gtkradiant/contrib/bobtoolz/DTrainDrawer.cpp
spog 6ee91d153e refactored plugin api; refactored callback library; added signals library
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-04-09 17:15:13 +00:00

333 lines
8.2 KiB
C++

/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "DTrainDrawer.h"
#include <list>
#include "str.h"
#include "DPoint.h"
#include "DPlane.h"
#include "DBrush.h"
#include "DEPair.h"
#include "DPatch.h"
#include "DEntity.h"
#include "misc.h"
#include "funchandlers.h"
#include "iglrender.h"
#include "math/matrix.h"
#include "dialogs/dialogs-gtk.h"
DTrainDrawer::DTrainDrawer() {
m_bDisplay = false;
BuildPaths();
constructShaders();
GlobalShaderCache().attachRenderable(*this);
}
DTrainDrawer::~DTrainDrawer(void) {
GlobalShaderCache().detachRenderable(*this);
destroyShaders();
ClearPoints();
ClearSplines();
}
void DTrainDrawer::ClearSplines() {
for(std::list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin(); deadSpline != m_splineList.end(); deadSpline++) {
(*deadSpline)->m_pointList.clear();
(*deadSpline)->m_vertexList.clear();
delete (*deadSpline);
}
m_splineList.clear();
}
void DTrainDrawer::ClearPoints() {
for(std::list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin(); deadPoint != m_pointList.end(); deadPoint++) {
delete *deadPoint;
}
m_pointList.clear();
}
void CalculateSpline_r(vec3_t* v, int count, vec3_t out, float tension) {
vec3_t dist;
if(count < 2) {
return;
}
if(count == 2) {
VectorSubtract( v[1], v[0], dist );
VectorMA(v[0], tension, dist, out);
return;
}
vec3_t* v2 = new vec3_t[count-1];
for( int i = 0; i < count-1; i++ ) {
VectorSubtract( v[i+1], v[i], dist );
VectorMA(v[i], tension, dist, v2[i]);
}
CalculateSpline_r( v2, count-1, out, tension);
delete[] v2;
}
void DTrainDrawer::render(RenderStateFlags state) const
{
for(std::list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
splinePoint_t* pSP = (*sp);
glBegin(GL_LINE_STRIP);
for(std::list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++) {
glVertex3fv((*v)._pnt);
}
glEnd();
}
}
const char* DTrainDrawer_state_wireframe = "$bobtoolz/traindrawer/wireframe";
const char* DTrainDrawer_state_solid = "$bobtoolz/traindrawer/solid";
void DTrainDrawer::constructShaders()
{
OpenGLState state;
GlobalOpenGLStateLibrary().getDefaultState(state);
state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_BLEND;
state.m_sort = OpenGLState::eSortOverlayFirst;
state.m_linewidth = 1;
state.m_colour[0] = 1;
state.m_colour[1] = 0;
state.m_colour[2] = 0;
state.m_colour[3] = 1;
state.m_linewidth = 1;
GlobalOpenGLStateLibrary().insert(DTrainDrawer_state_wireframe, state);
state.m_colour[0] = 1;
state.m_colour[1] = 1;
state.m_colour[2] = 1;
state.m_colour[3] = 1;
state.m_linewidth = 2;
GlobalOpenGLStateLibrary().insert(DTrainDrawer_state_solid, state);
m_shader_wireframe = GlobalShaderCache().capture(DTrainDrawer_state_wireframe);
m_shader_solid = GlobalShaderCache().capture(DTrainDrawer_state_solid);
}
void DTrainDrawer::destroyShaders()
{
GlobalOpenGLStateLibrary().erase(DTrainDrawer_state_wireframe);
GlobalOpenGLStateLibrary().erase(DTrainDrawer_state_solid);
GlobalShaderCache().release(DTrainDrawer_state_wireframe);
GlobalShaderCache().release(DTrainDrawer_state_solid);
}
void DTrainDrawer::renderSolid(Renderer& renderer, const VolumeTest& volume) const
{
if(!m_bDisplay) {
return;
}
renderer.SetState(m_shader_wireframe, Renderer::eWireframeOnly);
renderer.SetState(m_shader_solid, Renderer::eFullMaterials);
renderer.addRenderable(*this, g_matrix4_identity);
}
void DTrainDrawer::renderWireframe(Renderer& renderer, const VolumeTest& volume) const
{
renderSolid(renderer, volume);
