mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-11 21:10:56 +00:00
6ee91d153e
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
333 lines
8.2 KiB
C++
333 lines
8.2 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "DTrainDrawer.h"
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#include <list>
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#include "str.h"
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#include "DPoint.h"
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#include "DPlane.h"
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#include "DBrush.h"
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#include "DEPair.h"
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#include "DPatch.h"
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#include "DEntity.h"
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#include "misc.h"
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#include "funchandlers.h"
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#include "iglrender.h"
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#include "math/matrix.h"
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#include "dialogs/dialogs-gtk.h"
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DTrainDrawer::DTrainDrawer() {
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m_bDisplay = false;
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BuildPaths();
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constructShaders();
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GlobalShaderCache().attachRenderable(*this);
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}
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DTrainDrawer::~DTrainDrawer(void) {
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GlobalShaderCache().detachRenderable(*this);
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destroyShaders();
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ClearPoints();
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ClearSplines();
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}
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void DTrainDrawer::ClearSplines() {
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for(std::list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin(); deadSpline != m_splineList.end(); deadSpline++) {
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(*deadSpline)->m_pointList.clear();
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(*deadSpline)->m_vertexList.clear();
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delete (*deadSpline);
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}
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m_splineList.clear();
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}
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void DTrainDrawer::ClearPoints() {
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for(std::list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin(); deadPoint != m_pointList.end(); deadPoint++) {
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delete *deadPoint;
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}
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m_pointList.clear();
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}
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void CalculateSpline_r(vec3_t* v, int count, vec3_t out, float tension) {
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vec3_t dist;
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if(count < 2) {
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return;
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}
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if(count == 2) {
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VectorSubtract( v[1], v[0], dist );
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VectorMA(v[0], tension, dist, out);
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return;
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}
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vec3_t* v2 = new vec3_t[count-1];
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for( int i = 0; i < count-1; i++ ) {
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VectorSubtract( v[i+1], v[i], dist );
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VectorMA(v[i], tension, dist, v2[i]);
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}
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CalculateSpline_r( v2, count-1, out, tension);
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delete[] v2;
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}
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void DTrainDrawer::render(RenderStateFlags state) const
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{
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for(std::list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
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splinePoint_t* pSP = (*sp);
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glBegin(GL_LINE_STRIP);
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for(std::list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++) {
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glVertex3fv((*v)._pnt);
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}
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glEnd();
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}
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}
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const char* DTrainDrawer_state_wireframe = "$bobtoolz/traindrawer/wireframe";
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const char* DTrainDrawer_state_solid = "$bobtoolz/traindrawer/solid";
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void DTrainDrawer::constructShaders()
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{
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OpenGLState state;
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GlobalOpenGLStateLibrary().getDefaultState(state);
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state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_BLEND;
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state.m_sort = OpenGLState::eSortOverlayFirst;
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state.m_linewidth = 1;
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state.m_colour[0] = 1;
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state.m_colour[1] = 0;
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state.m_colour[2] = 0;
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state.m_colour[3] = 1;
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state.m_linewidth = 1;
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GlobalOpenGLStateLibrary().insert(DTrainDrawer_state_wireframe, state);
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state.m_colour[0] = 1;
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state.m_colour[1] = 1;
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state.m_colour[2] = 1;
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state.m_colour[3] = 1;
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state.m_linewidth = 2;
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GlobalOpenGLStateLibrary().insert(DTrainDrawer_state_solid, state);
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m_shader_wireframe = GlobalShaderCache().capture(DTrainDrawer_state_wireframe);
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m_shader_solid = GlobalShaderCache().capture(DTrainDrawer_state_solid);
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}
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void DTrainDrawer::destroyShaders()
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{
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GlobalOpenGLStateLibrary().erase(DTrainDrawer_state_wireframe);
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GlobalOpenGLStateLibrary().erase(DTrainDrawer_state_solid);
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GlobalShaderCache().release(DTrainDrawer_state_wireframe);
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GlobalShaderCache().release(DTrainDrawer_state_solid);
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}
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void DTrainDrawer::renderSolid(Renderer& renderer, const VolumeTest& volume) const
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{
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if(!m_bDisplay) {
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return;
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}
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renderer.SetState(m_shader_wireframe, Renderer::eWireframeOnly);
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renderer.SetState(m_shader_solid, Renderer::eFullMaterials);
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renderer.addRenderable(*this, g_matrix4_identity);
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}
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void DTrainDrawer::renderWireframe(Renderer& renderer, const VolumeTest& volume) const
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{
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renderSolid(renderer, volume);
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}
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void AddSplineControl(const char* control, splinePoint_t* pSP) {
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controlPoint_t cp;
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strncpy(cp.strName, control, 64);
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pSP->m_pointList.push_front(cp);
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}
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void DTrainDrawer::BuildPaths() {
