mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-12 21:32:18 +00:00
6ee91d153e
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
761 lines
18 KiB
C++
761 lines
18 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "funchandlers.h"
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#ifdef WIN32
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#pragma warning(disable : 4786)
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#endif
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#include "dialogs/dialogs-gtk.h"
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#include <list>
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#include "str.h"
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#include "DPoint.h"
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#include "DPlane.h"
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#include "DBrush.h"
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#include "DEPair.h"
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#include "DPatch.h"
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#include "DEntity.h"
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#include "DShape.h"
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#include "DBobView.h"
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#include "DVisDrawer.h"
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#include "DTrainDrawer.h"
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#include "misc.h"
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#include "scriptparser.h"
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#include "DTreePlanter.h"
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#include "shapes.h"
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#include "lists.h"
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#include "visfind.h"
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#include "iundo.h"
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#include <vector>
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#include <list>
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#include <map>
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#include <algorithm>
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#include "scenelib.h"
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// for autocaulk
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std::list<Str> exclusionList; // whole brush exclusion
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std::list<Str> exclusionList_Face; // single face exclusion
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bool el1Loaded = FALSE;
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bool el2Loaded = FALSE;
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bool clrLst1Loaded = FALSE;
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bool clrLst2Loaded = FALSE;
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DBobView* g_PathView = NULL;
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DVisDrawer* g_VisView = NULL;
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DTrainDrawer* g_TrainView = NULL;
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DTreePlanter* g_TreePlanter = NULL;
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// -------------
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//========================//
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// Helper Functions //
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//========================//
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void LoadLists()
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{
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char buffer[256];
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if(!el1Loaded)
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el1Loaded = LoadExclusionList(GetFilename(buffer, "bt/bt-el1.txt"), &exclusionList);
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if(!el2Loaded)
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el2Loaded = LoadExclusionList(GetFilename(buffer, "bt/bt-el2.txt"), &exclusionList_Face);
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}
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//========================//
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// Main Functions //
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//========================//
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void DoIntersect()
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{
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IntersectRS rs;
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if(DoIntersectBox(&rs) == eIDCANCEL)
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return;
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if(rs.nBrushOptions == BRUSH_OPT_SELECTED)
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{
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if( GlobalSelectionSystem().countSelected() < 2 )
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{
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DoMessageBox("Invalid number of brushes selected, choose at least 2", "Error", eMB_OK);
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return;
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}
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}
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DEntity world;
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switch(rs.nBrushOptions)
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{
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case BRUSH_OPT_SELECTED:
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{
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world.LoadSelectedBrushes();
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break;
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}
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case BRUSH_OPT_WHOLE_MAP:
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{
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world.LoadFromEntity(0, FALSE);
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break;
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}
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}
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world.RemoveNonCheckBrushes(&exclusionList, rs.bUseDetail);
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bool* pbSelectList;
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if(rs.bDuplicateOnly)
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pbSelectList = world.BuildDuplicateList();
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else
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pbSelectList = world.BuildIntersectList();
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world.SelectBrushes(pbSelectList);
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delete[] pbSelectList;
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}
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void DoPolygonsTB()
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{
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DoPolygons();
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}
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void DoPolygons()
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{
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// ensure we have something selected
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if( GlobalSelectionSystem().countSelected() != 1 )
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{
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DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
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return;
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}
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PolygonRS rs;
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// ask user for type, size, etc....
