) &surface->st[ i ], surface->numVertexes * sizeof( *surface->st[ i ] ), surface->maxVertexes * sizeof( *surface->st[ i ] ) ) )
|
|
return 0;
|
|
for( i = 0; i < surface->numColorArrays; i++ )
|
|
if( !_pico_realloc( (void*) &surface->color[ i ], surface->numVertexes * sizeof( *surface->color[ i ] ), surface->maxVertexes * sizeof( *surface->color[ i ] ) ) )
|
|
return 0;
|
|
}
|
|
|
|
/* set vertex count to higher */
|
|
if( numVertexes > surface->numVertexes )
|
|
surface->numVertexes = numVertexes;
|
|
|
|
/* additional st arrays? */
|
|
while( numSTArrays > surface->maxSTArrays ) /* fix */
|
|
{
|
|
surface->maxSTArrays += PICO_GROW_ARRAYS;
|
|
if( !_pico_realloc( (void*) &surface->st, surface->numSTArrays * sizeof( *surface->st ), surface->maxSTArrays * sizeof( *surface->st ) ) )
|
|
return 0;
|
|
while( surface->numSTArrays < numSTArrays )
|
|
{
|
|
surface->st[ surface->numSTArrays ] = _pico_alloc( surface->maxVertexes * sizeof( *surface->st[ 0 ] ) );
|
|
memset( surface->st[ surface->numSTArrays ], 0, surface->maxVertexes * sizeof( *surface->st[ 0 ] ) );
|
|
surface->numSTArrays++;
|
|
}
|
|
}
|
|
|
|
/* additional color arrays? */
|
|
while( numColorArrays > surface->maxColorArrays ) /* fix */
|
|
{
|
|
surface->maxColorArrays += PICO_GROW_ARRAYS;
|
|
if( !_pico_realloc( (void*) &surface->color, surface->numColorArrays * sizeof( *surface->color ), surface->maxColorArrays * sizeof( *surface->color ) ) )
|
|
return 0;
|
|
while( surface->numColorArrays < numColorArrays )
|
|
{
|
|
surface->color[ surface->numColorArrays ] = _pico_alloc( surface->maxVertexes * sizeof( *surface->color[ 0 ] ) );
|
|
memset( surface->color[ surface->numColorArrays ], 0, surface->maxVertexes * sizeof( *surface->color[ 0 ] ) );
|
|
surface->numColorArrays++;
|
|
}
|
|
}
|
|
|
|
/* additional indexes? */
|
|
while( numIndexes > surface->maxIndexes ) /* fix */
|
|
{
|
|
surface->maxIndexes += PICO_GROW_INDEXES;
|
|
if( !_pico_realloc( (void*) &surface->index, surface->numIndexes * sizeof( *surface->index ), surface->maxIndexes * sizeof( *surface->index ) ) )
|
|
return 0;
|
|
}
|
|
|
|
/* set index count to higher */
|
|
if( numIndexes > surface->numIndexes )
|
|
surface->numIndexes = numIndexes;
|
|
|
|
/* additional face normals? */
|
|
while( numFaceNormals > surface->maxFaceNormals ) /* fix */
|
|
{
|
|
surface->maxFaceNormals += PICO_GROW_FACES;
|
|
if( !_pico_realloc( (void *) &surface->faceNormal, surface->numFaceNormals * sizeof( *surface->faceNormal ), surface->maxFaceNormals * sizeof( *surface->faceNormal ) ) )
|
|
return 0;
|
|
}
|
|
|
|
/* set face normal count to higher */
|
|
if( numFaceNormals > surface->numFaceNormals )
|
|
surface->numFaceNormals = numFaceNormals;
|
|
|
|
/* return ok */
|
|
return 1;
|
|
}
|
|
|
|
|
|
/* PicoFindSurface:
|
|
* Finds first matching named surface in a model.
|
|
*/
|
|
picoSurface_t *PicoFindSurface(
|
|
picoModel_t *model, char *name, int caseSensitive )
|
|
{
|
|
int i;
|
|
|
|
/* sanity check */
|
|
if( model == NULL || name == NULL )
|
|
return NULL;
|
|
|
|
/* walk list */
|
|
for( i = 0; i < model->numSurfaces; i++ )
|
|
{
|
|
/* skip null surfaces or surfaces with null names */
|
|
if( model->surface[ i ] == NULL ||
|
|
model->surface[ i ]->name == NULL )
|
|
continue;
|
|
|
|
/* compare the surface name with name we're looking for */
|
|
if (caseSensitive) {
|
|
if( !strcmp(name,model->surface[ i ]->name) )
|
|
return model->surface[ i ];
|
|
} else {
|
|
if( !_pico_stricmp(name,model->surface[ i ]->name) )
|
|
return model->surface[ i ];
|
|
}
|
|
}
|
|
/* named surface not found */
|
|
return NULL;
|
|
}
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------------
|
|
PicoSet*() Setter Functions
|
|
----------------------------------------------------------------------------*/
|
|
|
|
void PicoSetModelName( picoModel_t *model, char *name )
|
|
{
|
|
if( model == NULL || name == NULL )
|
|
return;
|
|
if( model->name != NULL )
|
|
_pico_free( model->name );
|
|
|
|
model->name = _pico_clone_alloc( name );
|
|
}
|
|
|
|
|
|
|
|
void PicoSetModelFileName( picoModel_t *model, char *fileName )
|
|
{
|
|
if( model == NULL || fileName == NULL )
|
|
return;
|
|
if( model->fileName != NULL )
|
|
_pico_free( model->fileName );
|
|
|
|
model->fileName = _pico_clone_alloc( fileName );
|
|
}
|
|
|
|
|
|
|
|
void PicoSetModelFrameNum( picoModel_t *model, int frameNum )
|
|
{
|
|
if( model == NULL )
|
|
return;
|
|
model->frameNum = frameNum;
|
|
}
|
|
|
|
|
|
|
|
void PicoSetModelNumFrames( picoModel_t *model, int numFrames )
|
|
{
|
|
if( model == NULL )
|
|
return;
|
|
model->numFrames = numFrames;
|
|
}
|
|
|
|
|
|
|
|
void PicoSetModelData( picoModel_t *model, void *data )
|
|
{
|
|
if( model == NULL )
|
|
return;
|
|
model->data = data;
|
|
}
|
|
|
|
|
|
|
|
void PicoSetShaderName( picoShader_t *shader, char *name )
|
|
{
|
|
if( shader == NULL || name == NULL )
|
|
return;
|
|
if( shader->name != NULL )
|
|
_pico_free( shader->name );
|
|
|
|
shader->name = _pico_clone_alloc( name );
|
|
}
|
|
|
|
|
|
|
|
void PicoSetShaderMapName( picoShader_t *shader, char *mapName )
|
|
{
|
|
if( shader == NULL || mapName == NULL )
|
|
return;
|
|
if( shader->mapName != NULL )
|
|
_pico_free( shader->mapName );
|
|
|
|
shader->mapName = _pico_clone_alloc( mapName );
|
|
}
|
|
|
|
|
|
|
|
void PicoSetShaderAmbientColor( picoShader_t *shader, picoColor_t color )
|
|
{
|
|
if( shader == NULL || color == NULL )
|
|
return;
|
|
