mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-11 21:10:56 +00:00
6ee91d153e
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
/*
|
|
BobToolz plugin for GtkRadiant
|
|
Copyright (C) 2001 Gordon Biggans
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with this library; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#if !defined(INCLUDED_MISC_H)
|
|
#define INCLUDED_MISC_H
|
|
|
|
#include "mathlib.h"
|
|
#include <list>
|
|
#include "str.h"
|
|
#include "iscenegraph.h"
|
|
|
|
#define MAX_ROUND_ERROR 0.05
|
|
|
|
vec_t Min(vec_t a, vec_t b);
|
|
|
|
// reads current texture into global, returns pointer to it
|
|
const char* GetCurrentTexture();
|
|
|
|
void FillDefaultTexture(void* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture);
|
|
|
|
void BuildMiniPrt(std::list<Str>* exclusionList);
|
|
|
|
void MoveBlock(int dir, vec3_t min, vec3_t max, float dist);
|
|
void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width);
|
|
|
|
scene::Path* FindEntityFromTargetname(const char* targetname, int* entNum);
|
|
|
|
char* UnixToDosPath(char* path);
|
|
|
|
char* GetFilename(char* buffer, const char* filename);
|
|
char* GetGameFilename(char* buffer, const char* filename);
|
|
|
|
float Determinant3x3(float a1, float a2, float a3,
|
|
float b1, float b2, float b3,
|
|
float c1, float c2, float c3);
|
|
|
|
bool GetEntityCentre(const char* entity, vec3_t centre);
|
|
void MakeNormal( const vec_t* va, const vec_t* vb, const vec_t* vc, vec_t* out );
|
|
|
|
#endif
|