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if(DoPolygonBox(&rs) == eIDOK)
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{
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DShape poly;
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vec3_t vMin, vMax;
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{
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scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
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VectorSubtract(instance.aabb_world().origin, instance.aabb_world().extents, vMin);
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VectorAdd(instance.aabb_world().origin, instance.aabb_world().extents, vMax);
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Node_getTraversable(instance.path().parent())->erase(instance.path().top());
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}
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if(rs.bInverse)
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poly.BuildInversePrism(vMin, vMax, rs.nSides, rs.bAlignTop);
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else
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{
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if(rs.bUseBorder)
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poly.BuildBorderedPrism(vMin, vMax, rs.nSides, rs.nBorderWidth, rs.bAlignTop);
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else
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poly.BuildRegularPrism(vMin, vMax, rs.nSides, rs.bAlignTop);
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}
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poly.Commit();
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}
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}
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void DoFixBrushes()
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{
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DMap world;
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world.LoadAll();
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int count = world.FixBrushes();
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Sys_Printf("%i invalid/duplicate planes removed\n", count);
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}
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void DoResetTextures()
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{
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static ResetTextureRS rs;
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const char* texName;
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if(1/*g_SelectedFaceTable.m_pfnGetSelectedFaceCount() != 1*/)
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{
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texName = NULL;
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}
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else
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{
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texName = GetCurrentTexture();
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strcpy(rs.textureName, GetCurrentTexture());
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}
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EMessageBoxReturn ret;
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if((ret = DoResetTextureBox(&rs)) == eIDCANCEL)
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return;
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if(rs.bResetTextureName)
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texName = rs.textureName;
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if(ret == eIDOK)
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{
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DEntity world;
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world.LoadSelectedBrushes();
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world.ResetTextures(texName, rs.fScale, rs.fShift, rs.rotation, rs.newTextureName,
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rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation, TRUE);
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}
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else
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{
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DMap world;
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world.LoadAll(TRUE);
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world.ResetTextures(texName, rs.fScale, rs.fShift, rs.rotation, rs.newTextureName,
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rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation);
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}
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}
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void DoBuildStairs()
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{
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BuildStairsRS rs;
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strcpy(rs.mainTexture, GetCurrentTexture());
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// ensure we have something selected
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if( GlobalSelectionSystem().countSelected() != 1 )
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{
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DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
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return;
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}
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// ask user for type, size, etc....
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if(DoBuildStairsBox(&rs) == eIDOK)
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{
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vec3_t vMin, vMax;
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{
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scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
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VectorSubtract(instance.aabb_world().origin, instance.aabb_world().extents, vMin);
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VectorAdd(instance.aabb_world().origin, instance.aabb_world().extents, vMax);
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}