shader->ambientColor[ 0 ] = color[ 0 ];
|
|
shader->ambientColor[ 1 ] = color[ 1 ];
|
|
shader->ambientColor[ 2 ] = color[ 2 ];
|
|
shader->ambientColor[ 3 ] = color[ 3 ];
|
|
}
|
|
|
|
|
|
|
|
void PicoSetShaderDiffuseColor( picoShader_t *shader, picoColor_t color )
|
|
{
|
|
if( shader == NULL || color == NULL )
|
|
return;
|
|
shader->diffuseColor[ 0 ] = color[ 0 ];
|
|
shader->diffuseColor[ 1 ] = color[ 1 ];
|
|
shader->diffuseColor[ 2 ] = color[ 2 ];
|
|
shader->diffuseColor[ 3 ] = color[ 3 ];
|
|
}
|
|
|
|
|
|
|
|
void PicoSetShaderSpecularColor( picoShader_t *shader, picoColor_t color )
|
|
{
|
|
if( shader == NULL || color == NULL )
|
|
return;
|
|
shader->specularColor[ 0 ] = color[ 0 ];
|
|
shader->specularColor[ 1 ] = color[ 1 ];
|
|
shader->specularColor[ 2 ] = color[ 2 ];
|
|
shader->specularColor[ 3 ] = color[ 3 ];
|
|
}
|
|
|
|
|
|
|
|
void PicoSetShaderTransparency( picoShader_t *shader, float value )
|
|
{
|
|
if( shader == NULL )
|
|
return;
|
|
shader->transparency = value;
|
|
|
|
/* cap to 0..1 range */
|
|
if (shader->transparency < 0.0)
|
|
shader->transparency = 0.0;
|
|
if (shader->transparency > 1.0)
|
|
shader->transparency = 1.0;
|
|
}
|
|
|
|
|
|
|
|
void PicoSetShaderShininess( picoShader_t *shader, float value )
|
|
{
|
|
if( shader == NULL )
|
|
return;
|
|
shader->shininess = value;
|
|
|
|
/* cap to 0..127 range */
|
|
if (shader->shininess < 0.0)
|
|
shader->shininess = 0.0;
|
|
if (shader->shininess > 127.0)
|
|
shader->shininess = 127.0;
|
|
}
|
|
|
|
|
|
|
|
void PicoSetSurfaceData( picoSurface_t *surface, void *data )
|
|
{
|
|
if( surface == NULL )
|
|
return;
|
|
surface->data = data;
|
|
}
|
|
|
|
|
|
|
|
void PicoSetSurfaceType( picoSurface_t *surface, picoSurfaceType_t type )
|
|
{
|
|
if( surface == NULL )
|
|
return;
|
|
surface->type = type;
|
|
}
|
|
|
|
|
|
|
|
void PicoSetSurfaceName( picoSurface_t *surface, char *name )
|
|
{
|
|
if( surface == NULL || name == NULL )
|
|
return;
|
|
if( surface->name != NULL )
|
|
_pico_free( surface->name );
|
|
|
|
surface->name = _pico_clone_alloc( name );
|
|
}
|
|
|
|
|
|
|
|
void PicoSetSurfaceShader( picoSurface_t *surface, picoShader_t *shader )
|
|
{
|
|
if( surface == NULL )
|
|
return;
|
|
surface->shader = shader;
|
|
}
|
|
|
|
|
|
|
|
void PicoSetSurfaceXYZ( picoSurface_t *surface, int num, picoVec3_t xyz )
|
|
{
|
|
if( surface == NULL || num < 0 || xyz == NULL )
|
|
return;
|
|
if( !PicoAdjustSurface( surface, num + 1, 0, 0, 0, 0 ) )
|
|
return;
|
|
_pico_copy_vec( xyz, surface->xyz[ num ] );
|
|
if( surface->model != NULL )
|
|
_pico_expand_bounds( xyz, surface->model->mins, surface->model->maxs );
|
|
}
|
|
|
|
|
|
|
|
void PicoSetSurfaceNormal( picoSurface_t *surface, int num, picoVec3_t normal )
|
|
{
|
|
if( surface == NULL || num < 0 || normal == NULL )
|
|
return;
|
|
if( !PicoAdjustSurface( surface, num + 1, 0, 0, 0, 0 ) )
|
|
return;
|
|
_pico_copy_vec( normal, surface->normal[ num ] );
|
|
}
|
|
|
|
|
|
|
|
void PicoSetSurfaceST( picoSurface_t *surface, int array, int num, picoVec2_t st )
|
|
{
|
|
if( surface == NULL || num < 0 || st == NULL )
|
|
return;
|
|
if( !PicoAdjustSurface( surface, num + 1, array + 1, 0, 0, 0 ) )
|
|
return;
|
|
surface->st[ array ][ num ][ 0 ] = st[ 0 ];
|
|
surface->st[ array ][ num ][ 1 ] = st[ 1 ];
|
|
}
|
|
|
|
|
|
|
|
void PicoSetSurfaceColor( picoSurface_t *surface, int array, int num, picoColor_t color )
|
|
{
|
|
if( surface == NULL || num < 0 || color == NULL )
|
|
return;
|
|
if( !PicoAdjustSurface( surface, num + 1, 0, array + 1, 0, 0 ) )
|
|
return;
|
|
surface->color[ array ][ num ][ 0 ] = color[ 0 ];
|
|
surface->color[ array ][ num ][ 1 ] = color[ 1 ];
|
|
surface->color[ array ][ num ][ 2 ] = color[ 2 ];
|
|
surface->color[ array ][ num ][ 3 ] = color[ 3 ];
|
|
}
|
|
|
|
|
|
|
|
void PicoSetSurfaceIndex( picoSurface_t *surface, int num, picoIndex_t index )
|
|
{
|
|
if( surface == NULL || num < 0 )
|
|
return;
|
|
if( !PicoAdjustSurface( surface, 0, 0, 0, num + 1, 0 ) )
|
|
return;
|
|
surface->index[ num ] = index;
|
|
}
|
|
|
|
|
|
|
|
void PicoSetSurfaceIndexes( picoSurface_t *surface, int num, picoIndex_t *index, int count )
|
|
{
|
|
if( num < 0 || index == NULL || count < 1 )
|
|
return;
|
|
if( !PicoAdjustSurface( surface, 0, 0, 0, num + count, 0 ) )
|
|
return;
|
|
memcpy( &surface->index[ num ], index, count * sizeof( surface->index[ num ] ) );
|
|
}
|
|
|
|
|
|
|
|
void PicoSetFaceNormal( picoSurface_t *surface, int num, picoVec3_t normal )
|
|
{
|
|
if( surface == NULL || num < 0 || normal == NULL )
|
|
return;
|
|
if( !PicoAdjustSurface( surface, 0, 0, 0, 0, num + 1 ) )
|
|
return;
|
|
_pico_copy_vec( normal, surface->faceNormal[ num ] );
|
|
}
|
|
|
|
|
|
void PicoSetSurfaceSmoothingGroup( picoSurface_t *surface, int num, picoIndex_t smoothingGroup )
|
|
{
|
|
if( num < 0 )
|
|
return;
|
|
if( !PicoAdjustSurface( surface, num + 1, 0, 0, 0, 0 ) )
|
|
return;
|
|
surface->smoothingGroup[ num ] = smoothingGroup;
|
|
}
|
|
|
|
|
|
void PicoSetSurfaceSpecial( picoSurface_t *surface, int num, int special )
|
|
{
|
|
if( surface == NULL || num < 0 || num >= PICO_MAX_SPECIAL )
|
|
return;
|
|
surface->special[ num ] = special;
|
|
}
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------------------
|
|
PicoGet*() Getter Functions
|
|
----------------------------------------------------------------------------*/
|
|
|
|
char *PicoGetModelName( picoModel_t *model )
|
|
{
|
|
if( model == NULL )
|
|
return NULL;
