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https://github.com/UberGames/GtkRadiant.git
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ab3a99dbbe
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@184 8a3a26a2-13c4-0310-b231-cf6edde360e5
56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// DMap.h: interface for the DMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_DMAP_H__ACAE597A_D26D_49AD_AA69_EDE743DB54FA__INCLUDED_)
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#define AFX_DMAP_H__ACAE597A_D26D_49AD_AA69_EDE743DB54FA__INCLUDED_
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#include "DEntity.h"
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class DMap
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{
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public:
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static void RebuildEntity(DEntity* ent);
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void ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation);
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void LoadAll(bool bLoadPatches = FALSE);
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void BuildInRadiant(bool bAllowDestruction);
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int m_nNextEntity;
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DEntity* GetWorldSpawn();
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void ClearEntities();
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DEntity* DMap::GetEntityForID(int ID);
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DEntity* AddEntity(char* classname = "worldspawn", int ID = -1);
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list<DEntity*> entityList;
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DMap();
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virtual ~DMap();
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int FixBrushes(bool rebuild);
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};
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#endif // !defined(AFX_DMAP_H__ACAE597A_D26D_49AD_AA69_EDE743DB54FA__INCLUDED_)
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