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// calc brush size
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vec3_t size;
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VectorSubtract(vMax, vMin, size);
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if(((int)size[2] % rs.stairHeight) != 0)
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{
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// stairs must fit evenly into brush
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DoMessageBox("Invalid stair height\nHeight of block must be divisable by stair height", "Error", eMB_OK);
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}
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else
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{
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{
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scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
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Node_getTraversable(instance.path().parent())->erase(instance.path().top());
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}
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// Get Step Count
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int numSteps = (int)size[2] / rs.stairHeight;
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if(rs.style == STYLE_CORNER)
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{
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BuildCornerStairs(vMin, vMax, numSteps, rs.mainTexture, rs.riserTexture);
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}
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else
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{
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// Get Step Dimensions
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float stairHeight = (float)rs.stairHeight;
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float stairWidth;
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if((rs.direction == MOVE_EAST) || (rs.direction == MOVE_WEST))
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stairWidth = (size[0])/numSteps;
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else
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stairWidth = (size[1])/numSteps;
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// Build Base For Stair (bob's style)
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if(rs.style == STYLE_BOB)
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Build_Wedge(rs.direction, vMin, vMax, TRUE);
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// Set First Step Starting Position
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vMax[2] = vMin[2] + stairHeight;
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SetInitialStairPos(rs.direction, vMin, vMax, stairWidth);
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// Build The Steps
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for(int i = 0; i < numSteps; i++)
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{
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if(rs.style == STYLE_BOB)
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Build_StairStep_Wedge(rs.direction, vMin, vMax, rs.mainTexture, rs.riserTexture, rs.bUseDetail);
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else if(rs.style == STYLE_ORIGINAL)
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Build_StairStep(vMin, vMax, rs.mainTexture, rs.riserTexture, rs.direction);
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// get step into next position
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MoveBlock(rs.direction, vMin, vMax, stairWidth);
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vMax[2] += stairHeight;
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if(rs.style == STYLE_BOB)
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vMin[2] += stairHeight; // wedge bottom must be raised
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}
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}
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}
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}
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}
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void DoBuildDoors()
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{
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// ensure we have something selected
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if( GlobalSelectionSystem().countSelected() != 1 )
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{
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DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
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return;
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}
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DoorRS rs;
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strcpy(rs.mainTexture, GetCurrentTexture());
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if(DoDoorsBox(&rs) == eIDOK)
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{
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vec3_t vMin, vMax;
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{
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scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
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VectorSubtract(instance.aabb_world().origin, instance.aabb_world().extents, vMin);
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VectorAdd(instance.aabb_world().origin, instance.aabb_world().extents, vMax);
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Node_getTraversable(instance.path().parent())->erase(instance.path().top());
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}
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BuildDoorsX2(vMin, vMax,
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rs.bScaleMainH, rs.bScaleMainV,
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rs.bScaleTrimH, rs.bScaleTrimV,
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rs.mainTexture, rs.trimTexture,
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rs.nOrientation); // shapes.cpp
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}
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}