|
|
if( model->name == NULL)
|
|
return (char*) "";
|
|
return model->name;
|
|
}
|
|
|
|
|
|
|
|
char *PicoGetModelFileName( picoModel_t *model )
|
|
{
|
|
if( model == NULL )
|
|
return NULL;
|
|
if( model->fileName == NULL)
|
|
return (char*) "";
|
|
return model->fileName;
|
|
}
|
|
|
|
|
|
|
|
int PicoGetModelFrameNum( picoModel_t *model )
|
|
{
|
|
if( model == NULL )
|
|
return 0;
|
|
return model->frameNum;
|
|
}
|
|
|
|
|
|
|
|
int PicoGetModelNumFrames( picoModel_t *model )
|
|
{
|
|
if( model == NULL )
|
|
return 0;
|
|
return model->numFrames;
|
|
}
|
|
|
|
|
|
|
|
void *PicoGetModelData( picoModel_t *model )
|
|
{
|
|
if( model == NULL )
|
|
return NULL;
|
|
return model->data;
|
|
}
|
|
|
|
|
|
|
|
int PicoGetModelNumShaders( picoModel_t *model )
|
|
{
|
|
if( model == NULL )
|
|
return 0;
|
|
return model->numShaders;
|
|
}
|
|
|
|
|
|
|
|
picoShader_t *PicoGetModelShader( picoModel_t *model, int num )
|
|
{
|
|
/* a few sanity checks */
|
|
if( model == NULL )
|
|
return NULL;
|
|
if( model->shader == NULL)
|
|
return NULL;
|
|
if( num < 0 || num >= model->numShaders )
|
|
return NULL;
|
|
|
|
/* return the shader */
|
|
return model->shader[ num ];
|
|
}
|
|
|
|
|
|
|
|
int PicoGetModelNumSurfaces( picoModel_t *model )
|
|
{
|
|
if( model == NULL )
|
|
return 0;
|
|
return model->numSurfaces;
|
|
}
|
|
|
|
|
|
|
|
picoSurface_t *PicoGetModelSurface( picoModel_t *model, int num )
|
|
{
|
|
/* a few sanity checks */
|
|
if( model == NULL )
|
|
return NULL;
|
|
if( model->surface == NULL)
|
|
return NULL;
|
|
if( num < 0 || num >= model->numSurfaces )
|
|
return NULL;
|
|
|
|
/* return the surface */
|
|
return model->surface[ num ];
|
|
}
|
|
|
|
|
|
|
|
int PicoGetModelTotalVertexes( picoModel_t *model )
|
|
{
|
|
int i, count;
|
|
|
|
|
|
if( model == NULL )
|
|
return 0;
|
|
if( model->surface == NULL )
|
|
return 0;
|
|
|
|
count = 0;
|
|
for( i = 0; i < model->numSurfaces; i++ )
|
|
count += PicoGetSurfaceNumVertexes( model->surface[ i ] );
|
|
|
|
return count;
|
|
}
|
|
|
|
|
|
|
|
int PicoGetModelTotalIndexes( picoModel_t *model )
|
|
{
|
|
int i, count;
|
|
|
|
|
|
if( model == NULL )
|
|
return 0;
|
|
if( model->surface == NULL )
|
|
return 0;
|
|
|
|
count = 0;
|
|
for( i = 0; i < model->numSurfaces; i++ )
|
|
count += PicoGetSurfaceNumIndexes( model->surface[ i ] );
|
|
|
|
return count;
|
|
}
|
|
|
|
|
|
|
|
char *PicoGetShaderName( picoShader_t *shader )
|
|
{
|
|
if( shader == NULL )
|
|
return NULL;
|
|
if( shader->name == NULL)
|
|
return (char*) "";
|
|
return shader->name;
|
|
}
|
|
|
|
|
|
|
|
char *PicoGetShaderMapName( picoShader_t *shader )
|
|
{
|
|
if( shader == NULL )
|
|
return NULL;
|
|
if( shader->mapName == NULL)
|
|
return (char*) "";
|
|
return shader->mapName;
|
|
}
|
|
|
|
|
|
|
|
picoByte_t *PicoGetShaderAmbientColor( picoShader_t *shader )
|
|
{
|
|
if( shader == NULL )
|
|
return NULL;
|
|
return shader->ambientColor;
|
|
}
|
|
|
|
|
|
|
|
picoByte_t *PicoGetShaderDiffuseColor( picoShader_t *shader )
|
|
{
|
|
if( shader == NULL )
|
|
return NULL;
|
|
return shader->diffuseColor;
|
|
}
|
|
|
|
|
|
|
|
picoByte_t *PicoGetShaderSpecularColor( picoShader_t *shader )
|
|
{
|
|
if( shader == NULL )
|
|
return NULL;
|
|
return shader->specularColor;
|
|
}
|
|
|
|
|
|
|
|
float PicoGetShaderTransparency( picoShader_t *shader )
|
|
{
|
|
if( shader == NULL )
|
|
return 0.0f;
|
|
return shader->transparency;
|
|
}
|
|
|
|
|
|
|
|
float PicoGetShaderShininess( picoShader_t *shader )
|
|
{
|
|
if( shader == NULL )
|
|
return 0.0f;
|
|
return shader->shininess;
|
|
}
|
|
|
|
|
|
|
|
void *PicoGetSurfaceData( picoSurface_t *surface )
|
|
{
|
|
if( surface == NULL )
|
|
return NULL;
|
|
return surface->data;
|
|
}
|
|
|
|
|
|
|
|
picoSurfaceType_t PicoGetSurfaceType( picoSurface_t *surface )
|
|
{
|
|
if( surface == NULL )
|
|
return PICO_BAD;
|
|
return surface->type;
|
|
}
|
|
|
|
|
|
|
|
char *PicoGetSurfaceName( picoSurface_t *surface )
|
|
{
|
|
if( surface == NULL )
|
|
return NULL;
|
|
if( surface->name == NULL )
|
|
return (char*) "";
|
|
return surface->name;
|
|
}
|
|
|
|
|
|
|
|
picoShader_t *PicoGetSurfaceShader( picoSurface_t *surface )
|
|
{
|
|
if( surface == NULL )
|
|
return NULL;
|
|
return surface->shader;
|
|
}
|
|
|
|
|
|
|
|
int PicoGetSurfaceNumVertexes( picoSurface_t *surface )
|
|
{
|
|
if( surface == NULL )
|
|
return 0;
|
|
return surface->numVertexes;
|
|
}
|
|
|
|
|
|
|
|
picoVec_t *PicoGetSurfaceXYZ( picoSurface_t *surface, int num )
|
|
{
|
|
if( surface == NULL || num < 0 || num > surface->numVertexes )
|
|
return NULL;
|
|
return surface->xyz[ num ];
|
|
}
|
|
|
|
|
|
|
|
picoVec_t *PicoGetSurfaceNormal( picoSurface_t *surface, int num )
|
|
{
|
|
if( surface == NULL || num < 0 || num > surface->numVertexes )
|
|
return NULL;
|
|
return surface->normal[ num ];
|
|
}
|
|
|
|
|
|
|
|
picoVec_t *PicoGetSurfaceST( picoSurface_t *surface, int array, int num )
|
|
{
|
|
if( surface == NULL || array < 0 || array > surface->numSTArrays || num < 0 || num > surface->numVertexes )
|
|
return NULL;
|
|
return surface->st[ array ][ num ];
|
|
}
|
|
|
|
|
|
|
|
picoByte_t *PicoGetSurfaceColor( picoSurface_t *surface, int array, int num )
|
|
{
|
|
if( surface == NULL || array < 0 || array > surface->numColorArrays || num < 0 || num > surface->numVertexes )
|
|
return NULL;
|
|
return surface->color[ array ][ num ];
|
|
}
|
|
|
|
|
|
|
|
int PicoGetSurfaceNumIndexes( picoSurface_t *surface )
|
|
{
|
