mirror of
https://github.com/UberGames/GtkRadiant.git
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6ee91d153e
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
277 lines
No EOL
7.3 KiB
C++
277 lines
No EOL
7.3 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// BobView.cpp: implementation of the DBobView class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "DBobView.h"
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//#include "misc.h"
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#include "funchandlers.h"
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#include <list>
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#include "iglrender.h"
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#include "qerplugin.h"
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#include "str.h"
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#include "math/matrix.h"
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#include "DEntity.h"
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#include "DEPair.h"
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#include "misc.h"
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#include "dialogs/dialogs-gtk.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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DBobView::DBobView()
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{
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nPathCount = 0;
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path = NULL;
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boundingShow = BOUNDS_APEX;
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constructShaders();
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GlobalShaderCache().attachRenderable(*this);
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}
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DBobView::~DBobView()
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{
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GlobalShaderCache().detachRenderable(*this);
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destroyShaders();
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if(path)
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delete[] path;
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g_PathView = NULL;
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}
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//////////////////////////////////////////////////////////////////////
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// Implementation
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//////////////////////////////////////////////////////////////////////
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void DBobView::render(RenderStateFlags state) const
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{
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glBegin(GL_LINE_STRIP);
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for(int i = 0; i < nPathCount; i++)
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glVertex3fv(path[i]);
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glEnd();
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}
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const char* DBobView_state_line = "$bobtoolz/bobview/line";
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const char* DBobView_state_box = "$bobtoolz/bobview/box";
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void DBobView::constructShaders()
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{
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OpenGLState state;
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GlobalOpenGLStateLibrary().getDefaultState(state);
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state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_BLEND|RENDER_LINESMOOTH;
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state.m_sort = OpenGLState::eSortOpaque;
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state.m_linewidth = 1;
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state.m_colour[0] = 1;
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state.m_colour[1] = 0;
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state.m_colour[2] = 0;
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state.m_colour[3] = 1;
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GlobalOpenGLStateLibrary().insert(DBobView_state_line, state);
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state.m_colour[0] = 0.25f;
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state.m_colour[1] = 0.75f;
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state.m_colour[2] = 0.75f;
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state.m_colour[3] = 1;
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GlobalOpenGLStateLibrary().insert(DBobView_state_box, state);
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m_shader_line = GlobalShaderCache().capture(DBobView_state_line);
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m_shader_box = GlobalShaderCache().capture(DBobView_state_box);
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}
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void DBobView::destroyShaders()
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{
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GlobalOpenGLStateLibrary().erase(DBobView_state_line);
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GlobalOpenGLStateLibrary().erase(DBobView_state_box);
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GlobalShaderCache().release(DBobView_state_line);
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GlobalShaderCache().release(DBobView_state_box);
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}
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Matrix4 g_transform_box1 = matrix4_translation_for_vec3(Vector3(16.0f, 16.0f, 28.0f));
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Matrix4 g_transform_box2 = matrix4_translation_for_vec3(Vector3(-16.0f, 16.0f, 28.0f));
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Matrix4 g_transform_box3 = matrix4_translation_for_vec3(Vector3(16.0f, -16.0f, -28.0f));
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Matrix4 g_transform_box4 = matrix4_translation_for_vec3(Vector3(-16.0f, -16.0f, -28.0f));
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void DBobView::renderSolid(Renderer& renderer, const VolumeTest& volume) const
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{
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if(!path)
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return;
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renderer.SetState(m_shader_line, eWireframeOnly);
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renderer.SetState(m_shader_line, eFullMaterials);
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renderer.addRenderable(*this, g_matrix4_identity);
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if(m_bShowExtra)
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{
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renderer.SetState(m_shader_box, eWireframeOnly);
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renderer.SetState(m_shader_box, eFullMaterials);
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renderer.addRenderable(*this, g_transform_box1);
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renderer.addRenderable(*this, g_transform_box2);
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renderer.addRenderable(*this, g_transform_box3);
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renderer.addRenderable(*this, g_transform_box4);
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}
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}
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void DBobView::renderWireframe(Renderer& renderer, const VolumeTest& volume) const
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{
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renderSolid(renderer, volume);
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}
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void DBobView::SetPath(vec3_t *pPath)
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{
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if(path)
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delete[] path;