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void DoPathPlotter()
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{
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PathPlotterRS rs;
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EMessageBoxReturn ret = DoPathPlotterBox(&rs);
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if(ret == eIDCANCEL)
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return;
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if(ret == eIDNO)
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{
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if(g_PathView)
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delete g_PathView;
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return;
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}
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// ensure we have something selected
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if( GlobalSelectionSystem().countSelected() != 1 )
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{
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DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
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return;
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}
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Entity* entity = Node_getEntity(GlobalSelectionSystem().ultimateSelected().path().top());
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if(entity != 0)
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{
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DBobView_setEntity(*entity, rs.fMultiplier, rs.nPoints, rs.fGravity, rs.bNoUpdate, rs.bShowExtra);
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}
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}
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void DoPitBuilder()
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{
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// ensure we have something selected
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if( GlobalSelectionSystem().countSelected() != 1 )
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{
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DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
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return;
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}
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vec3_t vMin, vMax;
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scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
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VectorSubtract(instance.aabb_world().origin, instance.aabb_world().extents, vMin);
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VectorAdd(instance.aabb_world().origin, instance.aabb_world().extents, vMax);
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DShape pit;
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if(pit.BuildPit(vMin, vMax))
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{
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pit.Commit();
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Node_getTraversable(instance.path().parent())->erase(instance.path().top());
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}
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else
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DoMessageBox("Failed To Make Pit\nTry Making The Brush Bigger", "Error", eMB_OK);
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}
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void DoMergePatches()
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{
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patch_merge_t merge_info;
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DPatch mrgPatches[2];
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int i;
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// ensure we have something selected
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if( GlobalSelectionSystem().countSelected() != 2 )
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{
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DoMessageBox("Invalid number of patches selected, choose 2 only", "Error", eMB_OK);
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return;
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}
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scene::Node* patches[2];
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patches[0] = GlobalSelectionSystem().ultimateSelected().path().top();
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patches[1] = GlobalSelectionSystem().penultimateSelected().path().top();
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scene::Node* ents[2];
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ents[0] = GlobalSelectionSystem().ultimateSelected().path().parent();
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ents[1] = GlobalSelectionSystem().penultimateSelected().path().parent();
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for (i = 0; i < 2; i++)
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{
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if (!patches[i]->m_patch)
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{
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DoMessageBox("You must select ONLY patches", "Error", eMB_OK);
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return;
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}
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mrgPatches[0].LoadFromBrush(patches[i]);
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}
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/* mrgPatches[0].Transpose();
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mrgPatches[0].RemoveFromRadiant();
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mrgPatches[0].BuildInRadiant();*/
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merge_info = mrgPatches[0].IsMergable(&mrgPatches[1]);
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if (merge_info.mergable)
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{
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Sys_Printf("%i %i", merge_info.pos1, merge_info.pos2);
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Sys_Printf("Patches Mergable\n");