|
if( surface == NULL )
|
|
return 0;
|
|
return surface->numIndexes;
|
|
}
|
|
|
|
|
|
|
|
picoIndex_t PicoGetSurfaceIndex( picoSurface_t *surface, int num )
|
|
{
|
|
if( surface == NULL || num < 0 || num > surface->numIndexes )
|
|
return 0;
|
|
return surface->index[ num ];
|
|
}
|
|
|
|
|
|
|
|
picoIndex_t *PicoGetSurfaceIndexes( picoSurface_t *surface, int num )
|
|
{
|
|
if( surface == NULL || num < 0 || num > surface->numIndexes )
|
|
return NULL;
|
|
return &surface->index[ num ];
|
|
}
|
|
|
|
|
|
picoVec_t *PicoGetFaceNormal( picoSurface_t *surface, int num )
|
|
{
|
|
if( surface == NULL || num < 0 || num > surface->numFaceNormals )
|
|
return NULL;
|
|
return surface->faceNormal[ num ];
|
|
}
|
|
|
|
picoIndex_t PicoGetSurfaceSmoothingGroup( picoSurface_t *surface, int num )
|
|
{
|
|
if( surface == NULL || num < 0 || num > surface->numVertexes )
|
|
return -1;
|
|
return surface->smoothingGroup[ num ];
|
|
}
|
|
|
|
|
|
int PicoGetSurfaceSpecial( picoSurface_t *surface, int num )
|
|
{
|
|
if( surface == NULL || num < 0 || num >= PICO_MAX_SPECIAL )
|
|
return 0;
|
|
return surface->special[ num ];
|
|
}
|
|
|
|
|
|
|
|
/* ----------------------------------------------------------------------------
|
|
hashtable related functions
|
|
---------------------------------------------------------------------------- */
|
|
|
|
/* hashtable code for faster vertex lookups */
|
|
//#define HASHTABLE_SIZE 32768 // 2048 /* power of 2, use & */
|
|
#define HASHTABLE_SIZE 7919 // 32749 // 2039 /* prime, use % */
|
|
|
|
int PicoGetHashTableSize( void )
|
|
{
|
|
return HASHTABLE_SIZE;
|
|
}
|
|
|
|
#define HASH_USE_EPSILON
|
|
|
|
#ifdef HASH_USE_EPSILON
|
|
#define HASH_XYZ_EPSILON 0.01f
|
|
#define HASH_XYZ_EPSILONSPACE_MULTIPLIER 1.f / HASH_XYZ_EPSILON
|
|
#define HASH_ST_EPSILON 0.0001f
|
|
#define HASH_NORMAL_EPSILON 0.02f
|
|
#endif
|
|
|
|
unsigned int PicoVertexCoordGenerateHash( picoVec3_t xyz )
|
|
{
|
|
unsigned int hash = 0;
|
|
|
|
#ifndef HASH_USE_EPSILON
|
|
hash += ~(*((unsigned int*) &xyz[ 0 ]) << 15);
|
|
hash ^= (*((unsigned int*) &xyz[ 0 ]) >> 10);
|
|
hash += (*((unsigned int*) &xyz[ 1 ]) << 3);
|
|
hash ^= (*((unsigned int*) &xyz[ 1 ]) >> 6);
|
|
hash += ~(*((unsigned int*) &xyz[ 2 ]) << 11);
|
|
hash ^= (*((unsigned int*) &xyz[ 2 ]) >> 16);
|
|
#else
|
|
picoVec3_t xyz_epsilonspace;
|
|
|
|
_pico_scale_vec( xyz, HASH_XYZ_EPSILONSPACE_MULTIPLIER, xyz_epsilonspace );
|
|
xyz_epsilonspace[ 0 ] = (float)floor(xyz_epsilonspace[ 0 ]);
|
|
xyz_epsilonspace[ 1 ] = (float)floor(xyz_epsilonspace[ 1 ]);
|
|
xyz_epsilonspace[ 2 ] = (float)floor(xyz_epsilonspace[ 2 ]);
|
|
|
|
hash += ~(*((unsigned int*) &xyz_epsilonspace[ 0 ]) << 15);
|
|
hash ^= (*((unsigned int*) &xyz_epsilonspace[ 0 ]) >> 10);
|
|
hash += (*((unsigned int*) &xyz_epsilonspace[ 1 ]) << 3);
|
|
hash ^= (*((unsigned int*) &xyz_epsilonspace[ 1 ]) >> 6);
|
|
hash += ~(*((unsigned int*) &xyz_epsilonspace[ 2 ]) << 11);
|
|
hash ^= (*((unsigned int*) &xyz_epsilonspace[ 2 ]) >> 16);
|
|
#endif
|
|
|
|
//hash = hash & (HASHTABLE_SIZE-1);
|
|
hash = hash % (HASHTABLE_SIZE);
|
|
return hash;
|
|
}
|
|
|
|
picoVertexCombinationHash_t **PicoNewVertexCombinationHashTable( void )
|
|
{
|
|
picoVertexCombinationHash_t **hashTable = _pico_alloc( HASHTABLE_SIZE * sizeof(picoVertexCombinationHash_t*) );
|
|
|
|
memset( hashTable, 0, HASHTABLE_SIZE * sizeof(picoVertexCombinationHash_t*) );
|
|
|
|
return hashTable;
|
|
}
|
|
|
|
void PicoFreeVertexCombinationHashTable( picoVertexCombinationHash_t **hashTable )
|
|
{
|
|
int i;
|
|
picoVertexCombinationHash_t *vertexCombinationHash;
|
|
picoVertexCombinationHash_t *nextVertexCombinationHash;
|
|
|
|
/* dummy check */
|
|
if (hashTable == NULL)
|
|
return;
|
|
|
|
for( i = 0; i < HASHTABLE_SIZE; i++ )
|
|
{
|
|
if (hashTable[ i ])
|
|
{
|
|
nextVertexCombinationHash = NULL;
|
|
|
|
for( vertexCombinationHash = hashTable[ i ]; vertexCombinationHash; vertexCombinationHash = nextVertexCombinationHash )
|
|
{
|
|
nextVertexCombinationHash = vertexCombinationHash->next;
|
|
if (vertexCombinationHash->data != NULL)
|
|
{
|
|
_pico_free( vertexCombinationHash->data );
|
|
}
|
|
_pico_free( vertexCombinationHash );
|
|
}
|
|
}
|
|
}
|
|
|
|
_pico_free( hashTable );
|
|
}
|
|
|
|
picoVertexCombinationHash_t *PicoFindVertexCombinationInHashTable( picoVertexCombinationHash_t **hashTable, picoVec3_t xyz, picoVec3_t normal, picoVec3_t st, picoColor_t color )
|
|
{
|
|
unsigned int hash;
|
|
picoVertexCombinationHash_t *vertexCombinationHash;
|
|
|
|
/* dumy check */
|
|
if (hashTable == NULL || xyz == NULL || normal == NULL || st == NULL || color == NULL )
|
|
return NULL;
|
|
|
|
hash = PicoVertexCoordGenerateHash( xyz );
|
|
|
|
for( vertexCombinationHash = hashTable[ hash ]; vertexCombinationHash; vertexCombinationHash = vertexCombinationHash->next )
|
|
{
|
|
#ifndef HASH_USE_EPSILON
|
|
/* check xyz */
|
|
if( (vertexCombinationHash->vcd.xyz[ 0 ] != xyz[ 0 ] || vertexCombinationHash->vcd.xyz[ 1 ] != xyz[ 1 ] || vertexCombinationHash->vcd.xyz[ 2 ] != xyz[ 2 ]) )
|
|
continue;
|
|
|
|
/* check normal */
|
|
if( (vertexCombinationHash->vcd.normal[ 0 ] != normal[ 0 ] || vertexCombinationHash->vcd.normal[ 1 ] != normal[ 1 ] || vertexCombinationHash->vcd.normal[ 2 ] != normal[ 2 ]) )
|
|
continue;
|
|
|
|
/* check st */
|
|
if( vertexCombinationHash->vcd.st[ 0 ] != st[ 0 ] || vertexCombinationHash->vcd.st[ 1 ] != st[ 1 ] )
|
|
continue;
|
|
#else
|
|
/* check xyz */