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#if 0
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int count = g_FuncTable.m_pfnGetEntityCount();
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DEntity e;
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for(int i = 0; i < count; i++) {
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entity_s* ent = (entity_s*)g_FuncTable.m_pfnGetEntityHandle(i);
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e.ClearEPairs();
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e.LoadEPairList(*g_EntityTable.m_pfnGetEntityKeyValList(ent));
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const char* classname = e.m_Classname.GetBuffer();
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const char* target;
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const char* control;
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const char* targetname;
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vec3_t vOrigin;
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e.SpawnString("targetname", NULL, &targetname);
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e.SpawnVector("origin", "0 0 0", vOrigin);
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if(!strcmp(classname, "info_train_spline_main")) {
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if(!targetname) {
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Sys_Printf( "info_train_spline_main with no targetname" );
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return;
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}
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e.SpawnString("target", NULL, &target);
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if(!target) {
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AddControlPoint( targetname, vOrigin );
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} else {
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splinePoint_t* pSP = AddSplinePoint( targetname, target, vOrigin );
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e.SpawnString("control", NULL, &control);
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if(control) {
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AddSplineControl( control, pSP );
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for(int j = 2;; j++) {
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char buffer[16];
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sprintf(buffer, "control%i", j);
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e.SpawnString(buffer, NULL, &control);
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if(!control) {
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break;
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}
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AddSplineControl( control, pSP );
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}
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}
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}
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} else if(!strcmp(classname, "info_train_spline_control")) {
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if(!targetname) {
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Sys_Printf( "info_train_spline_control with no targetname" );
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return;
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}
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AddControlPoint( targetname, vOrigin );
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}
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}
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std::list<splinePoint_t* >::const_iterator sp;
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for(sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
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splinePoint_t* pSP = (*sp);
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controlPoint_t* pTarget = FindControlPoint( pSP->strTarget );
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if(!pTarget) {
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Sys_Printf( "couldn't find target %s", pSP->strTarget );
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return;
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// continue;
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}
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pSP->pTarget = pTarget;
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for(std::list<controlPoint_t >::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++) {
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controlPoint_t* pControl = FindControlPoint( (*cp).strName );
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if(!pControl) {
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Sys_Printf( "couldn't find control %s", (*cp).strName );
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return;
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}
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VectorCopy(pControl->vOrigin, (*cp).vOrigin);
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}
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}
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m_bDisplay = TRUE;
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Register();
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for(sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
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splinePoint_t* pSP = (*sp);
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DPoint out;
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if(!pSP->pTarget) {
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continue;
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}
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int count = pSP->m_pointList.size() + 2;
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vec3_t* v = new vec3_t[count];
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VectorCopy(pSP->point.vOrigin, v[0]);
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int i = 1;
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for(std::list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin(); cp != pSP->m_pointList.rend(); cp++) {
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VectorCopy((*cp).vOrigin, v[i]);
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i++;
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}
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VectorCopy(pSP->pTarget->vOrigin, v[i]);
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for (float tension = 0.0f; tension <= 1.f; tension += 0.01f) {
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CalculateSpline_r(v, count, out._pnt, tension);
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pSP->m_vertexList.push_front(out);
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}
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delete[] v;
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VectorCopy(pSP->pTarget->vOrigin, out._pnt);
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pSP->m_vertexList.push_front(out);
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}
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#endif
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}
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void DTrainDrawer::AddControlPoint(const char* name, vec_t* origin)
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{
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controlPoint_t* pCP = new controlPoint_t;
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strncpy(pCP->strName, name, 64);
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VectorCopy( origin, pCP->vOrigin );
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m_pointList.push_back( pCP );
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}
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splinePoint_t* DTrainDrawer::AddSplinePoint(const char* name, const char* target, vec_t* origin)
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{
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splinePoint_t* pSP = new splinePoint_t;
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strncpy(pSP->point.strName, name, 64);
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strncpy(pSP->strTarget, target, 64);
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VectorCopy( origin, pSP->point.vOrigin );
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m_splineList.push_back( pSP );
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return pSP;
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}
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controlPoint_t* DTrainDrawer::FindControlPoint(const char* name)
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{
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for(std::list<controlPoint_t*>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++) {
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if(!strcmp(name, (*cp)->strName)) {
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return (*cp);
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}
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}
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for(std::list<splinePoint_t*>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
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if(!strcmp(name, (*sp)->point.strName)) {
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return &((*sp)->point);
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}
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}
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return NULL;
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}
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