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DPatch* newPatch = mrgPatches[0].MergePatches(merge_info, &mrgPatches[0], &mrgPatches[1]);
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/* mrgPatches[0].RemoveFromRadiant();
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mrgPatches[0].BuildInRadiant();
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mrgPatches[1].RemoveFromRadiant();
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mrgPatches[1].BuildInRadiant();
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delete newPatch;*/
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if (!newPatch)
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{
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} else
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{
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Node_getTraversable(*ents[0])->erase(*patches[0]);
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Node_getTraversable(*ents[1])->erase(*patches[1]);
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newPatch->BuildInRadiant();
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delete newPatch;
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}
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}
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}
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void DoSplitPatch() {
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DPatch patch;
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// ensure we have something selected
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if( GlobalSelectionSystem().countSelected() != 1 )
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{
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DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK);
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return;
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}
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scene::Node* node = GlobalSelectionSystem().ultimateSelected().path().top();
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if( !node->m_patch ) {
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DoMessageBox("You must select ONLY patches", "Error", eMB_OK);
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return;
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}
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patch.LoadFromBrush(node);
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std::list<DPatch> patchList = patch.Split( true, true );
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for(std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++) {
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(*patches).BuildInRadiant();
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}
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patch.RemoveFromRadiant();
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}
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void DoVisAnalyse()
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{
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char filename[1024];
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if( GlobalSelectionSystem().countSelected() == 0 )
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{
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if(g_VisView)
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{
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delete g_VisView;
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return;
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}
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}
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// ensure we have something selected
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if( GlobalSelectionSystem().countSelected() != 1 )
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{
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DoMessageBox("Invalid number of objects selected, choose 1 only", "Error", eMB_OK);
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return;
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}
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scene::Node* brush = GlobalSelectionSystem().ultimateSelected().path().top();
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DBrush orgBrush;
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orgBrush.LoadFromBrush(brush, false);
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orgBrush.BuildBounds();
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vec3_t origin;
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origin[0] = (orgBrush.bbox_max[0] + orgBrush.bbox_min[0])/2.f;
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origin[1] = (orgBrush.bbox_max[1] + orgBrush.bbox_min[1])/2.f;
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origin[2] = (orgBrush.bbox_max[2] + orgBrush.bbox_min[2])/2.f;
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const char* rad_filename = g_FuncTable.m_pfnGetMapName();
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if(!rad_filename)
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{
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DoMessageBox("An Error Occurred While Trying\n To Get The Map Filename", "Error", eMB_OK);
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return;
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}
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strcpy(filename, rad_filename);
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char* ext = strrchr(filename, '.')+1;
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strcpy(ext, "bsp");// rename the extension
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std::list<DWinding*> *pointList = BuildTrace(filename, origin);
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if(!g_VisView)
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{
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g_VisView = new DVisDrawer;
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g_VisView->Register();
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}
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g_VisView->SetList(pointList);
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}
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void DoTrainPathPlot() {