|
|
if( ( fabs(xyz[ 0 ] - vertexCombinationHash->vcd.xyz[ 0 ]) ) > HASH_XYZ_EPSILON ||
|
|
( fabs(xyz[ 1 ] - vertexCombinationHash->vcd.xyz[ 1 ]) ) > HASH_XYZ_EPSILON ||
|
|
( fabs(xyz[ 2 ] - vertexCombinationHash->vcd.xyz[ 2 ]) ) > HASH_XYZ_EPSILON )
|
|
continue;
|
|
|
|
/* check normal */
|
|
if( ( fabs(normal[ 0 ] - vertexCombinationHash->vcd.normal[ 0 ]) ) > HASH_NORMAL_EPSILON ||
|
|
( fabs(normal[ 1 ] - vertexCombinationHash->vcd.normal[ 1 ]) ) > HASH_NORMAL_EPSILON ||
|
|
( fabs(normal[ 2 ] - vertexCombinationHash->vcd.normal[ 2 ]) ) > HASH_NORMAL_EPSILON )
|
|
continue;
|
|
|
|
/* check st */
|
|
if( ( fabs(st[ 0 ] - vertexCombinationHash->vcd.st[ 0 ]) ) > HASH_ST_EPSILON ||
|
|
( fabs(st[ 1 ] - vertexCombinationHash->vcd.st[ 1 ]) ) > HASH_ST_EPSILON )
|
|
continue;
|
|
#endif
|
|
|
|
/* check color */
|
|
if( *((int*) vertexCombinationHash->vcd.color) != *((int*) color) )
|
|
continue;
|
|
|
|
/* gotcha */
|
|
return vertexCombinationHash;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
picoVertexCombinationHash_t *PicoAddVertexCombinationToHashTable( picoVertexCombinationHash_t **hashTable, picoVec3_t xyz, picoVec3_t normal, picoVec3_t st, picoColor_t color, picoIndex_t index )
|
|
{
|
|
unsigned int hash;
|
|
picoVertexCombinationHash_t *vertexCombinationHash;
|
|
|
|
/* dumy check */
|
|
if (hashTable == NULL || xyz == NULL || normal == NULL || st == NULL || color == NULL )
|
|
return NULL;
|
|
|
|
vertexCombinationHash = _pico_alloc( sizeof(picoVertexCombinationHash_t) );
|
|
|
|
if (!vertexCombinationHash)
|
|
return NULL;
|
|
|
|
hash = PicoVertexCoordGenerateHash( xyz );
|
|
|
|
_pico_copy_vec( xyz, vertexCombinationHash->vcd.xyz );
|
|
_pico_copy_vec( normal, vertexCombinationHash->vcd.normal );
|
|
_pico_copy_vec2( st, vertexCombinationHash->vcd.st );
|
|
_pico_copy_color( color, vertexCombinationHash->vcd.color );
|
|
vertexCombinationHash->index = index;
|
|
vertexCombinationHash->data = NULL;
|
|
vertexCombinationHash->next = hashTable[ hash ];
|
|
hashTable[ hash ] = vertexCombinationHash;
|
|
|
|
return vertexCombinationHash;
|
|
}
|
|
|
|
/* ----------------------------------------------------------------------------
|
|
specialized routines
|
|
---------------------------------------------------------------------------- */
|
|
|
|
/*
|
|
PicoFindSurfaceVertex()
|
|
finds a vertex matching the set parameters
|
|
fixme: needs non-naive algorithm
|
|
*/
|
|
|
|
int PicoFindSurfaceVertexNum( picoSurface_t *surface, picoVec3_t xyz, picoVec3_t normal, int numSTs, picoVec2_t *st, int numColors, picoColor_t *color, picoIndex_t smoothingGroup)
|
|
{
|
|
int i, j;
|
|
|
|
|
|
/* dummy check */
|
|
if( surface == NULL || surface->numVertexes <= 0 )
|
|
return -1;
|
|
|
|
/* walk vertex list */
|
|
for( i = 0; i < surface->numVertexes; i++ )
|
|
{
|
|
/* check xyz */
|
|
if( xyz != NULL && (surface->xyz[ i ][ 0 ] != xyz[ 0 ] || surface->xyz[ i ][ 1 ] != xyz[ 1 ] || surface->xyz[ i ][ 2 ] != xyz[ 2 ]) )
|
|
continue;
|
|
|
|
/* check normal */
|
|
if( normal != NULL && (surface->normal[ i ][ 0 ] != normal[ 0 ] || surface->normal[ i ][ 1 ] != normal[ 1 ] || surface->normal[ i ][ 2 ] != normal[ 2 ]) )
|
|
continue;
|
|
|
|
/* check normal */
|
|
if( surface->smoothingGroup[ i ] != smoothingGroup )
|
|
continue;
|
|
|
|
/* check st */
|
|
if( numSTs > 0 && st != NULL )
|
|
{
|
|
for( j = 0; j < numSTs; j++ )
|
|
{
|
|
if( surface->st[ j ][ i ][ 0 ] != st[ j ][ 0 ] || surface->st[ j ][ i ][ 1 ] != st[ j ][ 1 ] )
|
|
break;
|
|
}
|
|
if( j != numSTs )
|
|
continue;
|
|
}
|
|
|
|
/* check color */
|
|
if( numColors > 0 && color != NULL )
|
|
{
|
|
for( j = 0; j < numSTs; j++ )
|
|
{
|
|
if( *((int*) surface->color[ j ]) != *((int*) color[ j ]) )
|
|
break;
|
|
}
|
|
if( j != numColors )
|
|
continue;
|
|
}
|
|
|
|
/* vertex matches */
|
|
return i;
|
|
}
|
|
|
|
/* nada */
|
|
return -1;
|
|
}
|
|
|
|
|
|
|
|
|
|
typedef struct _IndexArray IndexArray;
|
|
struct _IndexArray
|
|
{
|
|
picoIndex_t* data;
|
|
picoIndex_t* last;
|
|
};
|
|
|
|
void indexarray_push_back(IndexArray* self, picoIndex_t value)
|
|
{
|
|
*self->last++ = value;
|
|
}
|
|
|
|
size_t indexarray_size(IndexArray* self)
|
|
{
|
|
return self->last - self->data;
|
|
}
|
|
|
|
void indexarray_reserve(IndexArray* self, size_t size)
|
|
{
|
|
self->data = self->last = _pico_calloc(size, sizeof(picoIndex_t));
|
|
}
|
|
|
|
void indexarray_clear(IndexArray* self)
|
|
{
|
|
_pico_free(self->data);
|
|
}
|
|
|
|
typedef struct _BinaryTreeNode BinaryTreeNode;
|
|
struct _BinaryTreeNode
|
|
{
|
|
picoIndex_t left;
|
|
picoIndex_t right;
|
|
};
|
|
|
|
typedef struct _BinaryTree BinaryTree;
|
|
struct _BinaryTree
|
|
{
|
|
BinaryTreeNode* data;
|
|
BinaryTreeNode* last;
|
|
};
|
|
|
|
void binarytree_extend(BinaryTree* self)
|
|
{
|
|
self->last->left = 0;
|
|
self->last->right = 0;
|
|
++self->last;
|
|
}
|
|
|
|
size_t binarytree_size(BinaryTree* self)
|
|
{
|
|
return self->last - self->data;
|
|
}
|
|
|
|
void binarytree_reserve(BinaryTree* self, size_t size)
|
|
{
|
|
self->data = self->last = _pico_calloc(size, sizeof(BinaryTreeNode));
|
|
}
|
|
|
|
void binarytree_clear(BinaryTree* self)
|
|
{
|
|
_pico_free(self->data);
|
|
}
|
|
|
|
typedef int (*LessFunc)(void*, picoIndex_t, picoIndex_t);
|
|
|
|
typedef struct _UniqueIndices UniqueIndices;
|
|
struct _UniqueIndices
|
|
{
|
|
BinaryTree tree;
|
|
IndexArray indices;
|
|
LessFunc lessFunc;
|
|
void* lessData;
|
|
};
|
|
|
|