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path = pPath;
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}
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#define LOCAL_GRAVITY -800.0f
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bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier, int points, float varGravity)
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{
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if(apex[2] <= start[2])
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{
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SetPath(NULL);
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return false;
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}
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// ----think q3a actually would allow these
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//scrub that, coz the plugin wont :]
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vec3_t dist, speed;
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VectorSubtract(apex, start, dist);
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vec_t speed_z = (float)sqrt(-2*LOCAL_GRAVITY*dist[2]);
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float flight_time = -speed_z/LOCAL_GRAVITY;
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VectorScale(dist, 1/flight_time, speed);
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speed[2] = speed_z;
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// Sys_Printf("Speed: (%.4f %.4f %.4f)\n", speed[0], speed[1], speed[2]);
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vec3_t* pPath = new vec3_t[points];
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float interval = multiplier*flight_time/points;
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for(int i = 0; i < points; i++)
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{
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float ltime = interval*i;
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VectorScale(speed, ltime, pPath[i]);
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VectorAdd(pPath[i], start, pPath[i]);
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// could do this all with vectors
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// vGrav = {0, 0, -800.0f}
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// VectorScale(vGrav, 0.5f*ltime*ltime, vAdd);
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// VectorScale(speed, ltime, pPath[i]);
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// _VectorAdd(pPath[i], start, pPath[i])
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// _VectorAdd(pPath[i], vAdd, pPath[i])
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pPath[i][2] = start[2] + (speed_z*ltime) + (varGravity*0.5f*ltime*ltime);
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}
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SetPath(pPath);
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return true;
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}
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void DBobView::Begin(const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
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{
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strcpy(entTrigger, trigger);
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strcpy(entTarget, target);
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fMultiplier = multiplier;
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fVarGravity = varGravity;
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nPathCount = points;
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m_bShowExtra = bShowExtra;
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if(!UpdatePath())
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{
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globalErrorStream() << "Initialization Failure in DBobView::Begin";
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delete this;
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}
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}
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bool DBobView::UpdatePath()
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{
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vec3_t start, apex;
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if(GetEntityCentre(entTrigger, start))
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{
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if(GetEntityCentre(entTarget, apex))
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{
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CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
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return true;
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}
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}
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return false;
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}
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void DBobView_setEntity(Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
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{
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DEntity trigger;
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trigger.LoadEPairList(&entity);
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DEPair* trigger_ep = trigger.FindEPairByKey("targetname");
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if(trigger_ep)
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{
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if(!strcmp(trigger.m_Classname, "trigger_push"))
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{
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DEPair* target_ep = trigger.FindEPairByKey("target");
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if(target_ep)
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{
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scene::Path* entTarget = FindEntityFromTargetname(target_ep->value, NULL);
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if(entTarget)
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{
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if(g_PathView)
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delete g_PathView;
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g_PathView = new DBobView;
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Entity* target = Node_getEntity(entTarget->top());
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if(target != 0)
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{
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if(!bNoUpdate)
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{
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g_PathView->trigger = &entity;
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entity.attach(*g_PathView);
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g_PathView->target = target;
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target->attach(*g_PathView);
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}
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g_PathView->Begin(trigger_ep->value, target_ep->value, multiplier, points, varGravity, bNoUpdate, bShowExtra);
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}
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}
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else
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DoMessageBox("trigger_push target could not be found.", "Error", eMB_OK);
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}
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else
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DoMessageBox("trigger_push has no target.", "Error", eMB_OK);
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}
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else
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DoMessageBox("You must select a 'trigger_push' entity.", "Error", eMB_OK);
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}
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else
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DoMessageBox("Entity must have a targetname", "Error", eMB_OK);
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} |