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https://github.com/UberGames/GtkRadiant.git
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
77 lines
No EOL
2.2 KiB
Text
77 lines
No EOL
2.2 KiB
Text
BobToolz GTK: v1100
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[=================]
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Date:
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[===]
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16.05.01
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The multipurpose Quake3 Mappers Tool
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[==================================]
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Author: djbob
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Other work: q3terra, ctftoolz, EECA mod
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eMail: gbiggans@uglab.eee.strath.ac.uk (NO SPAM thank u very much :P)
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www: www.planetquake.com/toolz
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www.planetquake.com/eeca
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IRC: #freepq irc.fdf.net
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#qeradiant irc.telefragged.com
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Files Contained In This Package:
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[==============================]
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Readme.txt --- This file.
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Changelog.txt --- Version information.
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bobToolz.dll --- The plugin itsself.
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bt/*.txt --- A few text files required by the plugin.
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What's a boy to do?
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[=================]
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Put The plugin in your GTKRadiant plugins folder:
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e.g. mine: c:\gamez\quake3\GTKRadiant\plugins
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Run Radiant, and select the toolz from the dropdown plugin menu.
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Help is available in the form of a manual on my site.
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For the new q3map bug highlighting feature, run autocaulk-build mini prt, then run autocaulk.
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identify an area which has been caulked incorrectly, then reopen the map, select the q3map bug highlight option, and wait.
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once the selected brushes appear, u have 2 choices,
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a) press i and remove all the original brushes, or
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b) keep going with both sets (slower, but more useful)
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navigate to the problem region, you should find that the set of inverse brushes that has been built is missing a brush
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at the problem area, i suppose the next problem is finding out why :]
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this function is mainly provided for other coders to show the problem, and is probably of little use to anyone else,
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but u never know.
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Coming Soon:
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[==========]
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Region area saving. perhaps, if i get the time to finish it.
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Testing, Feedback & Ideas:
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[========================]
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Akuma, Casey, Cartman2K, maverik, rayden, nephilim_goth and god knows who else.
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Thx to you all.
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Thanx:
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[====]
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ttimo, da man :]
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spog, for his often baffling advice.... and questions....
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Thx to rr2do2, for his linux conversion, and removing the "evil" (his words :]) MFC code.
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Thx to RKone, for improving my q3w sig.
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Azr for giving me ops in #qeradiant, k3wl :]
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Everyone at the Quake3World Forums, I think of you all as my little worshippers :P
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id Software, of course. |