}
void AddSplineControl(const char* control, splinePoint_t* pSP) {
controlPoint_t cp;
strncpy(cp.strName, control, 64);
pSP->m_pointList.push_front(cp);
}
void DTrainDrawer::BuildPaths() {
#if 0
int count = g_FuncTable.m_pfnGetEntityCount();
DEntity e;
for(int i = 0; i < count; i++) {
entity_s* ent = (entity_s*)g_FuncTable.m_pfnGetEntityHandle(i);
e.ClearEPairs();
e.LoadEPairList(*g_EntityTable.m_pfnGetEntityKeyValList(ent));
const char* classname = e.m_Classname.GetBuffer();
const char* target;
const char* control;
const char* targetname;
vec3_t vOrigin;
e.SpawnString("targetname", NULL, &targetname);
e.SpawnVector("origin", "0 0 0", vOrigin);
if(!strcmp(classname, "info_train_spline_main")) {
if(!targetname) {
Sys_Printf( "info_train_spline_main with no targetname" );
return;
}
e.SpawnString("target", NULL, &target);
if(!target) {
AddControlPoint( targetname, vOrigin );
} else {
splinePoint_t* pSP = AddSplinePoint( targetname, target, vOrigin );
e.SpawnString("control", NULL, &control);
if(control) {
AddSplineControl( control, pSP );
for(int j = 2;; j++) {
char buffer[16];
sprintf(buffer, "control%i", j);
e.SpawnString(buffer, NULL, &control);
if(!control) {
break;
}
AddSplineControl( control, pSP );
}
}
}
} else if(!strcmp(classname, "info_train_spline_control")) {
if(!targetname) {
Sys_Printf( "info_train_spline_control with no targetname" );
return;
}
AddControlPoint( targetname, vOrigin );
}
}
std::list<splinePoint_t* >::const_iterator sp;
for(sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
splinePoint_t* pSP = (*sp);
controlPoint_t* pTarget = FindControlPoint( pSP->strTarget );
if(!pTarget) {
Sys_Printf( "couldn't find target %s", pSP->strTarget );
return;
// continue;
}
pSP->pTarget = pTarget;
for(std::list<controlPoint_t >::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++) {
controlPoint_t* pControl = FindControlPoint( (*cp).strName );
if(!pControl) {
Sys_Printf( "couldn't find control %s", (*cp).strName );
return;
}
VectorCopy(pControl->vOrigin, (*cp).vOrigin);
}
}
m_bDisplay = TRUE;
Register();
for(sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
splinePoint_t* pSP = (*sp);
DPoint out;
if(!pSP->pTarget) {
continue;
}
int count = pSP->m_pointList.size() + 2;
vec3_t* v = new vec3_t[count];
VectorCopy(pSP->point.vOrigin, v[0]);
int i = 1;
for(std::list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin(); cp != pSP->m_pointList.rend(); cp++) {
VectorCopy((*cp).vOrigin, v[i]);
i++;
}
VectorCopy(pSP->pTarget->vOrigin, v[i]);
for (float tension = 0.0f; tension <= 1.f; tension += 0.01f) {
CalculateSpline_r(v, count, out._pnt, tension);
pSP->m_vertexList.push_front(out);
}
delete[] v;
VectorCopy(pSP->pTarget->vOrigin, out._pnt);
pSP->m_vertexList.push_front(out);
}
#endif
}
void DTrainDrawer::AddControlPoint(const char* name, vec_t* origin)
{
controlPoint_t* pCP = new controlPoint_t;
strncpy(pCP->strName, name, 64);
VectorCopy( origin, pCP->vOrigin );
m_pointList.push_back( pCP );
}
splinePoint_t* DTrainDrawer::AddSplinePoint(const char* name, const char* target, vec_t* origin)
{
splinePoint_t* pSP = new splinePoint_t;
strncpy(pSP->point.strName, name, 64);
strncpy(pSP->strTarget, target, 64);
VectorCopy( origin, pSP->point.vOrigin );
m_splineList.push_back( pSP );
return pSP;
}
controlPoint_t* DTrainDrawer::FindControlPoint(const char* name)
{
for(std::list<controlPoint_t*>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++) {
if(!strcmp(name, (*cp)->strName)) {
return (*cp);
}
}
for(std::list<splinePoint_t*>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
if(!strcmp(name, (*sp)->point.strName)) {
return &((*sp)->point);
}
}
return NULL;
}