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if(g_TrainView) {
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delete g_TrainView;
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g_TrainView = NULL;
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}
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g_TrainView = new DTrainDrawer();
|
|
}
|
|
|
|
void DoCaulkSelection() {
|
|
DEntity world;
|
|
|
|
float fScale[2] = { 0.5f, 0.5f };
|
|
float fShift[2] = { 0.0f, 0.0f };
|
|
|
|
int bResetScale[2] = { false, false };
|
|
int bResetShift[2] = { false, false };
|
|
|
|
world.LoadSelectedBrushes();
|
|
world.LoadSelectedPatches();
|
|
world.ResetTextures( NULL, fScale, fShift, 0, "textures/common/caulk", true, bResetScale, bResetShift, false, true );
|
|
}
|
|
|
|
void DoTreePlanter() {
|
|
if(g_TreePlanter) {
|
|
delete g_TreePlanter;
|
|
g_TreePlanter = NULL;
|
|
return;
|
|
}
|
|
|
|
g_TreePlanter = new DTreePlanter();
|
|
}
|
|
|
|
void DoDropEnts() {
|
|
if(g_TreePlanter) {
|
|
g_TreePlanter->DropEntsToGround();
|
|
}
|
|
}
|
|
|
|
void DoMakeChain() {
|
|
DTreePlanter pl;
|
|
pl.MakeChain();
|
|
}
|
|
|
|
typedef DPoint* pntTripple[3];
|
|
|
|
bool bFacesNoTop[6] = {true, true, true, true, true, false};
|
|
|
|
void DoFlipTerrain() {
|
|
vec3_t vUp = { 0.f, 0.f, 1.f };
|
|
int i;
|
|
|
|
// ensure we have something selected
|
|
if( GlobalSelectionSystem().countSelected() != 2 )
|
|
{
|
|
DoMessageBox("Invalid number of objects selected, choose 2 only", "Error", eMB_OK);
|
|
return;
|
|
}
|
|
|
|
scene::Node* brushes[2];
|
|
brushes[0] = GlobalSelectionSystem().ultimateSelected().path().top();
|
|
brushes[1] = GlobalSelectionSystem().penultimateSelected().path().top();
|
|
|
|
DBrush Brushes[2];
|
|
DPlane* Planes[2];
|
|
pntTripple Points[2];
|
|
for( i = 0; i < 2; i++ ) {
|
|
Brushes[i].LoadFromBrush( brushes[i], false );
|
|
if(!(Planes[i] = Brushes[i].FindPlaneWithClosestNormal( vUp )) || Brushes[i].FindPointsForPlane( Planes[i], Points[i], 3 ) != 3) {
|
|
DoMessageBox("Error", "Error", eMB_OK);
|
|
return;
|
|
}
|
|
}
|
|
|
|
vec3_t mins1, mins2, maxs1, maxs2;
|
|
Brushes[0].GetBounds( mins1, maxs1 );
|
|
Brushes[1].GetBounds( mins2, maxs2 );
|
|
|
|
scene::Node* ents[2];
|
|
ents[0] = GlobalSelectionSystem().ultimateSelected().path().parent();
|
|
ents[1] = GlobalSelectionSystem().penultimateSelected().path().parent();
|
|
|
|
for( i = 0; i < 2; i++ ) {
|
|
Node_getTraversable(*ents[i])->erase(*brushes[i]);
|
|
}
|
|
|
|
|
|
|
|
int dontmatch[2] = { -1, -1 };
|
|
bool found = false;
|
|
for( i = 0; i < 3; i++ ) {
|
|
for( int j = 0; j < 3 && !found; j++ ) {
|
|
if(VectorCompare( (Points[0])[i]->_pnt, (Points[1])[j]->_pnt )) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!found) {
|
|
dontmatch[0] = i;
|
|
break;
|
|
}
|
|
found = false;
|
|
}
|
|
if(dontmatch[0] == -1) {
|
|
DoMessageBox("Error", "Error", eMB_OK);
|
|
return;
|
|
}
|
|
|
|
for( i = 0; i < 3; i++ ) {
|
|
for( int j = 0; j < 3 && !found; j++ ) {
|
|
if(VectorCompare( (Points[1])[i]->_pnt, (Points[0])[j]->_pnt )) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!found) {
|
|
dontmatch[1] = i;
|
|
break;
|
|
}
|
|
found = false;
|
|
}
|
|
if(dontmatch[1] == -1) {
|
|
DoMessageBox("Error", "Error", eMB_OK);
|
|
return;
|
|
}
|
|
|
|
vec3_t plnpnts1[3];
|
|
vec3_t plnpnts2[3];
|
|
vec3_t plnpntsshr[3];
|
|
|
|
VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpnts1[0] );
|
|
for( i = 0; i < 3; i++ ) {
|
|
if( dontmatch[0] != i ) {
|
|
VectorCopy( (Points[0])[i]->_pnt, plnpnts1[1] );
|
|
break;
|
|
}
|
|
}
|
|
VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpnts1[2] );
|
|
|
|
VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpnts2[0] );
|
|
for( i = 0; i < 3; i++ ) {
|
|
if( dontmatch[1] != i && !VectorCompare( (Points[1])[i]->_pnt, plnpnts1[1] )) {
|
|
VectorCopy( (Points[1])[i]->_pnt, plnpnts2[1] );
|
|
break;
|
|
}
|
|
}
|
|
VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpnts2[2] );
|
|
|
|
VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpntsshr[0] );
|
|
VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpntsshr[1] );
|
|
if( (Points[1])[dontmatch[1]]->_pnt[2] < (Points[0])[dontmatch[0]]->_pnt[2] ) {
|
|
VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpntsshr[2] );
|
|
} else {
|
|
VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpntsshr[2] );
|
|
}
|
|
plnpntsshr[2][2] -= 16;
|
|
|
|
for( i = 0; i < 3; i++ ) {
|
|
if( mins2[i] < mins1[i] ) {
|
|
mins1[i] = mins2[i];
|
|
}
|
|
if( maxs2[i] > maxs1[i] ) {
|
|
maxs1[i] = maxs2[i];
|
|
}
|
|
}
|
|
|
|
DBrush* newBrushes[2];
|
|
newBrushes[0] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true);
|
|
newBrushes[1] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true);
|
|
|
|
vec3_t normal;
|
|
MakeNormal( plnpnts1[0], plnpnts1[1], plnpnts1[2], normal );
|
|
if( normal[2] >= 0 ) {
|
|
newBrushes[0]->AddFace( plnpnts1[0], plnpnts1[1], plnpnts1[2], "textures/common/terrain", true );
|
|
} else {
|
|
newBrushes[0]->AddFace( plnpnts1[2], plnpnts1[1], plnpnts1[0], "textures/common/terrain", true );
|
|
}
|
|
|
|
MakeNormal( plnpnts2[0], plnpnts2[1], plnpnts2[2], normal );
|
|
if( normal[2] >= 0 ) {
|
|
newBrushes[1]->AddFace( plnpnts2[0], plnpnts2[1], plnpnts2[2], "textures/common/terrain", true );
|
|
} else {
|
|
newBrushes[1]->AddFace( plnpnts2[2], plnpnts2[1], plnpnts2[0], "textures/common/terrain", true );
|
|
}
|
|
|
|
vec3_t vec;
|
|
MakeNormal( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], normal );
|
|
|
|
VectorSubtract( plnpnts1[2], plnpnts1[1], vec );
|
|
if( DotProduct( vec, normal ) >= 0 ) {
|
|
newBrushes[0]->AddFace( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], "textures/common/caulk", true );
|
|
} else {
|
|
newBrushes[0]->AddFace( plnpntsshr[2], plnpntsshr[1], plnpntsshr[0], "textures/common/caulk", true );
|
|
}
|
|
|
|
VectorSubtract( plnpnts2[2], plnpnts2[1], vec );
|
|
if( DotProduct( vec, normal ) >= 0 ) {
|
|
newBrushes[1]->AddFace( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], "textures/common/caulk", true );
|
|
} else {
|
|
newBrushes[1]->AddFace( plnpntsshr[2], plnpntsshr[1], plnpntsshr[0], "textures/common/caulk", true );
|
|
}
|
|
|
|
for( i = 0; i < 2; i++ ) {
|
|
newBrushes[i]->RemoveRedundantPlanes();
|
|
newBrushes[i]->BuildInRadiant( false, NULL, ents[i] );
|
|
delete newBrushes[i];
|
|
}
|
|
|
|
}
|