mirror of
https://github.com/UberGames/GtkRadiant.git
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6ee91d153e
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
125 lines
3.8 KiB
C++
125 lines
3.8 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// DEntity.h: interface for the DEntity class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
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#define AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <list>
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#include "str.h"
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#include "mathlib.h"
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class DEPair;
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class DBrush;
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class DPlane;
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class DPatch;
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class Entity;
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namespace scene
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{
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class Node;
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}
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class _QERFaceData;
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class DEntity
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{
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public:
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void RemoveFromRadiant();
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scene::Node* QER_Entity;
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int m_nID;
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// Constrcution/Destruction
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DEntity(const char* classname = "worldspawn", int ID = -1); // sets classname
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virtual ~DEntity();
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// ---------------------------------------------
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// epair functions........
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void LoadEPairList(Entity* epl);
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void AddEPair(const char* key, const char* value);
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void ClearEPairs();
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DEPair* FindEPairByKey(const char* keyname);
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// ---------------------------------------------
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// random functions........
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bool ResetTextures(const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild);
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void SaveToFile(FILE* pFile);
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void SetClassname(const char* classname);
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int GetIDMax();
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void BuildInRadiant(bool allowDestruction);
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void ResetChecks(std::list<Str>* exclusionList);
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void RemoveNonCheckBrushes(std::list<Str>* exclusionList, bool useDetail);
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DPlane* AddFaceToBrush(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID); // slow, try not to use much
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int GetBrushCount( void );
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DBrush* FindBrushByPointer( scene::Node& brush );
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// ---------------------------------------------
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// bool list functions
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void SelectBrushes(bool* selectList);
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bool* BuildDuplicateList();
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bool* BuildIntersectList();
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// ---------------------------------------------
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// brush operations
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void ClearBrushes(); // clears brush list and frees memory for brushes
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DBrush* GetBrushForID(int ID);
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DBrush* NewBrush(int ID = -1);
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// ---------------------------------------------
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// patch operations
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void ClearPatches();
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DPatch* NewPatch();
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// ---------------------------------------------
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// vars
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std::list<DEPair*> epairList;
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std::list<DBrush*> brushList;
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// new patches, wahey!!!
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std::list<DPatch*> patchList;
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Str m_Classname;
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// ---------------------------------------------
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int FixBrushes();
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bool LoadFromEntity(scene::Node& ent, bool bLoadPatches = false);
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void LoadSelectedBrushes();
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void LoadSelectedPatches();
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bool LoadFromPrt(char* filename);
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// ---------------------------------------------
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void SpawnString(const char* key, const char* defaultstring, const char** out);
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void SpawnInt(const char* key, const char* defaultstring, int* out);
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void SpawnFloat(const char* key, const char* defaultstring, float* out);
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void SpawnVector(const char* key, const char* defaultstring, vec_t* out);
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};
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#endif // !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
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