mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-23 12:22:19 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
359 lines
9 KiB
C++
359 lines
9 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined (INCLUDED_TRAVERSELIB_H)
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#define INCLUDED_TRAVERSELIB_H
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#include "debugging/debugging.h"
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#include "scenelib.h"
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#include "undolib.h"
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#include "container/container.h"
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#include <list>
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#include <vector>
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#include <algorithm>
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class TraversableObserverInsertOutputIterator
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{
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protected:
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scene::Traversable::Observer* m_observer;
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public:
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typedef std::output_iterator_tag iterator_category;
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typedef void difference_type;
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typedef void value_type;
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typedef void pointer;
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typedef void reference;
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TraversableObserverInsertOutputIterator(scene::Traversable::Observer* observer)
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: m_observer(observer)
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{
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}
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TraversableObserverInsertOutputIterator& operator=(const NodeReference& node)
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{
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m_observer->insert(node);
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return *this;
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}
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TraversableObserverInsertOutputIterator& operator*() { return *this; }
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TraversableObserverInsertOutputIterator& operator++() { return *this; }
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TraversableObserverInsertOutputIterator& operator++(int) { return *this; }
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};
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class TraversableObserverEraseOutputIterator
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{
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protected:
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scene::Traversable::Observer* m_observer;
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public:
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typedef std::output_iterator_tag iterator_category;
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typedef void difference_type;
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typedef void value_type;
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typedef void pointer;
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typedef void reference;
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TraversableObserverEraseOutputIterator(scene::Traversable::Observer* observer)
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: m_observer(observer)
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{
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}
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TraversableObserverEraseOutputIterator& operator=(const NodeReference& node)
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{
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m_observer->erase(node);
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return *this;
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}
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TraversableObserverEraseOutputIterator& operator*() { return *this; }
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TraversableObserverEraseOutputIterator& operator++() { return *this; }
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TraversableObserverEraseOutputIterator& operator++(int) { return *this; }
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};
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typedef UnsortedSet<NodeSmartReference> UnsortedNodeSet;
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/// \brief Calls \p observer->\c insert for each node that exists only in \p other and \p observer->\c erase for each node that exists only in \p self
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inline void nodeset_diff(const UnsortedNodeSet& self, const UnsortedNodeSet& other, scene::Traversable::Observer* observer)
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{
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std::vector<NodeReference> sorted(self.begin(), self.end());
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std::vector<NodeReference> other_sorted(other.begin(), other.end());
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std::sort(sorted.begin(), sorted.end());
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std::sort(other_sorted.begin(), other_sorted.end());
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std::set_difference(sorted.begin(), sorted.end(), other_sorted.begin(), other_sorted.end(), TraversableObserverEraseOutputIterator(observer));
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std::set_difference(other_sorted.begin(), other_sorted.end(), sorted.begin(), sorted.end(), TraversableObserverInsertOutputIterator(observer));
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}
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/// \brief A sequence of node references which notifies an observer of inserts and deletions, and uses the global undo system to provide undo for modifications.
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class TraversableNodeSet : public scene::Traversable
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{
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UnsortedNodeSet m_children;
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UndoableObject<TraversableNodeSet> m_undo;
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Observer* m_observer;
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void copy(const TraversableNodeSet& other)
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{
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m_children = other.m_children;
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}
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void notifyInsertAll()
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{
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if(m_observer)
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{
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for(UnsortedNodeSet::iterator i = m_children.begin(); i != m_children.end(); ++i)
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{
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m_observer->insert(*i);
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}
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}
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}
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void notifyEraseAll()
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{
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if(m_observer)
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{
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for(UnsortedNodeSet::iterator i = m_children.begin(); i != m_children.end(); ++i)
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{
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m_observer->erase(*i);
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}
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}
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}
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public:
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TraversableNodeSet()
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: m_undo(*this), m_observer(0)
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{
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}
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TraversableNodeSet(const TraversableNodeSet& other)
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: scene::Traversable(other), m_undo(*this), m_observer(0)
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{
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copy(other);
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notifyInsertAll();
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}
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~TraversableNodeSet()
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{
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notifyEraseAll();
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}
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TraversableNodeSet& operator=(const TraversableNodeSet& other)
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{
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#if 1 // optimised change-tracking using diff algorithm
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if(m_observer)
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{
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nodeset_diff(m_children, other.m_children, m_observer);
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}
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copy(other);
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#else
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TraversableNodeSet tmp(other);
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tmp.swap(*this);
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#endif
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return *this;
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}
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void swap(TraversableNodeSet& other)
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{
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std::swap(m_children, other.m_children);
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std::swap(m_observer, other.m_observer);
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}
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void attach(Observer* observer)
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{
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ASSERT_MESSAGE(m_observer == 0, "TraversableNodeSet::attach: observer cannot be attached");
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m_observer = observer;
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notifyInsertAll();
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}
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void detach(Observer* observer)
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{
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ASSERT_MESSAGE(m_observer == observer, "TraversableNodeSet::detach: observer cannot be detached");
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notifyEraseAll();
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m_observer = 0;
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}
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/// \brief \copydoc scene::Traversable::insert()