size_t UniqueIndices_size(UniqueIndices* self)
|
|
{
|
|
return binarytree_size(&self->tree);
|
|
}
|
|
|
|
void UniqueIndices_reserve(UniqueIndices* self, size_t size)
|
|
{
|
|
binarytree_reserve(&self->tree, size);
|
|
indexarray_reserve(&self->indices, size);
|
|
}
|
|
|
|
void UniqueIndices_init(UniqueIndices* self, LessFunc lessFunc, void* lessData)
|
|
{
|
|
self->lessFunc = lessFunc;
|
|
self->lessData = lessData;
|
|
}
|
|
|
|
void UniqueIndices_destroy(UniqueIndices* self)
|
|
{
|
|
binarytree_clear(&self->tree);
|
|
indexarray_clear(&self->indices);
|
|
}
|
|
|
|
|
|
picoIndex_t UniqueIndices_find_or_insert(UniqueIndices* self, picoIndex_t value)
|
|
{
|
|
picoIndex_t index = 0;
|
|
|
|
for(;;)
|
|
{
|
|
if(self->lessFunc(self->lessData, value, self->indices.data[index]))
|
|
{
|
|
BinaryTreeNode* node = self->tree.data + index;
|
|
if(node->left != 0)
|
|
{
|
|
index = node->left;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
node->left = (picoIndex_t)binarytree_size(&self->tree);
|
|
binarytree_extend(&self->tree);
|
|
indexarray_push_back(&self->indices, value);
|
|
return node->left;
|
|
}
|
|
}
|
|
if(self->lessFunc(self->lessData, self->indices.data[index], value))
|
|
{
|
|
BinaryTreeNode* node = self->tree.data + index;
|
|
if(node->right != 0)
|
|
{
|
|
index = node->right;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
node->right = (picoIndex_t)binarytree_size(&self->tree);
|
|
binarytree_extend(&self->tree);
|
|
indexarray_push_back(&self->indices, value);
|
|
return node->right;
|
|
}
|
|
}
|
|
|
|
return index;
|
|
}
|
|
}
|
|
|
|
picoIndex_t UniqueIndices_insert(UniqueIndices* self, picoIndex_t value)
|
|
{
|
|
if(self->tree.data == self->tree.last)
|
|
{
|
|
binarytree_extend(&self->tree);
|
|
indexarray_push_back(&self->indices, value);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return UniqueIndices_find_or_insert(self, value);
|
|
}
|
|
}
|
|
|
|
typedef struct picoSmoothVertices_s picoSmoothVertices_t;
|
|
struct picoSmoothVertices_s
|
|
{
|
|
picoVec3_t* xyz;
|
|
picoIndex_t* smoothingGroups;
|
|
};
|
|
|
|
int lessSmoothVertex(void* data, picoIndex_t first, picoIndex_t second)
|
|
{
|
|
picoSmoothVertices_t* smoothVertices = data;
|
|
|
|
if(smoothVertices->xyz[first][0] != smoothVertices->xyz[second][0])
|
|
{
|
|
return smoothVertices->xyz[first][0] < smoothVertices->xyz[second][0];
|
|
}
|
|
if(smoothVertices->xyz[first][1] != smoothVertices->xyz[second][1])
|
|
{
|
|
return smoothVertices->xyz[first][1] < smoothVertices->xyz[second][1];
|
|
}
|
|
if(smoothVertices->xyz[first][2] != smoothVertices->xyz[second][2])
|
|
{
|
|
return smoothVertices->xyz[first][2] < smoothVertices->xyz[second][2];
|
|
}
|
|
if(smoothVertices->smoothingGroups[first] != smoothVertices->smoothingGroups[second])
|
|
{
|
|
return smoothVertices->smoothingGroups[first] < smoothVertices->smoothingGroups[second];
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void _pico_vertices_combine_shared_normals(picoVec3_t* xyz, picoIndex_t* smoothingGroups, picoVec3_t* normals, picoIndex_t numVertices)
|
|
{
|
|
UniqueIndices vertices;
|
|
IndexArray indices;
|
|
picoSmoothVertices_t smoothVertices = { xyz, smoothingGroups };
|
|
UniqueIndices_init(&vertices, lessSmoothVertex, &smoothVertices);
|
|
UniqueIndices_reserve(&vertices, numVertices);
|
|
indexarray_reserve(&indices, numVertices);
|
|
|
|
|
|
{
|
|
picoIndex_t i = 0;
|
|
for(; i < numVertices; ++i)
|
|
{
|
|
size_t size = UniqueIndices_size(&vertices);
|
|
picoIndex_t index = UniqueIndices_insert(&vertices, i);
|
|
if((size_t)index != size)
|
|
{
|
|
float* normal = normals[vertices.indices.data[index]];
|
|
_pico_add_vec(normal, normals[i], normal);
|
|
}
|
|
indexarray_push_back(&indices, index);
|
|
}
|
|
}
|
|
|
|
{
|
|
picoIndex_t maxIndex = 0;
|
|
picoIndex_t* i = indices.data;
|
|
for(; i != indices.last; ++i)
|
|
{
|
|
if(*i <= maxIndex)
|
|
{
|
|
_pico_copy_vec(normals[vertices.indices.data[*i]], normals[i - indices.data]);
|
|
}
|
|
else
|
|
{
|
|
maxIndex = *i;
|
|
}
|
|
}
|
|
}
|
|
|
|
UniqueIndices_destroy(&vertices);
|
|
indexarray_clear(&indices);
|
|
}
|
|
|
|
typedef picoVec3_t* picoNormalIter_t;
|
|
typedef picoIndex_t* picoIndexIter_t;
|
|
|
|
#define THE_CROSSPRODUCTS_OF_ANY_PAIR_OF_EDGES_OF_A_GIVEN_TRIANGLE_ARE_EQUAL 1
|
|
|
|
void _pico_triangles_generate_weighted_normals(picoIndexIter_t first, picoIndexIter_t end, picoVec3_t* xyz, picoVec3_t* normals)
|
|
{
|
|
for(; first != end; first += 3)
|
|
{
|
|
#if (THE_CROSSPRODUCTS_OF_ANY_PAIR_OF_EDGES_OF_A_GIVEN_TRIANGLE_ARE_EQUAL)
|
|
picoVec3_t weightedNormal;
|
|
{
|
|
float* a = xyz[*(first + 0)];
|
|
float* b = xyz[*(first + 1)];
|
|
float* c = xyz[*(first + 2)];
|
|
picoVec3_t ba, ca;
|
|
_pico_subtract_vec( b, a, ba );
|
|
_pico_subtract_vec( c, a, ca );
|
|
_pico_cross_vec( ca, ba, weightedNormal );
|
|
}
|
|
#endif
|
|
{
|
|
int j = 0;
|
|
for(; j < 3; ++j)
|
|
{
|
|
float* normal = normals[*(first + j)];
|
|
#if (!THE_CROSSPRODUCTS_OF_ANY_PAIR_OF_EDGES_OF_A_GIVEN_TRIANGLE_ARE_EQUAL)
|
|
picoVec3_t weightedNormal;
|
|
{
|
|
float* a = xyz[*(first + ((j + 0) % 3))];
|
|
float* b = xyz[*(first + ((j + 1) % 3))];
|
|
float* c = xyz[*(first + ((j + 2) % 3))];
|
|
picoVec3_t ba, ca;
|
|
_pico_subtract_vec( b, a, ba );
|
|
_pico_subtract_vec( c, a, ca );
|
|
_pico_cross_vec( ca, ba, weightedNormal );
|
|
}
|
|
#endif
|
|
_pico_add_vec(weightedNormal, normal, normal);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void _pico_normals_zero(picoNormalIter_t first, picoNormalIter_t last)