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void insert(scene::Node& node)
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{
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ASSERT_MESSAGE(&node != 0, "TraversableNodeSet::insert: sanity check failed");
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m_undo.save();
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ASSERT_MESSAGE(m_children.find(NodeSmartReference(node)) == m_children.end(), "TraversableNodeSet::insert - element already exists");
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m_children.insert(NodeSmartReference(node));
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if(m_observer)
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{
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m_observer->insert(node);
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}
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}
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/// \brief \copydoc scene::Traversable::erase()
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void erase(scene::Node& node)
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{
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ASSERT_MESSAGE(&node != 0, "TraversableNodeSet::erase: sanity check failed");
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m_undo.save();
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ASSERT_MESSAGE(m_children.find(NodeSmartReference(node)) != m_children.end(), "TraversableNodeSet::erase - failed to find element");
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if(m_observer)
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{
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m_observer->erase(node);
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}
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m_children.erase(NodeSmartReference(node));
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}
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/// \brief \copydoc scene::Traversable::traverse()
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void traverse(const Walker& walker)
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{
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UnsortedNodeSet::iterator i = m_children.begin();
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while(i != m_children.end())
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{
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// post-increment the iterator
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Node_traverseSubgraph(*i++, walker);
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// the Walker can safely remove the current node from
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// this container without invalidating the iterator
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}
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}
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/// \brief \copydoc scene::Traversable::empty()
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bool empty() const
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{
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return m_children.empty();
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}
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void instanceAttach(MapFile* map)
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{
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m_undo.instanceAttach(map);
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}
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void instanceDetach(MapFile* map)
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{
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m_undo.instanceDetach(map);
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}
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};
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namespace std
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{
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/// \brief Swaps the values of \p self and \p other.
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/// Overloads std::swap.
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inline void swap(TraversableNodeSet& self, TraversableNodeSet& other)
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{
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self.swap(other);
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}
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}
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class TraversableNode : public scene::Traversable
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{
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public:
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TraversableNode() : m_node(0), m_observer(0)
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{
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}
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// traverse
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void attach(Observer* observer)
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{
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ASSERT_MESSAGE(m_observer == 0, "TraversableNode::attach - cannot attach observer");
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m_observer = observer;
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if(m_node != 0)
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{
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m_observer->insert(*m_node);
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}
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}
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void detach(Observer* observer)
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{
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ASSERT_MESSAGE(m_observer == observer, "TraversableNode::detach - cannot detach observer");
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if(m_node != 0)
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{
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m_observer->erase(*m_node);
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}
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m_observer = 0;
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}
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void insert(scene::Node& node)
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{
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ASSERT_MESSAGE(m_node == 0, "TraversableNode::insert - element already exists");
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m_node = &node;
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node.IncRef();
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if(m_observer != 0)
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{
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m_observer->insert(node);
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}
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}
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void erase(scene::Node& node)
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{
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ASSERT_MESSAGE(m_node == &node, "TraversableNode::erase - failed to find element");
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if(m_observer != 0)
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{
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m_observer->erase(node);
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}
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m_node = 0;
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node.DecRef();
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}
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void traverse(const scene::Traversable::Walker& walker)
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{
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if(m_node != 0)
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{
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Node_traverseSubgraph(*m_node, walker);
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}
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}
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bool empty() const
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{
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return m_node != 0;
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}
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scene::Node& get()
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{
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return *m_node;
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}
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private:
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scene::Node* m_node;
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Observer* m_observer;
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};
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class TraversableObserverInsert
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{
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scene::Node& node;
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public:
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TraversableObserverInsert(scene::Node& node) : node(node)
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{
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}
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void operator()(scene::Traversable::Observer& observer) const
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{
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observer.insert(node);
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}
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};
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class TraversableObserverErase
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{
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scene::Node& node;
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public:
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TraversableObserverErase(scene::Node& node) : node(node)
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{
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}
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void operator()(scene::Traversable::Observer& observer) const
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{
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observer.erase(node);
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}
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};
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class TraversableObserverPairRelay : public ReferencePair<scene::Traversable::Observer>, public scene::Traversable::Observer
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{
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public:
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void insert(scene::Node& node)
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{
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forEach(TraversableObserverInsert(node));
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}
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void erase(scene::Node& node)
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{
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forEach(TraversableObserverErase(node));
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}
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};
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#endif
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