|
|
{
|
|
for(; first != last; ++first)
|
|
{
|
|
_pico_zero_vec(*first);
|
|
}
|
|
}
|
|
|
|
void _pico_normals_normalize(picoNormalIter_t first, picoNormalIter_t last)
|
|
{
|
|
for(; first != last; ++first)
|
|
{
|
|
_pico_normalize_vec(*first);
|
|
}
|
|
}
|
|
|
|
double _pico_length_vec( picoVec3_t vec )
|
|
{
|
|
return sqrt( vec[ 0 ] * vec[ 0 ] + vec[ 1 ] * vec[ 1 ] + vec[ 2 ] * vec[ 2 ] );
|
|
}
|
|
|
|
#define NORMAL_UNIT_LENGTH_EPSILON 0.01
|
|
#define FLOAT_EQUAL_EPSILON(f, other, epsilon) (fabs(f - other) < epsilon)
|
|
|
|
int _pico_normal_is_unit_length(picoVec3_t normal)
|
|
{
|
|
return FLOAT_EQUAL_EPSILON(_pico_length_vec(normal), 1.0, NORMAL_UNIT_LENGTH_EPSILON);
|
|
}
|
|
|
|
int _pico_normal_within_tolerance(picoVec3_t normal, picoVec3_t other)
|
|
{
|
|
return _pico_dot_vec(normal, other) > 0.0f;
|
|
}
|
|
|
|
|
|
void _pico_normals_assign_generated_normals(picoNormalIter_t first, picoNormalIter_t last, picoNormalIter_t generated)
|
|
{
|
|
for(; first != last; ++first, ++generated)
|
|
{
|
|
if(!_pico_normal_is_unit_length(*first) || !_pico_normal_within_tolerance(*first, *generated))
|
|
{
|
|
_pico_copy_vec(*generated, *first);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PicoFixSurfaceNormals(picoSurface_t* surface)
|
|
{
|
|
picoVec3_t* normals = (picoVec3_t*)_pico_calloc(surface->numVertexes, sizeof(picoVec3_t));
|
|
|
|
_pico_normals_zero(normals, normals + surface->numVertexes);
|
|
|
|
_pico_triangles_generate_weighted_normals(surface->index, surface->index + surface->numIndexes, surface->xyz, normals);
|
|
_pico_vertices_combine_shared_normals(surface->xyz, surface->smoothingGroup, normals, surface->numVertexes);
|
|
|
|
_pico_normals_normalize(normals, normals + surface->numVertexes);
|
|
|
|
_pico_normals_assign_generated_normals(surface->normal, surface->normal + surface->numVertexes, normals);
|
|
|
|
_pico_free(normals);
|
|
}
|
|
|
|
|
|
/*
|
|
PicoRemapModel() - sea
|
|
remaps model material/etc. information using the remappings
|
|
contained in the given 'remapFile' (full path to the ascii file to open)
|
|
returns 1 on success or 0 on error
|
|
*/
|
|
|
|
#define _prm_error_return \
|
|
{ \
|
|
_pico_free_parser( p ); \
|
|
_pico_free_file( remapBuffer ); \
|
|
return 0; \
|
|
}
|
|
|
|
int PicoRemapModel( picoModel_t *model, char *remapFile )
|
|
{
|
|
picoParser_t *p;
|
|
picoByte_t *remapBuffer;
|
|
int remapBufSize;
|
|
|
|
|
|
/* sanity checks */
|
|
if( model == NULL || remapFile == NULL )
|
|
return 0;
|
|
|
|
/* load remap file contents */
|
|
_pico_load_file( remapFile,&remapBuffer,&remapBufSize );
|
|
|
|
/* check result */
|
|
if( remapBufSize == 0 )
|
|
return 1; /* file is empty: no error */
|
|
if( remapBufSize < 0 )
|
|
return 0; /* load failed: error */
|
|
|
|
/* create a new pico parser */
|
|
p = _pico_new_parser( remapBuffer, remapBufSize );
|
|
if (p == NULL)
|
|
{
|
|
/* ram is really cheap nowadays... */
|
|
_prm_error_return;
|
|
}
|
|
|
|
/* doo teh parse */
|
|
while( 1 )
|
|
{
|
|
/* get next token in remap file */
|
|
if (!_pico_parse( p,1 ))
|
|
break;
|
|
|
|
/* skip over c++ style comment lines */
|
|
if (!_pico_stricmp(p->token,"//"))
|
|
{
|
|
_pico_parse_skip_rest( p );
|
|
continue;
|
|
}
|
|
|
|
/* block for quick material shader name remapping */
|
|
/* materials { "m" (=>|->|=) "s" } */
|
|
if( !_pico_stricmp(p->token, "materials" ) )
|
|
{
|
|
int level = 1;
|
|
|
|
/* check bracket */
|
|
if (!_pico_parse_check( p,1,"{" ))
|
|
_prm_error_return;
|
|
|
|
/* process assignments */
|
|
while( 1 )
|
|
{
|
|
picoShader_t *shader;
|
|
char *materialName;
|
|
|
|
|
|
/* get material name */
|
|
if (_pico_parse( p,1 ) == NULL) break;
|
|
if (!strlen(p->token)) continue;
|
|
materialName = _pico_clone_alloc( p->token );
|
|
if (materialName == NULL)
|
|
_prm_error_return;
|
|
|
|
/* handle levels */
|
|
if (p->token[0] == '{') level++;
|
|
if (p->token[0] == '}') level--;
|
|
if (!level) break;
|
|
|
|
/* get next token (assignment token or shader name) */
|
|
if (!_pico_parse( p,0 ))
|
|
{
|
|
_pico_free( materialName );
|
|
_prm_error_return;
|
|
}
|
|
/* skip assignment token (if present) */
|
|
if (!strcmp(p->token,"=>") ||
|
|
!strcmp(p->token,"->") ||
|
|
!strcmp(p->token,"="))
|
|
{
|
|
/* simply grab the next token */
|
|
if (!_pico_parse( p,0 ))
|
|
{
|
|
_pico_free( materialName );
|
|
_prm_error_return;
|
|
}
|
|
}
|
|
/* try to find material by name */
|
|
shader = PicoFindShader( model,materialName,0 );
|
|
|
|
/* we've found a material matching the name */
|
|
if (shader != NULL)
|
|
{
|
|
PicoSetShaderName( shader,p->token );
|
|
}
|
|
/* free memory used by material name */
|
|
_pico_free( materialName );
|
|
|
|
/* skip rest */
|
|
_pico_parse_skip_rest( p );
|
|
}
|
|
}
|
|
/* block for detailed single material remappings */
|
|
/* materials[ "m" ] { key data... } */
|
|
else if (!_pico_stricmp(p->token,"materials["))
|
|
{
|
|
picoShader_t *shader;
|
|
char *tempMaterialName;
|
|
int level = 1;
|
|
|
|
/* get material name */
|
|
if (!_pico_parse( p,0 ))
|
|
_prm_error_return;
|
|
|
|
/* temporary copy of material name */
|
|
tempMaterialName = _pico_clone_alloc( p->token );
|
|
if (tempMaterialName == NULL)
|
|
_prm_error_return;
|
|
|
|
/* check square closing bracket */
|
|
if (!_pico_parse_check( p,0,"]" ))
|
|
_prm_error_return;
|
|
|
|
/* try to find material by name */
|
|
shader = PicoFindShader( model,tempMaterialName,0 );
|
|
|
|
/* free memory used by temporary material name */
|
|
_pico_free( tempMaterialName );
|
|
|
|
/* we haven't found a material matching the name */
|
|
/* so we simply skip the braced section now and */
|
|
/* continue parsing with the next main token */
|
|
if (shader == NULL)
|
|
{
|
|
_pico_parse_skip_braced( p );
|
|
continue;
|
|
}
|
|
/* check opening bracket */
|
|
if (!_pico_parse_check( p,1,"{" ))
|
|
_prm_error_return;
|
|
|
|
/* process material info keys */
|
|
while( 1 )
|
|
{
|
|
/* get key name */
|
|
if (_pico_parse( p,1 ) == NULL) break;
|
|
if (!strlen(p->token)) continue;
|
|
|
|
/* handle levels */
|
|
if (p->token[0] == '{') level++;
|
|
if (p->token[0] == '}') level--;
|
|
if (!level) break;
|
|
|
|
/* remap shader name */
|
|
if (!_pico_stricmp(p->token,"shader"))
|
|
{
|
|
if (!_pico_parse( p,0 )) _prm_error_return;
|
|
PicoSetShaderName( shader,p->token );
|
|
}
|
|
/* remap shader map name */
|
|
else if (!_pico_stricmp(p->token,"mapname"))
|
|
{
|
|
if (!_pico_parse( p,0 )) _prm_error_return;
|
|
PicoSetShaderMapName( shader,p->token );
|
|
}
|
|
/* remap shader's ambient color */
|
|
else if (!_pico_stricmp(p->token,"ambient"))
|
|
{
|
|
picoColor_t color;
|
|
picoVec3_t v;
|
|
|
|
/* get vector from parser */
|
|
if (!_pico_parse_vec( p,v )) _prm_error_return;
|
|
|
|
/* store as color */
|
|
color[ 0 ] = (picoByte_t)v[ 0 ];
|
|
color[ 1 ] = (picoByte_t)v[ 1 ];
|
|
color[ 2 ] = (picoByte_t)v[ 2 ];
|
|
|
|
/* set new ambient color */
|
|
PicoSetShaderAmbientColor( shader,color );
|
|
}
|
|
/* remap shader's diffuse color */
|
|
else if (!_pico_stricmp(p->token,"diffuse"))
|
|
{
|
|
picoColor_t color;
|
|
picoVec3_t v;
|
|
|
|
/* get vector from parser */
|
|
if (!_pico_parse_vec( p,v )) _prm_error_return;
|
|
|
|
/* store as color */
|
|
color[ 0 ] = (picoByte_t)v[ 0 ];
|
|
color[ 1 ] = (picoByte_t)v[ 1 ];
|
|
color[ 2 ] = (picoByte_t)v[ 2 ];
|
|
|
|
/* set new ambient color */
|
|
PicoSetShaderDiffuseColor( shader,color );
|
|
}
|
|
/* remap shader's specular color */
|
|
else if (!_pico_stricmp(p->token,"specular"))
|
|
{
|
|
picoColor_t color;
|
|
picoVec3_t v;
|
|
|
|
/* get vector from parser */
|
|
if (!_pico_parse_vec( p,v )) _prm_error_return;
|
|
|
|
/* store as color */
|
|
color[ 0 ] = (picoByte_t)v[ 0 ];
|
|
color[ 1 ] = (picoByte_t)v[ 1 ];
|
|
color[ 2 ] = (picoByte_t)v[ 2 ];
|
|
|
|
/* set new ambient color */
|
|
PicoSetShaderSpecularColor( shader,color );
|
|
}
|
|
/* skip rest */
|
|
_pico_parse_skip_rest( p );
|
|
}
|
|
}
|
|
/* end 'materials[' */
|
|
}
|
|
|
|
/* free both parser and file buffer */
|
|
_pico_free_parser( p );
|
|
_pico_free_file( remapBuffer );
|
|
|
|
/* return with success */
|
|
return 1;
|
|
}
|
|
|
|
|
|
/*
|
|
PicoAddTriangleToModel() - jhefty
|
|
A nice way to add individual triangles to the model.
|
|
Chooses an appropriate surface based on the shader, or adds a new surface if necessary
|
|
*/
|
|
|
|
void PicoAddTriangleToModel( picoModel_t *model, picoVec3_t** xyz, picoVec3_t** normals,
|
|
int numSTs, picoVec2_t **st, int numColors, picoColor_t **colors,
|
|
picoShader_t* shader, picoIndex_t* smoothingGroup )
|
|
{
|
|
int i,j;
|
|
int vertDataIndex;
|
|
picoSurface_t* workSurface = NULL;
|
|
|
|
/* see if a surface already has the shader */
|
|
for ( i = 0 ; i < model->numSurfaces ; i++ )
|
|
{
|
|
workSurface = model->surface[i];
|
|
if ( workSurface->shader == shader )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* no surface uses this shader yet, so create a new surface */
|
|
if ( !workSurface || i >=model->numSurfaces )
|
|
{
|
|
/* create a new surface in the model for the unique shader */
|
|
workSurface = PicoNewSurface(model);
|
|
if ( !workSurface )
|
|
{
|
|
_pico_printf ( PICO_ERROR , "Could not allocate a new surface!\n" );
|
|
return;
|
|
}
|
|
|
|
/* do surface setup */
|
|
PicoSetSurfaceType( workSurface, PICO_TRIANGLES );
|
|
PicoSetSurfaceName( workSurface, shader->name );
|
|
PicoSetSurfaceShader( workSurface, shader );
|
|
}
|
|
|
|
/* add the triangle data to the surface */
|
|
for ( i = 0 ; i < 3 ; i++ )
|
|
{
|
|
/* get the next free spot in the index array */
|
|
int newVertIndex = PicoGetSurfaceNumIndexes ( workSurface );
|
|
|
|
/* get the index of the vertex that we're going to store at newVertIndex */
|
|
vertDataIndex = PicoFindSurfaceVertexNum ( workSurface , *xyz[i] , *normals[i] , numSTs , st[i] , numColors , colors[i], smoothingGroup[i]);
|
|
|
|
/* the vertex wasn't found, so create a new vertex in the pool from the data we have */
|
|
if ( vertDataIndex == -1 )
|
|
{
|
|
/* find the next spot for a new vertex */
|
|
vertDataIndex = PicoGetSurfaceNumVertexes ( workSurface );
|
|
|
|
/* assign the data to it */
|
|
PicoSetSurfaceXYZ ( workSurface ,vertDataIndex , *xyz[i] );
|
|
PicoSetSurfaceNormal ( workSurface , vertDataIndex , *normals[i] );
|
|
|
|
/* make sure to copy over all available ST's and colors for the vertex */
|
|
for ( j = 0 ; j < numColors ; j++ )
|
|
{
|
|
PicoSetSurfaceColor( workSurface , j , vertDataIndex , colors[i][j] );
|
|
}
|
|
for ( j = 0 ; j < numSTs ; j++ )
|
|
{
|
|
PicoSetSurfaceST ( workSurface , j , vertDataIndex , st[i][j] );
|
|
}
|
|
|
|
PicoSetSurfaceSmoothingGroup ( workSurface , vertDataIndex , smoothingGroup[i] );
|
|
}
|
|
|
|
/* add this vertex to the triangle */
|
|
PicoSetSurfaceIndex ( workSurface , newVertIndex , vertDataIndex );
|
|
}
|
|
}
|